Aegisub/src/dialog_timing_processor.h

88 lines
3.7 KiB
C++

// Copyright (c) 2005, Rodrigo Braz Monteiro
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
// * Neither the name of the Aegisub Group nor the names of its contributors
// may be used to endorse or promote products derived from this software
// without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
// Aegisub Project http://www.aegisub.org/
/// @file dialog_timing_processor.h
/// @see dialog_timing_processor.cpp
/// @ingroup tools_ui
///
#include <vector>
#include <wx/dialog.h>
namespace agi { struct Context; }
class AssDialogue;
class wxButton;
class wxCheckBox;
class wxCheckListBox;
class wxSlider;
/// @class DialogTimingProcessor
/// @brief Automatic postprocessor for correcting common timing issues
class DialogTimingProcessor final : public wxDialog {
agi::Context *c; ///< Project context
int leadIn; ///< Lead-in to add in milliseconds
int leadOut; ///< Lead-out to add in milliseconds
int beforeStart; ///< Maximum time in milliseconds to move start time of line backwards to land on a keyframe
int afterStart; ///< Maximum time in milliseconds to move start time of line forwards to land on a keyframe
int beforeEnd; ///< Maximum time in milliseconds to move end time of line backwards to land on a keyframe
int afterEnd; ///< Maximum time in milliseconds to move end time of line forwards to land on a keyframe
int adjGap; ///< Maximum gap in milliseconds to snap adjacent lines to each other
int adjOverlap; ///< Maximum overlap in milliseconds to snap adjacent lines to each other
wxCheckBox *onlySelection; ///< Only process selected lines of the selected styles
wxCheckBox *hasLeadIn; ///< Enable adding lead-in
wxCheckBox *hasLeadOut; ///< Enable adding lead-out
wxCheckBox *keysEnable; ///< Enable snapping to keyframes
wxCheckBox *adjsEnable; ///< Enable snapping adjacent lines to each other
wxSlider *adjacentBias; ///< Bias between shifting start and end times when snapping adjacent lines
wxCheckListBox *StyleList; ///< List of styles to process
wxButton *ApplyButton; ///< Button to apply the processing
void OnApply(wxCommandEvent &event);
/// Check or uncheck all styles
void CheckAll(bool check);
/// Enable and disable text boxes based on which checkboxes are checked
void UpdateControls();
/// Process the file
void Process();
/// Get a list of dialogue lines in the file sorted by start time
std::vector<AssDialogue*> SortDialogues();
public:
/// Constructor
/// @param c Project context
DialogTimingProcessor(agi::Context *c);
};