Aegisub/aegisub/build/msbuild/libaegisub/libaegisub.vcxproj

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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<!-- VC boilerplate -->
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{BB3FED86-DB7A-4DC7-964A-260FB86CDE61}</ProjectGuid>
<RootNamespace>libaegisub</RootNamespace>
</PropertyGroup>
<!-- Aegisub project configuration -->
<PropertyGroup Label="AegisubConfiguration">
<AegisubProjectType>lib</AegisubProjectType>
<SrcDir>..\..\..\libaegisub\</SrcDir>
</PropertyGroup>
<ImportGroup Label="PropertySheets">
<Import Project="$(MSBuildThisFileDirectory)..\aegisub.props" />
</ImportGroup>
<!-- Project specific configuration -->
<ItemDefinitionGroup>
<ClCompile>
<AdditionalIncludeDirectories>$(SrcDir);$(SrcDir)include;$(AegisubContribBase)iconv\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>NOMINMAX;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>lagi_pre.h</PrecompiledHeaderFile>
<ForcedIncludeFiles>lagi_pre.h</ForcedIncludeFiles>
</ClCompile>
</ItemDefinitionGroup>
<!-- Source files -->
<ItemGroup>
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<ClInclude Include="$(SrcDir)common\option_visit.h" />
<ClInclude Include="$(SrcDir)config.h" />
<ClInclude Include="$(SrcDir)include\libaegisub\access.h" />
<ClInclude Include="$(SrcDir)include\libaegisub\charset.h" />
<ClInclude Include="$(SrcDir)include\libaegisub\charset_conv.h" />
<ClInclude Include="$(SrcDir)include\libaegisub\charset_conv_win.h" />
<ClInclude Include="$(SrcDir)include\libaegisub\colour.h" />
<ClInclude Include="$(SrcDir)include\libaegisub\exception.h" />
<ClInclude Include="$(SrcDir)include\libaegisub\io.h" />
<ClInclude Include="$(SrcDir)include\libaegisub\line_iterator.h" />
<ClInclude Include="$(SrcDir)include\libaegisub\log.h" />
<ClInclude Include="$(SrcDir)include\libaegisub\mru.h" />
<ClInclude Include="$(SrcDir)include\libaegisub\mutex.h" />
<ClInclude Include="$(SrcDir)include\libaegisub\option.h" />
<ClInclude Include="$(SrcDir)include\libaegisub\option_value.h" />
<ClInclude Include="$(SrcDir)include\libaegisub\path.h" />
<ClInclude Include="$(SrcDir)include\libaegisub\scoped_ptr.h" />
<ClInclude Include="$(SrcDir)include\libaegisub\types.h" />
<ClInclude Include="$(SrcDir)include\libaegisub\util.h" />
<ClInclude Include="$(SrcDir)include\libaegisub\util_osx.h" />
<ClInclude Include="$(SrcDir)include\libaegisub\util_win.h" />
<ClInclude Include="$(SrcDir)include\libaegisub\validator.h" />
<ClInclude Include="$(SrcDir)include\libaegisub\vfr.h" />
<ClInclude Include="$(SrcDir)lagi_pre.h" />
<ClInclude Include="$(SrcDir)include\libaegisub\cajun\elements.h" />
<ClInclude Include="$(SrcDir)include\libaegisub\cajun\reader.h" />
<ClInclude Include="$(SrcDir)include\libaegisub\cajun\visitor.h" />
<ClInclude Include="$(SrcDir)include\libaegisub\cajun\writer.h" />
</ItemGroup>
<!-- Unfortunately MSBuild 4.0 doesn't offer a way to do item metadata transformations by functions, meaning lots of redundancy here -->
<ItemGroup>
<ClCompile Include="$(SrcDir)common\charset.cpp">
<AssemblerListingLocation>$(IntDir)Common\</AssemblerListingLocation>
<ObjectFileName>$(IntDir)Common\</ObjectFileName>
<XMLDocumentationFileName>$(IntDir)Common\</XMLDocumentationFileName>
</ClCompile>
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<ObjectFileName>$(IntDir)Common\</ObjectFileName>
<XMLDocumentationFileName>$(IntDir)Common\</XMLDocumentationFileName>
</ClCompile>
<ClCompile Include="$(SrcDir)common\charset_ucd.cpp">
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<ObjectFileName>$(IntDir)Common\</ObjectFileName>
<XMLDocumentationFileName>$(IntDir)Common\</XMLDocumentationFileName>
</ClCompile>
<ClCompile Include="$(SrcDir)common\hotkey.cpp">
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<ObjectFileName>$(IntDir)Common\</ObjectFileName>
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</ClCompile>
