mirror of https://github.com/odrling/Aegisub
346 lines
8.8 KiB
C++
346 lines
8.8 KiB
C++
// Copyright (c) 2009-2010, Niels Martin Hansen
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are met:
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//
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// * Redistributions of source code must retain the above copyright notice,
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// this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright notice,
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// this list of conditions and the following disclaimer in the documentation
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// and/or other materials provided with the distribution.
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// * Neither the name of the Aegisub Group nor the names of its contributors
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// may be used to endorse or promote products derived from this software
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// without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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// POSSIBILITY OF SUCH DAMAGE.
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//
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// Aegisub Project http://www.aegisub.org/
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//
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// $Id$
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/// @file audio_renderer.cpp
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/// @brief Base classes for audio renderers (spectrum, waveform, ...)
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/// @ingroup audio_ui
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// Headers
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#include "config.h"
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#ifndef AGI_PRE
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#include <wx/bitmap.h>
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#include <wx/dcmemory.h>
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#endif
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#include "block_cache.h"
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#include "audio_renderer.h"
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#include "include/aegisub/audio_provider.h"
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#undef min
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#undef max
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AudioRendererBitmapCacheBitmapFactory::AudioRendererBitmapCacheBitmapFactory(AudioRenderer *_renderer)
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{
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assert(_renderer != 0);
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renderer = _renderer;
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}
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wxBitmap *AudioRendererBitmapCacheBitmapFactory::ProduceBlock(int i)
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{
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(void)i;
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return new wxBitmap(renderer->cache_bitmap_width, renderer->pixel_height, 24);
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}
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void AudioRendererBitmapCacheBitmapFactory::DisposeBlock(wxBitmap *bmp)
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{
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delete bmp;
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}
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size_t AudioRendererBitmapCacheBitmapFactory::GetBlockSize() const
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{
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return sizeof(wxBitmap) + renderer->cache_bitmap_width * renderer->pixel_height * 3;
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}
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AudioRenderer::AudioRenderer()
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: cache_bitmap_width(32) // arbitrary value for now
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, bitmaps_normal(256, AudioRendererBitmapCacheBitmapFactory(this))
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, bitmaps_selected(256, AudioRendererBitmapCacheBitmapFactory(this))
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, cache_bitmap_maxsize(0)
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, cache_renderer_maxsize(0)
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, renderer(0)
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, provider(0)
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{
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// Make sure there's *some* values for those fields, and in the caches
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SetSamplesPerPixel(1);
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SetHeight(1);
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}
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AudioRenderer::~AudioRenderer()
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{
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// Nothing to do, everything is auto-allocated
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}
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void AudioRenderer::SetSamplesPerPixel(int _pixel_samples)
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{
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if (pixel_samples == _pixel_samples) return;
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pixel_samples = _pixel_samples;
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if (renderer)
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renderer->SetSamplesPerPixel(pixel_samples);
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ResetBlockCount();
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}
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void AudioRenderer::SetHeight(int _pixel_height)
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{
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if (pixel_height == _pixel_height) return;
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pixel_height = _pixel_height;
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Invalidate();
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}
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void AudioRenderer::SetAmplitudeScale(float _amplitude_scale)
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{
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if (amplitude_scale == _amplitude_scale) return;
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// A scaling of 0 or a negative scaling makes no sense
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assert(_amplitude_scale > 0);
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amplitude_scale = _amplitude_scale;
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if (renderer)
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renderer->SetAmplitudeScale(amplitude_scale);
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Invalidate();
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}
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void AudioRenderer::SetRenderer(AudioRendererBitmapProvider *_renderer)
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{
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if (renderer == _renderer) return;
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renderer = _renderer;
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Invalidate();
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if (renderer)
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{
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renderer->SetProvider(provider);
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renderer->SetAmplitudeScale(amplitude_scale);
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renderer->SetSamplesPerPixel(pixel_samples);
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}
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}
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void AudioRenderer::SetAudioProvider(AudioProvider *_provider)
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{
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if (provider == _provider) return;
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provider = _provider;
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Invalidate();
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if (renderer)
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renderer->SetProvider(provider);
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ResetBlockCount();
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}
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void AudioRenderer::SetCacheMaxSize(size_t max_size)
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{
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// Limit the bitmap cache sizes to 16 MB hard, to avoid the risk of exhausting
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// system bitmap object resources and similar. Experimenting shows that 16 MB
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// bitmap cache should be plenty even if working with a one hour audio clip.
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cache_bitmap_maxsize = std::min(max_size/8, (size_t)0x1000000);
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// The renderer gets whatever is left.
