mirror of https://github.com/odrling/Aegisub
491 lines
14 KiB
C
491 lines
14 KiB
C
/*
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* Copyright (C) 2009 Grigori Goronzy <greg@geekmind.org>
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*
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* This file is part of libass.
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*
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* Permission to use, copy, modify, and distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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* copyright notice and this permission notice appear in all copies.
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*
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* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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* WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
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* ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
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* OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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#include <ft2build.h>
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#include FT_GLYPH_H
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#include FT_OUTLINE_H
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#include FT_BBOX_H
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#include <math.h>
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#include "ass_utils.h"
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#include "ass_font.h"
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#include "ass_drawing.h"
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#define CURVE_ACCURACY 64.0
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#define GLYPH_INITIAL_POINTS 100
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#define GLYPH_INITIAL_CONTOURS 5
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/*
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* \brief Get and prepare a FreeType glyph
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*/
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static void drawing_make_glyph(ASS_Drawing *drawing, void *fontconfig_priv,
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ASS_Font *font)
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{
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FT_OutlineGlyph glyph;
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// This is hacky...
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glyph = (FT_OutlineGlyph) ass_font_get_glyph(fontconfig_priv, font,
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(uint32_t) ' ', 0, 0);
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if (glyph) {
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FT_Outline_Done(drawing->ftlibrary, &glyph->outline);
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FT_Outline_New(drawing->ftlibrary, GLYPH_INITIAL_POINTS,
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GLYPH_INITIAL_CONTOURS, &glyph->outline);
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glyph->outline.n_contours = 0;
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glyph->outline.n_points = 0;
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glyph->root.advance.x = glyph->root.advance.y = 0;
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}
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drawing->glyph = glyph;
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}
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/*
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* \brief Add a single point to a contour.
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*/
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static inline void drawing_add_point(ASS_Drawing *drawing,
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FT_Vector *point)
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{
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FT_Outline *ol = &drawing->glyph->outline;
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if (ol->n_points >= drawing->max_points) {
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drawing->max_points *= 2;
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ol->points = realloc(ol->points, sizeof(FT_Vector) *
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drawing->max_points);
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ol->tags = realloc(ol->tags, drawing->max_points);
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}
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ol->points[ol->n_points].x = point->x;
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ol->points[ol->n_points].y = point->y;
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ol->tags[ol->n_points] = 1;
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ol->n_points++;
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}
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/*
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* \brief Close a contour and check glyph size overflow.
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*/
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static inline void drawing_close_shape(ASS_Drawing *drawing)
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{
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FT_Outline *ol = &drawing->glyph->outline;
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if (ol->n_contours >= drawing->max_contours) {
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drawing->max_contours *= 2;
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ol->contours = realloc(ol->contours, sizeof(short) *
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drawing->max_contours);
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}
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if (ol->n_points) {
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ol->contours[ol->n_contours] = ol->n_points - 1;
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ol->n_contours++;
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}
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}
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/*
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* \brief Prepare drawing for parsing. This just sets a few parameters.
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*/
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static void drawing_prepare(ASS_Drawing *drawing)
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{
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// Scaling parameters
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drawing->point_scale_x = drawing->scale_x *
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64.0 / (1 << (drawing->scale - 1));
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drawing->point_scale_y = drawing->scale_y *
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64.0 / (1 << (drawing->scale - 1));
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}
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/*
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* \brief Finish a drawing. This only sets the horizontal advance according
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* to the glyph's bbox at the moment.
