mirror of https://github.com/odrling/Aegisub
172 lines
4.4 KiB
C++
172 lines
4.4 KiB
C++
// Copyright (c) 2005, Rodrigo Braz Monteiro
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are met:
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//
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// * Redistributions of source code must retain the above copyright notice,
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// this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright notice,
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// this list of conditions and the following disclaimer in the documentation
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// and/or other materials provided with the distribution.
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// * Neither the name of the Aegisub Group nor the names of its contributors
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// may be used to endorse or promote products derived from this software
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// without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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// POSSIBILITY OF SUCH DAMAGE.
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//
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// -----------------------------------------------------------------------------
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//
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// AEGISUB
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//
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// Website: http://aegisub.cellosoft.com
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// Contact: mailto:zeratul@cellosoft.com
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//
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////////////
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// Includes
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#include "timeedit_ctrl.h"
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#include "ass_time.h"
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#include "vfr.h"
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#include "options.h"
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///////////////
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// Constructor
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TimeEdit::TimeEdit(wxWindow* parent, wxWindowID id, const wxString& value, const wxPoint& pos, const wxSize& size, long style, const wxValidator& validator, const wxString& name) :
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wxTextCtrl(parent,id,value,pos,size,style,validator,name)
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{
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SetValue(time.GetASSFormated());
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ready = true;
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byFrame = false;
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isEnd = false;
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modified = false;
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showModified = false;
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time.UpdateFromTextCtrl(this);
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Connect(wxEVT_COMMAND_TEXT_UPDATED,wxCommandEventHandler(TimeEdit::OnModified));
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}
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///////////////
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// Event table
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BEGIN_EVENT_TABLE(TimeEdit, wxTextCtrl)
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EVT_MOUSE_EVENTS(TimeEdit::OnMouseEvent)
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EVT_KEY_DOWN(TimeEdit::OnKeyDown)
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END_EVENT_TABLE()
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//////////////////
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// Modified event
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void TimeEdit::OnModified(wxCommandEvent &event) {
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// Lock
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if (!ready) return;
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ready = false;
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// Update
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if (byFrame) Update();
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else time.UpdateFromTextCtrl(this);
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// Colour
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if (showModified && !modified) {
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SetBackgroundColour(Options.AsColour(_T("Edit Box Need Enter Background")));
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}
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modified = true;
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wxLogMessage(_T("Time modified!"));
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// Done
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ready = true;
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event.Skip();
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}
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/////////////////////////////
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// Set time and update stuff
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void TimeEdit::SetTime(int ms) {
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time.SetMS(ms);
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UpdateText();
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}
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/////////////////////////////////////////
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// Toggles between set by frame and time
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void TimeEdit::SetByFrame(bool enable) {
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if (enable == byFrame) return;
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// By frames
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if (enable) {
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if (VFR_Output.loaded) {
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byFrame = true;
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UpdateText();
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}
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}
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// By actual time
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else {
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byFrame = false;
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UpdateText();
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}
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}
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/////////////////////////////////////
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// Update text to reflect time value
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void TimeEdit::UpdateText() {
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ready = false;
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if (byFrame) {
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int frame_n = VFR_Output.CorrectFrameAtTime(time.GetMS(),!isEnd);
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SetValue(wxString::Format(_T("%i"),frame_n));
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}
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else SetValue(time.GetASSFormated());
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ready = true;
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}
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///////////////
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// Mouse event
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void TimeEdit::OnMouseEvent(wxMouseEvent &event) {
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if (!byFrame) {
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long from=0,to=0;
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GetSelection(&from,&to);
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if (to != from) SetSelection(to,to);
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}
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event.Skip();
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}
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//////////
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// Update
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void TimeEdit::Update() {
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// Update frame
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if (byFrame) {
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long temp;
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GetValue().ToLong(&temp);
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time.SetMS(VFR_Output.CorrectTimeAtFrame(temp,!isEnd));
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}
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// Update modified status
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if (modified && showModified) {
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SetBackgroundColour(wxNullColour);
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Refresh();
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}
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modified = false;
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}
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///////////////
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// Key pressed
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void TimeEdit::OnKeyDown(wxKeyEvent &event) {
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int key = event.GetKeyCode();
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if (byFrame || (key != WXK_BACK && key != WXK_DELETE)) event.Skip();
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}
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