mirror of https://github.com/odrling/Aegisub
103 lines
3.9 KiB
C++
103 lines
3.9 KiB
C++
// Copyright (c) 2008, Rodrigo Braz Monteiro
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are met:
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//
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// * Redistributions of source code must retain the above copyright notice,
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// this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright notice,
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// this list of conditions and the following disclaimer in the documentation
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// and/or other materials provided with the distribution.
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// * Neither the name of the Aegisub Group nor the names of its contributors
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// may be used to endorse or promote products derived from this software
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// without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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// POSSIBILITY OF SUCH DAMAGE.
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//
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// -----------------------------------------------------------------------------
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//
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// AEGISUB/ATHENASUB
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//
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// Website: http://www.aegisub.net
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// Contact: mailto:amz@aegisub.net
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//
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#pragma once
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#include "athenastring.h"
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#include "section_entry_dialogue.h"
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#include "format_ass_dialogue_delta.h"
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#include "serialize.h"
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#include "athenatime.h"
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namespace Athenasub {
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// Dialogue
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class DialogueASS : public CDialogue, public SerializeText {
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friend class DialogueASSDeltaCoder;
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private:
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array<String,4> text; // 0 = text, 1 = style, 2 = actor, 3 = effect
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array<Time,2> time;
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array<short,4> margin;
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int layer;
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bool isComment;
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bool Parse(String data,int version);
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String ToText(int param) const;
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public:
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// Constructors
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DialogueASS();
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DialogueASS(const String &data,int version);
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// Basic features
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String GetDefaultGroup() const { return "Events"; }
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Entry Clone() const { return Entry(new DialogueASS(*this)); }
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//DeltaCoderPtr GetDeltaCoder() const { return DeltaCoderPtr(new DialogueASSDeltaCoder()); }
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// Capabilities
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bool HasText() const { return true; }
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bool HasTime() const { return true; }
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bool HasStyle() const { return true; }
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bool HasMargins() const { return true; }
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// Read accessors
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const Time& GetStartTime() const { return time[0]; }
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const Time& GetEndTime() const { return time[1]; }
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bool IsComment() const { return isComment; }
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int GetLayer() const { return layer; }
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int GetMargin(int n) const { return margin.at(n); }
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const String& GetText() const { return text[0]; }
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const String& GetStyle() const { return text[1]; }
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const String& GetActor() const { return text[2]; }
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const String& GetUserField() const { return text[3]; }
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// Write acessors
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void SetStartTime(const Time &setStart) { time[0].SetMS(setStart.GetMS()); }
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void SetEndTime(const Time &setEnd) { time[1].SetMS(setEnd.GetMS()); }
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void SetComment(bool _isComment) { isComment = _isComment; }
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void SetLayer(int _layer) { layer = _layer; }
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void SetMargin(int _margin,int value) { margin.at(_margin) = value; }
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void SetText(const String &setText) { text[0] = setText; }
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void SetStyle(const String &style) { text[1] = style; }
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void SetActor(const String &actor) { text[2] = actor; }
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void SetUserField(const String &userField) { text[3] = userField; }
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// Operator overloading
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bool operator==(const DialogueASS& param) const;
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bool operator!=(const DialogueASS& param) const;
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};
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}
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