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*/
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static void drawing_finish(ASS_Drawing *drawing, int raw_mode)
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{
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int i, offset;
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FT_BBox bbox = drawing->cbox;
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FT_Outline *ol = &drawing->glyph->outline;
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// Close the last contour
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drawing_close_shape(drawing);
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ass_msg(drawing->library, MSGL_V,
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"Parsed drawing with %d points and %d contours", ol->n_points,
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ol->n_contours);
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if (raw_mode)
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return;
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drawing->glyph->root.advance.x = d6_to_d16(bbox.xMax - bbox.xMin);
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drawing->desc = double_to_d6(-drawing->pbo * drawing->scale_y);
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drawing->asc = bbox.yMax - bbox.yMin + drawing->desc;
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// Place it onto the baseline
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offset = (bbox.yMax - bbox.yMin) + double_to_d6(-drawing->pbo *
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drawing->scale_y);
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for (i = 0; i < ol->n_points; i++)
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ol->points[i].y += offset;
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}
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/*
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* \brief Check whether a number of items on the list is available
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*/
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static int token_check_values(ASS_DrawingToken *token, int i, int type)
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{
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int j;
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for (j = 0; j < i; j++) {
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if (!token || token->type != type) return 0;
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token = token->next;
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}
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return 1;
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}
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/*
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* \brief Tokenize a drawing string into a list of ASS_DrawingToken
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* This also expands points for closing b-splines
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*/
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static ASS_DrawingToken *drawing_tokenize(char *str)
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{
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char *p = str;
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int i, val, type = -1, is_set = 0;
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FT_Vector point = {0, 0};
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ASS_DrawingToken *root = NULL, *tail = NULL, *spline_start = NULL;
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while (*p) {
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if (*p == 'c' && spline_start) {
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// Close b-splines: add the first three points of the b-spline
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// back to the end
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if (token_check_values(spline_start->next, 2, TOKEN_B_SPLINE)) {
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for (i = 0; i < 3; i++) {
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tail->next = calloc(1, sizeof(ASS_DrawingToken));
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tail->next->prev = tail;
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tail = tail->next;
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tail->type = TOKEN_B_SPLINE;
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tail->point = spline_start->point;
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spline_start = spline_start->next;
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}
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spline_start = NULL;
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}
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} else if (!is_set && mystrtoi(&p, &val)) {
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point.x = val;
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is_set = 1;
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p--;
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} else if (is_set == 1 && mystrtoi(&p, &val)) {
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point.y = val;
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is_set = 2;
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p--;
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} else if (*p == 'm')
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type = TOKEN_MOVE;
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else if (*p == 'n')
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type = TOKEN_MOVE_NC;
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else if (*p == 'l')
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type = TOKEN_LINE;
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else if (*p == 'b')
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type = TOKEN_CUBIC_BEZIER;
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else if (*p == 'q')
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type = TOKEN_CONIC_BEZIER;
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else if (*p == 's')
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type = TOKEN_B_SPLINE;
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// We're simply ignoring TOKEN_EXTEND_B_SPLINE here.
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// This is not harmful at all, since it can be ommitted with
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// similar result (the spline is extended anyway).
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if (type != -1 && is_set == 2) {
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if (root) {
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tail->next = calloc(1, sizeof(ASS_DrawingToken));
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tail->next->prev = tail;
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tail = tail->next;
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} else
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root = tail = calloc(1, sizeof(ASS_DrawingToken));
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tail->type = type;
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tail->point = point;
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is_set = 0;
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if (type == TOKEN_B_SPLINE && !spline_start)
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spline_start = tail->prev;
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}
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p++;
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}
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return root;
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}
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/*
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* \brief Free a list of tokens
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*/
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static void drawing_free_tokens(ASS_DrawingToken *token)
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{
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while (token) {
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ASS_DrawingToken *at = token;
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token = token->next;
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free(at);
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}
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}
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/*
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* \brief Update drawing cbox
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*/
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static inline void update_cbox(ASS_Drawing *drawing, FT_Vector *point)
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{
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FT_BBox *box = &drawing->cbox;
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box->xMin = FFMIN(box->xMin, point->x);
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box->xMax = FFMAX(box->xMax, point->x);
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box->yMin = FFMIN(box->yMin, point->y);
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box->yMax = FFMAX(box->yMax, point->y);
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}
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/*
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* \brief Translate and scale a point coordinate according to baseline
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* offset and scale.
