mirror of https://github.com/odrling/Aegisub
160 lines
4.4 KiB
C++
160 lines
4.4 KiB
C++
// Copyright (c) 2005, Rodrigo Braz Monteiro
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are met:
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//
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// * Redistributions of source code must retain the above copyright notice,
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// this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright notice,
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// this list of conditions and the following disclaimer in the documentation
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// and/or other materials provided with the distribution.
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// * Neither the name of the Aegisub Group nor the names of its contributors
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// may be used to endorse or promote products derived from this software
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// without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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// POSSIBILITY OF SUCH DAMAGE.
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//
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// -----------------------------------------------------------------------------
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//
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// AEGISUB
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//
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// Website: http://aegisub.cellosoft.com
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// Contact: mailto:zeratul@cellosoft.com
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//
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#ifndef AUDIO_BOX_H
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#define AUDIO_BOX_H
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///////////
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// Headers
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#include <wx/wxprec.h>
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#include <wx/sashwin.h>
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//////////////
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// Prototypes
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class AudioDisplay;
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class VideoDisplay;
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class AudioKaraoke;
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class FrameMain;
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class wxToggleButton;
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class ToggleBitmap;
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///////////////////
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// Audio box class
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class AudioBox : public wxPanel {
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friend class AudioDisplay;
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private:
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wxScrollBar *audioScroll;
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wxSlider *HorizontalZoom;
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wxSlider *VerticalZoom;
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wxSizer *MainSizer;
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wxSizer *TopSizer;
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wxSizer *sashSizer;
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wxSizer *DisplaySizer;
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wxSashWindow *Sash;
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wxToggleButton *SplitButton;
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wxButton *JoinButton;
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ToggleBitmap *AutoScroll;
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ToggleBitmap *SSAMode;
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ToggleBitmap *AutoCommit;
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ToggleBitmap *SpectrumMode;
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void OnScrollbar(wxScrollEvent &event);
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void OnHorizontalZoom(wxScrollEvent &event);
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void OnVerticalZoom(wxScrollEvent &event);
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void OnSash(wxSashEvent &event);
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void OnPlaySelection(wxCommandEvent &event);
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void OnPlayDialogue(wxCommandEvent &event);
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void OnStop(wxCommandEvent &event);
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void OnNext(wxCommandEvent &event);
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void OnPrev(wxCommandEvent &event);
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void OnPlay500Before(wxCommandEvent &event);
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void OnPlay500After(wxCommandEvent &event);
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void OnPlay500First(wxCommandEvent &event);
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void OnPlay500Last(wxCommandEvent &event);
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void OnPlayToEnd(wxCommandEvent &event);
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void OnCommit(wxCommandEvent &event);
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void OnKaraoke(wxCommandEvent &event);
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void OnJoin(wxCommandEvent &event);
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void OnSplit(wxCommandEvent &event);
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void OnGoto(wxCommandEvent &event);
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void OnLeadIn(wxCommandEvent &event);
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void OnLeadOut(wxCommandEvent &event);
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void OnAutoGoto(wxCommandEvent &event);
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void OnAutoCommit(wxCommandEvent &event);
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void OnSSAMode(wxCommandEvent &event);
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void OnSpectrumMode(wxCommandEvent &event);
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public:
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AudioDisplay *audioDisplay;
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AudioKaraoke *audioKaraoke;
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wxToggleButton *KaraokeButton;
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FrameMain *frameMain;
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wxString audioName;
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bool loaded;
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bool karaokeMode;
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AudioBox(wxWindow *parent,VideoDisplay *display);
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~AudioBox();
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void SetFile(wxString file,bool FromVideo);
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void SetKaraokeButtons(bool join,bool split);
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DECLARE_EVENT_TABLE()
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};
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///////
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// IDs
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enum {
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Audio_Scrollbar = 1600,
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Audio_Horizontal_Zoom,
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Audio_Vertical_Zoom,
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Audio_Sash,
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Audio_Button_Play,
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Audio_Button_Stop,
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Audio_Button_Prev,
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Audio_Button_Next,
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Audio_Button_Play_500ms_Before,
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Audio_Button_Play_500ms_After,
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Audio_Button_Play_500ms_First,
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Audio_Button_Play_500ms_Last,
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Audio_Button_Play_Row,
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Audio_Button_Play_To_End,
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Audio_Button_Commit,
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Audio_Button_Karaoke,
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Audio_Button_Goto,
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Audio_Button_Join,
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Audio_Button_Split,
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Audio_Button_Leadin,
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Audio_Button_Leadout,
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Audio_Check_AutoCommit,
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Audio_Check_AutoGoto,
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Audio_Check_SSA,
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Audio_Check_Spectrum
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};
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#endif
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