mirror of https://github.com/odrling/Aegisub
91 lines
3.1 KiB
C++
91 lines
3.1 KiB
C++
// Copyright (c) 2005-2007, Rodrigo Braz Monteiro
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are met:
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//
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// * Redistributions of source code must retain the above copyright notice,
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// this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright notice,
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// this list of conditions and the following disclaimer in the documentation
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// and/or other materials provided with the distribution.
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// * Neither the name of the Aegisub Group nor the names of its contributors
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// may be used to endorse or promote products derived from this software
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// without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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// POSSIBILITY OF SUCH DAMAGE.
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//
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// Aegisub Project http://www.aegisub.org/
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/// @file audio_player.cpp
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/// @brief Baseclass for audio players
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/// @ingroup audio_output
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///
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#include "config.h"
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#include "include/aegisub/audio_player.h"
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#include "audio_player_alsa.h"
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#include "audio_player_dsound.h"
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#include "audio_player_dsound2.h"
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#include "audio_player_openal.h"
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#include "audio_player_oss.h"
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#include "audio_player_portaudio.h"
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#include "audio_player_pulse.h"
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#include "audio_controller.h"
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#include "options.h"
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AudioPlayer::AudioPlayer(AudioProvider *provider)
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: provider(provider)
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{
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}
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std::unique_ptr<AudioPlayer> AudioPlayerFactory::GetAudioPlayer(AudioProvider *provider) {
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std::vector<std::string> list = GetClasses(OPT_GET("Audio/Player")->GetString());
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if (list.empty()) throw agi::NoAudioPlayersError("No audio players are available.", nullptr);
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std::string error;
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for (auto const& factory_name : list) {
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try {
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return Create(factory_name, provider);
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}
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catch (agi::AudioPlayerOpenError const& err) {
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error += factory_name + " factory: " + err.GetChainedMessage() + "\n";
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}
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}
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throw agi::AudioPlayerOpenError(error, nullptr);
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}
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void AudioPlayerFactory::RegisterProviders() {
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#ifdef WITH_ALSA
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Register<AlsaPlayer>("ALSA");
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#endif
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#ifdef WITH_DIRECTSOUND
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Register<DirectSoundPlayer>("DirectSound-old");
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Register<DirectSoundPlayer2>("DirectSound");
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#endif
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#ifdef WITH_OPENAL
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Register<OpenALPlayer>("OpenAL");
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#endif
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#ifdef WITH_PORTAUDIO
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Register<PortAudioPlayer>("PortAudio");
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#endif
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#ifdef WITH_LIBPULSE
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Register<PulseAudioPlayer>("PulseAudio");
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#endif
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#ifdef WITH_OSS
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Register<OSSPlayer>("OSS");
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#endif
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}
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