mirror of https://github.com/odrling/Aegisub
130 lines
4.2 KiB
C++
130 lines
4.2 KiB
C++
// Copyright (c) 2005, Rodrigo Braz Monteiro
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are met:
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//
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// * Redistributions of source code must retain the above copyright notice,
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// this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright notice,
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// this list of conditions and the following disclaimer in the documentation
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// and/or other materials provided with the distribution.
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// * Neither the name of the Aegisub Group nor the names of its contributors
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// may be used to endorse or promote products derived from this software
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// without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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// POSSIBILITY OF SUCH DAMAGE.
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//
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// Aegisub Project http://www.aegisub.org/
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/// @file frame_main.h
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/// @see frame_main.cpp
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/// @ingroup main_ui
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///
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#include <libaegisub/fs_fwd.h>
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#include <memory>
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#include <vector>
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#include <wx/combobox.h>
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#include <wx/frame.h>
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#include <wx/log.h>
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#include <wx/menu.h>
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#include <wx/panel.h>
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#include <wx/sizer.h>
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#include <wx/timer.h>
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class AegisubApp;
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class AegisubFileDropTarget;
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class AudioBox;
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class AudioProvider;
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class SubtitlesGrid;
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class VideoBox;
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namespace agi { struct Context; class OptionValue; }
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class FrameMain: public wxFrame {
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friend class AegisubApp;
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friend class AegisubFileDropTarget;
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std::unique_ptr<agi::Context> context;
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// XXX: Make Freeze()/Thaw() noops on GTK, this seems to be buggy
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#ifdef __WXGTK__
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void Freeze(void) {}
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void Thaw(void) {}
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#endif
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bool showVideo; ///< Is the video display shown?
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bool showAudio; ///< Is the audio display shown?
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wxTimer StatusClear; ///< Status bar timeout timer
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/// Block video loading; used when both video and subtitles are opened at
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/// the same time, so that the video associated with the subtitles (if any)
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/// isn't loaded
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bool blockVideoLoad;
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bool blockAudioLoad;
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void InitToolbar();
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void InitContents();
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void OnFilesDropped(wxThreadEvent &evt);
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void UpdateTitle();
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void OnKeyDown(wxKeyEvent &event);
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void OnMouseWheel(wxMouseEvent &evt);
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void OnStatusClear(wxTimerEvent &event);
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void OnCloseWindow (wxCloseEvent &event);
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// AudioControllerAudioEventListener implementation
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void OnAudioOpen(AudioProvider *provider);
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void OnAudioClose();
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void OnVideoOpen();
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void OnVideoDetach(agi::OptionValue const& opt);
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void OnSubtitlesOpen();
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void EnableToolBar(agi::OptionValue const& opt);
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SubtitlesGrid *SubsGrid; ///< The subtitle editing area
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AudioBox *audioBox; ///< The audio area
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VideoBox *videoBox; ///< The video area
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wxBoxSizer *MainSizer; ///< Arranges things from top to bottom in the window
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wxBoxSizer *TopSizer; ///< Arranges video box and tool box from left to right
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wxBoxSizer *ToolsSizer; ///< Arranges audio and editing areas top to bottom
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public:
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FrameMain();
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~FrameMain();
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/// Set the status bar text
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/// @param text New status bar text
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/// @param ms Time in milliseconds that the message should be visible
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void StatusTimeout(wxString text,int ms=10000);
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/// @brief Set the video and audio display visibility
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/// @param video -1: leave unchanged; 0: hide; 1: show
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/// @param audio -1: leave unchanged; 0: hide; 1: show
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void SetDisplayMode(int showVid,int showAudio);
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bool IsVideoShown() const { return showVideo; }
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bool IsAudioShown() const { return showAudio; }
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bool LoadList(wxArrayString list);
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DECLARE_EVENT_TABLE()
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};
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