Aegisub/aegisub/libaegisub/common
Thomas Goyne 263d161d26 Don't pointlessly store a copy of the default hotkeys json in memory
Originally committed to SVN as r5510.
2011-07-26 20:26:09 +00:00
..
charset.cpp Fix the rest of the build errors when not using precompiled headers 2010-06-17 00:23:44 +00:00
charset_conv.cpp Clean up libaegisub includes 2011-07-15 04:04:34 +00:00
charset_ucd.cpp Add a cast to make x64 build on windows happy. 2011-01-09 02:49:49 +00:00
charset_ucd.h Remove universalchardet headers from the precompiled header. For some reason this was causing issues with compliation on FreeBSD, rather than investigate why I removed it since it's used by exactly 1 file (charset_ucd.cpp). If it's going to cause one problem now it may cause another later that we may not notice. 2010-12-08 14:32:30 +00:00
hotkey.cpp Don't pointlessly store a copy of the default hotkeys json in memory 2011-07-26 20:26:09 +00:00
json.cpp Don't swallow errors when parsing json and make agi::json_util::file actually work 2011-07-26 19:52:47 +00:00
keyframe.cpp Fix include paths 2011-01-05 18:40:37 +00:00
log.cpp Remove mutex.h from common/log.cpp until the windows build is fixed. 2011-02-06 20:45:46 +00:00
mru.cpp Make the MRU code not so bizzarely overcomplicated 2011-07-26 19:51:56 +00:00
option.cpp Include the name of the option in the exception thrown when an option is not found 2011-07-26 19:51:47 +00:00
option_visit.cpp Clean up libaegisub includes 2011-07-15 04:04:34 +00:00
option_visit.h Clean up libaegisub includes 2011-07-15 04:04:34 +00:00
path.cpp Fix path to config.h in path.cpp 2011-07-20 20:08:51 +00:00
progress.cpp Add missing headers and change StdioProgressSink() to use std::cout and friends. 2011-02-07 00:46:49 +00:00
util.cpp Fix error checking in agi::util::strtoi 2011-07-26 19:51:28 +00:00
validator.cpp Merge all changes from the libaegisub branch into trunk, the effective range is r4175:4330. All options have been re-done and now use Cajun to support a json-backed format. 2010-05-21 01:13:36 +00:00
vfr.cpp Shift timecodes so that frame 0 always starts at time 0, as nothing related to audio supports non-zero start times 2010-09-23 03:06:22 +00:00