Aegisub/devel/athenasub/src/formats/format_ass_dialogue.h

103 lines
3.9 KiB
C++

// Copyright (c) 2008, Rodrigo Braz Monteiro
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
// * Neither the name of the Aegisub Group nor the names of its contributors
// may be used to endorse or promote products derived from this software
// without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
// -----------------------------------------------------------------------------
//
// AEGISUB/ATHENASUB
//
// Website: http://www.aegisub.net
// Contact: mailto:amz@aegisub.net
//
#pragma once
#include "athenastring.h"
#include "section_entry_dialogue.h"
#include "format_ass_dialogue_delta.h"
#include "serialize.h"
#include "athenatime.h"
namespace Athenasub {
// Dialogue
class DialogueASS : public CDialogue, public SerializeText {
friend class DialogueASSDeltaCoder;
private:
array<String,4> text; // 0 = text, 1 = style, 2 = actor, 3 = effect
array<Time,2> time;
array<short,4> margin;
int layer;
bool isComment;
bool Parse(String data,int version);
String ToText(int param) const;
public:
// Constructors
DialogueASS();
DialogueASS(const String &data,int version);
// Basic features
String GetDefaultGroup() const { return "Events"; }
Entry Clone() const { return Entry(new DialogueASS(*this)); }
//DeltaCoderPtr GetDeltaCoder() const { return DeltaCoderPtr(new DialogueASSDeltaCoder()); }
// Capabilities
bool HasText() const { return true; }
bool HasTime() const { return true; }
bool HasStyle() const { return true; }
bool HasMargins() const { return true; }
// Read accessors
const Time& GetStartTime() const { return time[0]; }
const Time& GetEndTime() const { return time[1]; }
bool IsComment() const { return isComment; }
int GetLayer() const { return layer; }
int GetMargin(int n) const { return margin.at(n); }
const String& GetText() const { return text[0]; }
const String& GetStyle() const { return text[1]; }
const String& GetActor() const { return text[2]; }
const String& GetUserField() const { return text[3]; }
// Write acessors
void SetStartTime(const Time &setStart) { time[0].SetMS(setStart.GetMS()); }
void SetEndTime(const Time &setEnd) { time[1].SetMS(setEnd.GetMS()); }
void SetComment(bool _isComment) { isComment = _isComment; }
void SetLayer(int _layer) { layer = _layer; }
void SetMargin(int _margin,int value) { margin.at(_margin) = value; }
void SetText(const String &setText) { text[0] = setText; }
void SetStyle(const String &style) { text[1] = style; }
void SetActor(const String &actor) { text[2] = actor; }
void SetUserField(const String &userField) { text[3] = userField; }
// Operator overloading
bool operator==(const DialogueASS& param) const;
bool operator!=(const DialogueASS& param) const;
};
}