mirror of https://github.com/odrling/Aegisub
145 lines
4.2 KiB
C++
145 lines
4.2 KiB
C++
/**********************************************
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License: BSD
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Project Webpage: http://cajun-jsonapi.sourceforge.net/
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Author: Terry Caton
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***********************************************/
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#pragma once
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#ifndef LAGI_PRE
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#include <deque>
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#include <list>
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#include <map>
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#include <string>
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#include <stdexcept>
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#include "stdint.h"
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#endif
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namespace json
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{
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/////////////////////////////////////////////////
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// forward declarations (more info further below)
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struct Visitor;
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struct ConstVisitor;
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class UnknownElement;
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template <typename ValueTypeT>
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class TrivialType_T;
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typedef int64_t Integer;
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typedef double Double;
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typedef bool Boolean;
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typedef std::string String;
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typedef std::deque<UnknownElement> Array;
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typedef std::map<std::string, UnknownElement> Object;
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class Null;
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/////////////////////////////////////////////////////////////////////////
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// Exception - base class for all JSON-related runtime errors
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class Exception : public std::runtime_error
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{
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public:
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Exception(const std::string& sMessage) : std::runtime_error(sMessage) { }
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};
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/////////////////////////////////////////////////////////////////////////
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// UnknownElement - provides a typesafe surrogate for any of the JSON-
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// sanctioned element types. This class allows the Array and Object
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// class to effectively contain a heterogeneous set of child elements.
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// The cast operators provide convenient implicit downcasting, while
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// preserving dynamic type safety by throwing an exception during a
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// a bad cast.
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// The object & array element index operators (operators [std::string]
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// and [size_t]) provide convenient, quick access to child elements.
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// They are a logical extension of the cast operators. These child
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// element accesses can be chained together, allowing the following
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// (when document structure is well-known):
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// String str = objInvoices[1]["Customer"]["Company"];
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class UnknownElement
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{
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public:
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UnknownElement();
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UnknownElement(const UnknownElement& unknown);
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UnknownElement(const Object& object);
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UnknownElement(const Array& array);
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UnknownElement(double const& number);
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UnknownElement(int number);
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UnknownElement(int64_t const& number);
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UnknownElement(bool const& boolean);
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UnknownElement(const char *string);
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UnknownElement(const String& string);
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UnknownElement(const Null& null);
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~UnknownElement();
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UnknownElement& operator = (const UnknownElement& unknown);
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// implicit cast to actual element type. throws on failure
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operator Object const&() const;
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operator Array const&() const;
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operator Integer const&() const;
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operator Double const&() const;
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operator Boolean const&() const;
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operator String const&() const;
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operator Null const&() const;
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operator Object&();
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operator Array&();
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operator Integer&();
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operator Double&();
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operator Boolean&();
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operator String&();
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operator Null&();
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// provides quick access to children when real element type is object
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template<int N>
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UnknownElement& operator[] (const char (&key)[N]) { return operator[](std::string(key)); }
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template<int N>
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const UnknownElement& operator[] (const char (&key)[N]) const { return operator[](std::string(key)); }
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UnknownElement& operator[] (const std::string& key);
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const UnknownElement& operator[] (const std::string& key) const;
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// provides quick access to children when real element type is array
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UnknownElement& operator[] (size_t index);
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const UnknownElement& operator[] (size_t index) const;
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// implements visitor pattern
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void Accept(ConstVisitor& visitor) const;
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void Accept(Visitor& visitor);
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// tests equality. first checks type, then value if possible
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bool operator ==(const UnknownElement& element) const;
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bool operator !=(const UnknownElement& element) const { return !(*this == element); }
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private:
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class Imp;
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template <typename ElementTypeT>
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class Imp_T;
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template <typename ElementTypeT>
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ElementTypeT const& CastTo() const;
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template <typename ElementTypeT>
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ElementTypeT& CastTo();
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Imp* m_pImp;
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};
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/////////////////////////////////////////////////////////////////////////////////
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// Null - doesn't do much of anything but satisfy the JSON spec. It is the default
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// element type of UnknownElement
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class Null
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{
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public:
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bool operator == (const Null&) const { return true; }
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};
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} // end namespace
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