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*/
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static inline void translate_point(ASS_Drawing *drawing, FT_Vector *point)
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{
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point->x = drawing->point_scale_x * point->x;
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point->y = drawing->point_scale_y * -point->y;
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update_cbox(drawing, point);
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}
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/*
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* \brief Evaluate a curve into lines
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* This curve evaluator is also used in VSFilter (RTS.cpp); it's a simple
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* implementation of the De Casteljau algorithm.
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*/
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static void drawing_evaluate_curve(ASS_Drawing *drawing,
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ASS_DrawingToken *token, char spline,
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int started)
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{
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double cx3, cx2, cx1, cx0, cy3, cy2, cy1, cy0;
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double t, h, max_accel, max_accel1, max_accel2;
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FT_Vector cur = {0, 0};
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int x0, x1, x2, x3;
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int y0, y1, y2, y3;
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cur = token->point;
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translate_point(drawing, &cur);
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x0 = cur.x;
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y0 = cur.y;
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token = token->next;
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cur = token->point;
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translate_point(drawing, &cur);
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x1 = cur.x;
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y1 = cur.y;
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token = token->next;
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cur = token->point;
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translate_point(drawing, &cur);
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x2 = cur.x;
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y2 = cur.y;
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token = token->next;
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cur = token->point;
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translate_point(drawing, &cur);
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x3 = cur.x;
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y3 = cur.y;
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if (spline) {
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// 1 [-1 +3 -3 +1]
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// - * [+3 -6 +3 0]
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// 6 [-3 0 +3 0]
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// [+1 +4 +1 0]
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double div6 = 1.0/6.0;
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cx3 = div6*(- x0+3*x1-3*x2+x3);
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cx2 = div6*( 3*x0-6*x1+3*x2);
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cx1 = div6*(-3*x0 +3*x2);
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cx0 = div6*( x0+4*x1+1*x2);
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cy3 = div6*(- y0+3*y1-3*y2+y3);
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cy2 = div6*( 3*y0-6*y1+3*y2);
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cy1 = div6*(-3*y0 +3*y2);
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cy0 = div6*( y0+4*y1+1*y2);
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} else {
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// [-1 +3 -3 +1]
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// [+3 -6 +3 0]
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// [-3 +3 0 0]
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// [+1 0 0 0]
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cx3 = - x0+3*x1-3*x2+x3;
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cx2 = 3*x0-6*x1+3*x2;
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cx1 = -3*x0+3*x1;
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cx0 = x0;
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cy3 = - y0+3*y1-3*y2+y3;
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cy2 = 3*y0-6*y1+3*y2;
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cy1 = -3*y0+3*y1;
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cy0 = y0;
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}
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max_accel1 = fabs(2 * cy2) + fabs(6 * cy3);
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max_accel2 = fabs(2 * cx2) + fabs(6 * cx3);
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max_accel = FFMAX(max_accel1, max_accel2);
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h = 1.0;
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if (max_accel > CURVE_ACCURACY)
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h = sqrt(CURVE_ACCURACY / max_accel);
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if (!started) {
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cur.x = cx0;
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cur.y = cy0;
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drawing_add_point(drawing, &cur);
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}
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for (t = 0; t < 1.0; t += h) {
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cur.x = cx0 + t * (cx1 + t * (cx2 + t * cx3));
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cur.y = cy0 + t * (cy1 + t * (cy2 + t * cy3));
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drawing_add_point(drawing, &cur);
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}
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cur.x = cx0 + cx1 + cx2 + cx3;
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cur.y = cy0 + cy1 + cy2 + cy3;
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drawing_add_point(drawing, &cur);
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}
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/*
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* \brief Create and initialize a new drawing and return it
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*/
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ASS_Drawing *ass_drawing_new(void *fontconfig_priv, ASS_Font *font,
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FT_Library lib)
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{
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ASS_Drawing *drawing;
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drawing = calloc(1, sizeof(*drawing));
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drawing->text = calloc(1, DRAWING_INITIAL_SIZE);
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drawing->size = DRAWING_INITIAL_SIZE;
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drawing->cbox.xMin = drawing->cbox.yMin = INT_MAX;
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drawing->cbox.xMax = drawing->cbox.yMax = INT_MIN;
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drawing->fontconfig_priv = fontconfig_priv;
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drawing->font = font;
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drawing->ftlibrary = lib;
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drawing->library = font->library;