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cache_renderer_maxsize = max_size - 2*cache_bitmap_maxsize;
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}
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void AudioRenderer::ResetBlockCount()
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{
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if (provider)
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{
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size_t rendered_width = (size_t)((provider->GetNumSamples() + pixel_samples - 1) / pixel_samples);
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cache_numblocks = rendered_width / cache_bitmap_width;
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bitmaps_normal.SetBlockCount(cache_numblocks);
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bitmaps_selected.SetBlockCount(cache_numblocks);
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}
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}
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wxBitmap AudioRenderer::GetCachedBitmap(int i, bool selected)
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{
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assert(provider);
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assert(renderer);
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// Pick the cache to use
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AudioRendererBitmapCache *cache = selected ? &bitmaps_selected : &bitmaps_normal;
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bool created = false;
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wxBitmap *bmp = cache->Get(i, &created);
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assert(bmp);
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if (created)
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{
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renderer->Render(*bmp, i*cache_bitmap_width, selected);
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}
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assert(bmp->IsOk());
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return *bmp;
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}
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void AudioRenderer::Render(wxDC &dc, wxPoint origin, int start, int length, bool selected)
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{
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assert(start >= 0);
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if (!provider) return;
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if (!renderer) return;
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if (length <= 0) return;
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// One past last absolute pixel strip to render
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int end = start + length;
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// One past last X coordinate to render on
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int lastx = origin.x + length;
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// Figure out which range of bitmaps are required
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int firstbitmap = start / cache_bitmap_width;
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// And the offset in it to start its use at
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int firstbitmapoffset = start % cache_bitmap_width;
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// The last bitmap required
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int lastbitmap = end / cache_bitmap_width;
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// How many columns of the last bitmap to use
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int lastbitmapoffset = end % cache_bitmap_width;
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// Check if we need to render any blank audio past the last bitmap from cache,
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// this happens if we're asked to render more audio than the provider has.
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if (lastbitmap >= (int)cache_numblocks)
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{
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lastbitmap = cache_numblocks - 1;
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lastbitmapoffset = cache_bitmap_width;
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if (firstbitmap > lastbitmap)
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firstbitmap = lastbitmap;
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}
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// Three basic cases now:
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// * Either we're just rendering blank audio,
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// * Or there is exactly one bitmap to render,
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// * Or there is more than one bitmap to render.
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// origin is passed by value because we'll be using it as a local var to keep track
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// of rendering progress!
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if (start / cache_bitmap_width >= (int)cache_numblocks)
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{
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// Do nothing, the blank audio rendering will happen later
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}
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else if (firstbitmap == lastbitmap)
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{
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const int renderwidth = lastbitmapoffset - firstbitmapoffset;
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wxBitmap bmp = GetCachedBitmap(firstbitmap, selected);
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wxMemoryDC bmpdc(bmp);
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dc.Blit(origin, wxSize(renderwidth, pixel_height), &bmpdc, wxPoint(firstbitmapoffset, 0));
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origin.x += renderwidth;
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}
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else
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{
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wxBitmap bmp;
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{
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bmp = GetCachedBitmap(firstbitmap, selected);
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// Can't use dc.DrawBitmap here because we need to clip the bitmap
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wxMemoryDC bmpdc(bmp);
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dc.Blit(origin, wxSize(cache_bitmap_width-firstbitmapoffset, pixel_height),
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&bmpdc, wxPoint(firstbitmapoffset, 0));
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origin.x += cache_bitmap_width-firstbitmapoffset;
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}
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for (int i = firstbitmap+1; i < lastbitmap; ++i)
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{
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bmp = GetCachedBitmap(i, selected);
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dc.DrawBitmap(bmp, origin);
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origin.x += cache_bitmap_width;
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}
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{
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bmp = GetCachedBitmap(lastbitmap, selected);
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// We also need clipping here
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wxMemoryDC bmpdc(bmp);
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dc.Blit(origin, wxSize(lastbitmapoffset+1, pixel_height), &bmpdc, wxPoint(0, 0));
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origin.x += lastbitmapoffset+1;
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}
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}
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// Now render blank audio from origin to end
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if (origin.x < lastx)
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{
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renderer->RenderBlank(dc, wxRect(origin.x-1, origin.y, lastx-origin.x+1, pixel_height), selected);
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}
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if (selected)
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bitmaps_selected.Age(cache_bitmap_maxsize);
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else
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bitmaps_normal.Age(cache_bitmap_maxsize);
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renderer->AgeCache(cache_renderer_maxsize);
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}
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void AudioRenderer::Invalidate()
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{
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bitmaps_normal.Age(0);
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bitmaps_selected.Age(0);
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}
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void AudioRendererBitmapProvider::SetProvider(AudioProvider *_provider)
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{
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if (provider == _provider) return;
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provider = _provider;
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OnSetProvider();
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}
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void AudioRendererBitmapProvider::SetSamplesPerPixel(int _pixel_samples)
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{
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if (pixel_samples == _pixel_samples) return;
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pixel_samples = _pixel_samples;
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OnSetSamplesPerPixel();
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}
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void AudioRendererBitmapProvider::SetAmplitudeScale(float _amplitude_scale)
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{
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if (amplitude_scale == _amplitude_scale) return;
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amplitude_scale = _amplitude_scale;
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OnSetAmplitudeScale();
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}
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