mirror of https://github.com/odrling/Aegisub
115 lines
3.6 KiB
C++
115 lines
3.6 KiB
C++
// Copyright (c) 2005, Rodrigo Braz Monteiro
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are met:
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//
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// * Redistributions of source code must retain the above copyright notice,
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// this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright notice,
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// this list of conditions and the following disclaimer in the documentation
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// and/or other materials provided with the distribution.
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// * Neither the name of the Aegisub Group nor the names of its contributors
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// may be used to endorse or promote products derived from this software
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// without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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// POSSIBILITY OF SUCH DAMAGE.
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//
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// -----------------------------------------------------------------------------
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//
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// AEGISUB
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//
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// Website: http://aegisub.cellosoft.com
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// Contact: mailto:zeratul@cellosoft.com
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//
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#pragma once
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///////////
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// Headers
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#include <wx/colour.h>
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#include "ass_entry.h"
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/////////////////////////
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// Class to store colors
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class AssColor {
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public:
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int r; // Red component
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int g; // Green component
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int b; // Blue component
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int a; // Alpha component
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AssColor();
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AssColor(wxColour &color);
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bool operator==(AssColor &col) const;
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bool operator!=(AssColor &col) const;
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wxColor GetWXColor(); // Return as a wxColor
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void SetWXColor(const wxColor &color); // Sets from a wxColor
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void Parse(const wxString value); // Parse SSA or ASS-style color
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wxString GetASSFormatted(bool alpha,bool stripped=false,bool isStyle=false); // Gets color formated in ASS format
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wxString GetSSAFormatted();
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};
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/////////////////////////
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// Class to store styles
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class AssStyle : public AssEntry {
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public:
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wxString name;
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wxString font;
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double fontsize;
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AssColor primary;
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AssColor secondary;
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AssColor outline;
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AssColor shadow;
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bool bold;
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bool italic;
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bool underline;
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bool strikeout;
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double scalex;
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double scaley;
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double spacing;
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double angle;
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int borderstyle;
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double outline_w;
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double shadow_w;
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int alignment;
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int Margin[4];
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int encoding;
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int relativeTo;
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ASS_EntryType GetType() { return ENTRY_STYLE; }
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bool Parse(wxString data,int version=1); // Parses raw ASS/SSA data into everything else
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void UpdateData(); // Updates raw data
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wxString GetSSAText(); // Retrieves SSA-formatted style
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wxString GetMarginString(int which); // Returns the margin value as a string (0 = left, 1 = right, 2 = vertical/top, 3 = bottom)
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void SetMarginString(const wxString value,int which); // Sets margin value from a string (0 = left, 1 = right, 2 = vertical/top, 3 = bottom)
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static void GetEncodings(wxArrayString &encodingStrings);
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AssEntry *Clone();
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bool IsEqualTo(AssStyle *style);
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AssStyle();
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AssStyle(wxString data,int version=1);
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~AssStyle();
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};
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