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drawing->scale_x = 1.;
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drawing->scale_y = 1.;
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drawing->max_contours = GLYPH_INITIAL_CONTOURS;
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drawing->max_points = GLYPH_INITIAL_POINTS;
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return drawing;
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}
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/*
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* \brief Free a drawing
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*/
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void ass_drawing_free(ASS_Drawing* drawing)
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{
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if (drawing) {
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free(drawing->text);
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}
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free(drawing);
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}
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/*
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* \brief Add one ASCII character to the drawing text buffer
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*/
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void ass_drawing_add_char(ASS_Drawing* drawing, char symbol)
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{
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drawing->text[drawing->i++] = symbol;
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drawing->text[drawing->i] = 0;
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if (drawing->i + 1 >= drawing->size) {
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drawing->size *= 2;
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drawing->text = realloc(drawing->text, drawing->size);
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}
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}
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/*
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* \brief Create a hashcode for the drawing
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* XXX: To avoid collisions a better hash algorithm might be useful.
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*/
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void ass_drawing_hash(ASS_Drawing* drawing)
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{
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drawing->hash = fnv_32a_str(drawing->text, FNV1_32A_INIT);
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}
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/*
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* \brief Convert token list to outline. Calls the line and curve evaluators.
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*/
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FT_OutlineGlyph *ass_drawing_parse(ASS_Drawing *drawing, int raw_mode)
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{
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int started = 0;
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ASS_DrawingToken *token;
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FT_Vector pen = {0, 0};
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if (drawing->font)
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drawing_make_glyph(drawing, drawing->fontconfig_priv, drawing->font);
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if (!drawing->glyph)
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return NULL;
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drawing->tokens = drawing_tokenize(drawing->text);
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drawing_prepare(drawing);
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token = drawing->tokens;
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while (token) {
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// Draw something according to current command
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switch (token->type) {
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case TOKEN_MOVE_NC:
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pen = token->point;
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translate_point(drawing, &pen);
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token = token->next;
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break;
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case TOKEN_MOVE:
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pen = token->point;
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translate_point(drawing, &pen);
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if (started) {
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drawing_close_shape(drawing);
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started = 0;
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}
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token = token->next;
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break;
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case TOKEN_LINE: {
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FT_Vector to;
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to = token->point;
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translate_point(drawing, &to);
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if (!started) drawing_add_point(drawing, &pen);
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drawing_add_point(drawing, &to);
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started = 1;
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token = token->next;
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break;
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}
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case TOKEN_CUBIC_BEZIER:
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if (token_check_values(token, 3, TOKEN_CUBIC_BEZIER) &&
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token->prev) {
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drawing_evaluate_curve(drawing, token->prev, 0, started);
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token = token->next;
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token = token->next;
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token = token->next;
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started = 1;
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} else
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token = token->next;
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break;
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case TOKEN_B_SPLINE:
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if (token_check_values(token, 3, TOKEN_B_SPLINE) &&
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token->prev) {
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drawing_evaluate_curve(drawing, token->prev, 1, started);
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token = token->next;
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started = 1;
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} else
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token = token->next;
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break;
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default:
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token = token->next;
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break;
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}
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}
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drawing_finish(drawing, raw_mode);
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drawing_free_tokens(drawing->tokens);
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return &drawing->glyph;
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}
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