Aegisub/aegisub/libaegisub/common
Thomas Goyne 0dee6ea223 Add some convenience overloads to UnknownElement's constructor
Originally committed to SVN as r5749.
2011-10-17 22:00:09 +00:00
..
charset.cpp Fix the rest of the build errors when not using precompiled headers 2010-06-17 00:23:44 +00:00
charset_conv.cpp Clean up libaegisub includes 2011-07-15 04:04:34 +00:00
charset_ucd.cpp Add a cast to make x64 build on windows happy. 2011-01-09 02:49:49 +00:00
charset_ucd.h Remove universalchardet headers from the precompiled header. For some reason this was causing issues with compliation on FreeBSD, rather than investigate why I removed it since it's used by exactly 1 file (charset_ucd.cpp). If it's going to cause one problem now it may cause another later that we may not notice. 2010-12-08 14:32:30 +00:00
hotkey.cpp Kill TrivialType_T as it's completely pointless 2011-10-17 21:59:59 +00:00
json.cpp Don't silently fail to start up if a config file is invalid 2011-08-17 05:32:09 +00:00
keyframe.cpp Fix include paths 2011-01-05 18:40:37 +00:00
log.cpp Add some convenience overloads to UnknownElement's constructor 2011-10-17 22:00:09 +00:00
mru.cpp Change json::Object's backing store from a list to a map. Cajun used list to preserve order, but json objects do not guarantee that order will be preserved 2011-10-17 21:59:47 +00:00
option.cpp Change json::Object's backing store from a list to a map. Cajun used list to preserve order, but json objects do not guarantee that order will be preserved 2011-10-17 21:59:47 +00:00
option_visit.cpp Kill TrivialType_T as it's completely pointless 2011-10-17 21:59:59 +00:00
option_visit.h Clean up libaegisub includes 2011-07-15 04:04:34 +00:00
path.cpp Fix path to config.h in path.cpp 2011-07-20 20:08:51 +00:00
progress.cpp Add missing headers and change StdioProgressSink() to use std::cout and friends. 2011-02-07 00:46:49 +00:00
util.cpp Clean up libaegisub includes 2011-07-26 22:25:21 +00:00
validator.cpp Clean up libaegisub includes 2011-07-26 22:25:21 +00:00
vfr.cpp Shift timecodes so that frame 0 always starts at time 0, as nothing related to audio supports non-zero start times 2010-09-23 03:06:22 +00:00