mirror of https://github.com/odrling/Aegisub
187 lines
4.9 KiB
C++
187 lines
4.9 KiB
C++
// Copyright (c) 2007, Niels Martin Hansen
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are met:
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//
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// * Redistributions of source code must retain the above copyright notice,
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// this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright notice,
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// this list of conditions and the following disclaimer in the documentation
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// and/or other materials provided with the distribution.
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// * Neither the name of the Aegisub Group nor the names of its contributors
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// may be used to endorse or promote products derived from this software
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// without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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// POSSIBILITY OF SUCH DAMAGE.
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//
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// -----------------------------------------------------------------------------
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//
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// AEGISUB
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//
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// Website: http://aegisub.cellosoft.com
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// Contact: mailto:jiifurusu@gmail.com
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//
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// Scripting engine for legacy Automation 3 compatibility
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#pragma once
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#ifndef _AUTO4_AUTO3_H
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#define _AUTO4_AUTO3_H
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#include "auto4_base.h"
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#include <wx/thread.h>
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#include <wx/event.h>
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#include "../lua51/src/lua.h"
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#include "../lua51/src/lauxlib.h"
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#include "ass_file.h"
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#include "ass_entry.h"
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#include "ass_dialogue.h"
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#include "ass_style.h"
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namespace Automation4 {
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class Auto3ProgressSink : public ProgressSink {
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private:
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lua_State *L;
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static int LuaSetStatus(lua_State *L);
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static int LuaOutputDebug(lua_State *L);
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static int LuaReportProgress(lua_State *L);
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public:
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Auto3ProgressSink(lua_State *_L, wxWindow *parent);
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virtual ~Auto3ProgressSink();
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static Auto3ProgressSink* GetObjPointer(lua_State *L, int idx);
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};
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enum Auto3ScriptConfigurationOptionKind {
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COK_INVALID = 0,
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COK_LABEL,
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COK_TEXT,
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COK_INT,
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COK_FLOAT,
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COK_BOOL,
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COK_COLOUR,
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COK_STYLE
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};
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struct Auto3ScriptConfigurationOption {
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wxString name;
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Auto3ScriptConfigurationOptionKind kind;
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wxString label;
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wxString hint;
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union {
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bool isset;
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int intval;
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double floatval;
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} min, max;
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struct {
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wxString stringval;
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int intval;
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double floatval;
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bool boolval;
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AssColor colourval;
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} default_val, value;
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};
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class Auto3ConfigDialog : public ScriptConfigDialog {
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// copypasta
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private:
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bool present; // is there any configuration option set at all?
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std::vector<Auto3ScriptConfigurationOption> options;
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struct Control {
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wxStaticText *label;
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wxControl *control;
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Auto3ScriptConfigurationOption *option;
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Control() : label(0), control(0), option(0) {}
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};
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std::vector<Control> controls;
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protected:
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wxWindow* CreateWindow(wxWindow *parent);
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public:
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Auto3ConfigDialog(lua_State *L);
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virtual ~Auto3ConfigDialog();
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int LuaReadBack(lua_State *L); // read back internal structure to lua structures
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void ReadBack(); // from auto4 base
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wxString Serialise(); // make a string from the option name+value pairs
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void Unserialise(const wxString &settings); // set the option values from a serialized string
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};
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class Auto3Filter : public FeatureFilter {
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private:
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Auto3ConfigDialog *config;
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AssFile *_file;
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lua_State *L;
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protected:
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ScriptConfigDialog* GenerateConfigDialog(wxWindow *parent);
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void Init();
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public:
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Auto3Filter(const wxString &_name, const wxString &_description, lua_State *_L);
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void ProcessSubs(AssFile *subs, wxWindow *export_dialog);
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};
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class Auto3ThreadedProcessor : public wxThread {
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private:
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lua_State *L;
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AssFile *file;
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Auto3ConfigDialog *config;
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Auto3ProgressSink *sink;
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public:
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Auto3ThreadedProcessor(lua_State *_L, AssFile *_file, Auto3ConfigDialog *_config, Auto3ProgressSink *_sink);
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virtual ExitCode Entry();
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};
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class Auto3Script : public Script {
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private:
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Auto3Filter *filter;
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lua_State *L;
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static int LuaTextExtents(lua_State *L);
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static int LuaInclude(lua_State *L);
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static int LuaColorstringToRGB(lua_State *L);
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static int LuaFrameFromMs(lua_State *L);
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static int LuaMsFromFrame(lua_State *L);
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void Create();
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void Destroy();
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static Auto3Script* GetScriptObject(lua_State *L);
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public:
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Auto3Script(const wxString &filename);
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virtual ~Auto3Script();
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virtual void Reload();
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};
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};
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#endif
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