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<ObjectFileName>$(IntDir)Common\</ObjectFileName>
<XMLDocumentationFileName>$(IntDir)Common\</XMLDocumentationFileName>
</ClCompile>
<ClCompile Include="$(SrcDir)common\json.cpp">
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<ObjectFileName>$(IntDir)Common\</ObjectFileName>
<XMLDocumentationFileName>$(IntDir)Common\</XMLDocumentationFileName>
</ClCompile>
<ClCompile Include="$(SrcDir)common\keyframe.cpp">
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<ObjectFileName>$(IntDir)Common\</ObjectFileName>
<XMLDocumentationFileName>$(IntDir)Common\</XMLDocumentationFileName>
</ClCompile>
<ClCompile Include="$(SrcDir)common\mru.cpp">
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<ObjectFileName>$(IntDir)Common\</ObjectFileName>
<XMLDocumentationFileName>$(IntDir)Common\</XMLDocumentationFileName>
</ClCompile>
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<AssemblerListingLocation>$(IntDir)Common\</AssemblerListingLocation>
<ObjectFileName>$(IntDir)Common\</ObjectFileName>
<XMLDocumentationFileName>$(IntDir)Common\</XMLDocumentationFileName>
</ClCompile>
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<AssemblerListingLocation>$(IntDir)Common\</AssemblerListingLocation>
<ObjectFileName>$(IntDir)Common\</ObjectFileName>
<XMLDocumentationFileName>$(IntDir)Common\</XMLDocumentationFileName>
</ClCompile>
<ClCompile Include="$(SrcDir)common\path.cpp">
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<ObjectFileName>$(IntDir)Common\</ObjectFileName>
<XMLDocumentationFileName>$(IntDir)Common\</XMLDocumentationFileName>
</ClCompile>
<ClCompile Include="$(SrcDir)common\validator.cpp">
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<ObjectFileName>$(IntDir)Common\</ObjectFileName>
<XMLDocumentationFileName>$(IntDir)Common\</XMLDocumentationFileName>
</ClCompile>
<ClCompile Include="$(SrcDir)common\vfr.cpp">
<AssemblerListingLocation>$(IntDir)Common\</AssemblerListingLocation>
<ObjectFileName>$(IntDir)Common\</ObjectFileName>
<XMLDocumentationFileName>$(IntDir)Common\</XMLDocumentationFileName>
</ClCompile>
<ClCompile Include="$(SrcDir)windows\access.cpp">
<AssemblerListingLocation>$(IntDir)Windows\</AssemblerListingLocation>
<ObjectFileName>$(IntDir)Windows\</ObjectFileName>
<XMLDocumentationFileName>$(IntDir)Windows\</XMLDocumentationFileName>
</ClCompile>
<ClCompile Include="$(SrcDir)windows\charset_conv_win.cpp">
<AssemblerListingLocation>$(IntDir)Windows\</AssemblerListingLocation>
<ObjectFileName>$(IntDir)Windows\</ObjectFileName>
<XMLDocumentationFileName>$(IntDir)Windows\</XMLDocumentationFileName>
</ClCompile>
<ClCompile Include="$(SrcDir)windows\io.cpp">
<AssemblerListingLocation>$(IntDir)Windows\</AssemblerListingLocation>
<ObjectFileName>$(IntDir)Windows\</ObjectFileName>
<XMLDocumentationFileName>$(IntDir)Windows\</XMLDocumentationFileName>
</ClCompile>
<ClCompile Include="$(SrcDir)windows\lagi_pre.cpp">
<PrecompiledHeader>Create</PrecompiledHeader>
<PrecompiledHeaderFile>lagi_pre.h</PrecompiledHeaderFile>
</ClCompile>
<ClCompile Include="$(SrcDir)windows\log.cpp">
<AssemblerListingLocation>$(IntDir)Windows\</AssemblerListingLocation>
<ObjectFileName>$(IntDir)Windows\</ObjectFileName>
<XMLDocumentationFileName>$(IntDir)Windows\</XMLDocumentationFileName>
</ClCompile>
<ClCompile Include="$(SrcDir)windows\util.cpp">
<AssemblerListingLocation>$(IntDir)Windows\</AssemblerListingLocation>
<ObjectFileName>$(IntDir)Windows\</ObjectFileName>
<XMLDocumentationFileName>$(IntDir)Windows\</XMLDocumentationFileName>
</ClCompile>
</ItemGroup>
<ItemGroup>
<None Include="$(SrcDir)include\libaegisub\charsets.def" />
<None Include="$(SrcDir)include\libaegisub\cajun\elements.inl" />
<None Include="$(SrcDir)include\libaegisub\cajun\reader.inl" />
<None Include="$(SrcDir)include\libaegisub\cajun\writer.inl" />
</ItemGroup>
</Project>