mirror of https://github.com/odrling/Aegisub
97 lines
3.4 KiB
C++
97 lines
3.4 KiB
C++
// Copyright (c) 2007, Rodrigo Braz Monteiro
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are met:
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//
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// * Redistributions of source code must retain the above copyright notice,
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// this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright notice,
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// this list of conditions and the following disclaimer in the documentation
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// and/or other materials provided with the distribution.
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// * Neither the name of the Aegisub Group nor the names of its contributors
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// may be used to endorse or promote products derived from this software
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// without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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// POSSIBILITY OF SUCH DAMAGE.
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//
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// Aegisub Project http://www.aegisub.org/
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#include <boost/container/map.hpp>
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#include <string>
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#include <vector>
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#include <wx/font.h>
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namespace {
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struct OpenGLTextGlyph;
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class OpenGLTextTexture;
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}
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namespace agi { struct Color; }
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typedef boost::container::map<int, OpenGLTextGlyph> glyphMap;
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class OpenGLText {
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float r = 1.f, g = 1.f, b = 1.f, a = 1.f;
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int fontSize = 0;
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bool fontBold = false;
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bool fontItalics = false;
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std::string fontFace;
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wxFont font;
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glyphMap glyphs;
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std::vector<OpenGLTextTexture> textures;
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OpenGLText(OpenGLText const&) = delete;
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OpenGLText& operator=(OpenGLText const&) = delete;
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/// @brief Get the glyph for the character chr, creating it if necessary
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/// @param chr Character to get the glyph of
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/// @return The appropriate OpenGLTextGlyph
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OpenGLTextGlyph const& GetGlyph(int chr);
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/// @brief Create a new glyph
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OpenGLTextGlyph const& CreateGlyph(int chr);
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void DrawString(const std::string &text,int x,int y);
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public:
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/// @brief Get the currently active font
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wxFont GetFont() const { return font; }
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/// @brief Set the currently active font
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/// @param face Name of the desired font
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/// @param size Size in points of the desired font
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/// @param bold Should the font be bold?
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/// @param italics Should the font be italic?
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void SetFont(std::string const& face, int size, bool bold, bool italics);
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/// @brief Set the text color
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/// @param col Color
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void SetColour(agi::Color col);
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/// @brief Print a string on screen
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/// @param text String to print
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/// @param x x coordinate
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/// @param y y coordinate
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void Print(const std::string &text,int x,int y);
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/// @brief Get the extents of a string printed with the current font in pixels
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/// @param text String to get extends of
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/// @param[out] w Width
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/// @param[out] h Height
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void GetExtent(const std::string &text,int &w,int &h);
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OpenGLText();
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~OpenGLText();
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};
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