Aegisub/aegisub/src/subtitle_format_txt.cpp

260 lines
6.5 KiB
C++

// Copyright (c) 2006, Rodrigo Braz Monteiro
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
// * Neither the name of the Aegisub Group nor the names of its contributors
// may be used to endorse or promote products derived from this software
// without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
// Aegisub Project http://www.aegisub.org/
//
// $Id$
/// @file subtitle_format_txt.cpp
/// @brief Importing/exporting subtitles to untimed plain text
/// @ingroup subtitle_io
///
///////////
// Headers
#include "config.h"
#include "ass_dialogue.h"
#include "compat.h"
#include "dialog_text_import.h"
#include "main.h"
#include "subtitle_format_txt.h"
#include "text_file_reader.h"
#include "text_file_writer.h"
#include "version.h"
/// @brief Can read?
/// @param filename
/// @return
///
bool TXTSubtitleFormat::CanReadFile(wxString filename) {
return (filename.Right(4).Lower() == ".txt");
}
/// @brief Can write?
/// @param filename
/// @return
///
bool TXTSubtitleFormat::CanWriteFile(wxString filename) {
return (filename.Right(4).Lower() == ".txt" && filename.Right(11).Lower() != ".encore.txt" && filename.Right(16).Lower() != ".transtation.txt");
}
/// @brief Get name
/// @return
///
wxString TXTSubtitleFormat::GetName() {
return "Plain-Text";
}
/// @brief Get read wildcards
/// @return
///
wxArrayString TXTSubtitleFormat::GetReadWildcards() {
wxArrayString formats;
formats.Add("txt");
return formats;
}
/// @brief Get write wildcards
/// @return
///
wxArrayString TXTSubtitleFormat::GetWriteWildcards() {
return GetReadWildcards();
}
/// @brief Read file
/// @param filename
/// @param encoding
/// @return
///
void TXTSubtitleFormat::ReadFile(wxString filename,wxString encoding) { using namespace std;
// Import options
DialogTextImport dlg;
if (dlg.ShowModal() == wxID_CANCEL) return;
// Reader
TextFileReader file(filename,encoding,false);
// Default
LoadDefault(false);
// Data
wxString actor;
wxString separator = lagi_wxString(OPT_GET("Tool/Import/Text/Actor Separator")->GetString());
wxString comment = lagi_wxString(OPT_GET("Tool/Import/Text/Comment Starter")->GetString());
bool isComment = false;
int lines = 0;
// Parse file
AssDialogue *line = NULL;
while (file.HasMoreLines()) {
// Reads line
wxString value = file.ReadLineFromFile();
if(value.IsEmpty()) continue;
// Check if this isn't a timecodes file
if (value.StartsWith("# timecode")) {
throw "File is a timecode file, cannot load as subtitles.";
}
// Read comment data
isComment = false;
if (comment != "" && value.Left(comment.Length()) == comment) {
isComment = true;
value = value.Mid(comment.Length());
}
// Read actor data
if (!isComment && separator != "") {
if (value[0] != ' ' && value[0] != '\t') {
int pos = value.Find(separator);
if (pos != wxNOT_FOUND) {
actor = value.Left(pos);
actor.Trim(false);
actor.Trim(true);
value = value.Mid(pos+1);
value.Trim(false);
}
}
}
// Trim spaces at start
value.Trim(false);
// Sets line up
line = new AssDialogue;
line->group = "[Events]";
line->Style = "Default";
if (isComment) line->Actor = "";
else line->Actor = actor;
if (value.IsEmpty()) {
line->Actor = "";
isComment = true;
}
line->Comment = isComment;
line->Text = value;
line->Start.SetMS(0);
line->End.SetMS(0);
// Adds line
Line->push_back(line);
lines++;
}
// No lines?
if (lines == 0) {
line = new AssDialogue;
line->group = "[Events]";
line->Style = "Default";
line->Start.SetMS(0);
line->End.SetMS(OPT_GET("Timing/Default Duration")->GetInt());
Line->push_back(line);
}
}
/// @brief Write file
/// @param filename
/// @param encoding
///
void TXTSubtitleFormat::WriteFile(wxString filename,wxString encoding) { using namespace std;
size_t num_actor_names = 0, num_dialogue_lines = 0;
// Detect number of lines with Actor field filled out
for (list<AssEntry*>::iterator l = Line->begin(); l != Line->end(); ++l) {
AssDialogue *dia = dynamic_cast<AssDialogue*>(*l);
if (dia && !dia->Comment) {
num_dialogue_lines++;
if (!dia->Actor.IsEmpty())
num_actor_names++;
}
}
// If too few lines have Actor filled out, don't write it
bool write_actors = num_actor_names > num_dialogue_lines/2;
bool strip_formatting = true;
TextFileWriter file(filename, encoding);
file.WriteLineToFile(wxString("# Exported by Aegisub ") + GetAegisubShortVersionString());
// Write the file
for (list<AssEntry*>::iterator l = Line->begin(); l != Line->end(); ++l) {
AssDialogue *dia = dynamic_cast<AssDialogue*>(*l);
if (dia) {
wxString out_line;
if (dia->Comment) {
out_line = "# ";
}
if (write_actors) {
out_line += dia->Actor + ": ";
}
wxString out_text;
if (strip_formatting) {
dia->ParseASSTags();
for (std::vector<AssDialogueBlock*>::iterator block = dia->Blocks.begin(); block != dia->Blocks.end(); ++block) {
if ((*block)->GetType() == BLOCK_PLAIN) {
out_text += (*block)->GetText();
}
}
dia->ClearBlocks();
}
else {
out_text = dia->Text;
}
out_line += out_text;
if (!out_text.IsEmpty()) {
file.WriteLineToFile(out_line);
}
}
else {
// Not a dialogue line
// TODO: should any non-dia lines cause blank lines in output?
//file.WriteLineToFile("");
}
}
}