mirror of https://github.com/odrling/Aegisub
542 lines
15 KiB
C
542 lines
15 KiB
C
/*
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* Copyright (C) 2006 Evgeniy Stepanov <eugeni.stepanov@gmail.com>
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*
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* This file is part of libass.
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*
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* libass is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* libass is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with libass; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include <stdlib.h>
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#include <string.h>
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#include <math.h>
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#include <assert.h>
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#include <ft2build.h>
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#include FT_GLYPH_H
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#include "ass_utils.h"
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#include "ass_bitmap.h"
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struct ass_synth_priv_s {
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int tmp_w, tmp_h;
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unsigned short *tmp;
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int g_r;
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int g_w;
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unsigned *g;
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unsigned *gt2;
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double radius;
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};
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static const unsigned int maxcolor = 255;
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static const unsigned base = 256;
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static int generate_tables(ass_synth_priv_t *priv, double radius)
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{
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double A = log(1.0 / base) / (radius * radius * 2);
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int mx, i;
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double volume_diff, volume_factor = 0;
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unsigned volume;
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if (priv->radius == radius)
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return 0;
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else
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priv->radius = radius;
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priv->g_r = ceil(radius);
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priv->g_w = 2 * priv->g_r + 1;
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if (priv->g_r) {
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priv->g = realloc(priv->g, priv->g_w * sizeof(unsigned));
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priv->gt2 = realloc(priv->gt2, 256 * priv->g_w * sizeof(unsigned));
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if (priv->g == NULL || priv->gt2 == NULL) {
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return -1;
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}
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}
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if (priv->g_r) {
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// gaussian curve with volume = 256
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for (volume_diff = 10000000; volume_diff > 0.0000001;
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volume_diff *= 0.5) {
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volume_factor += volume_diff;
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volume = 0;
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for (i = 0; i < priv->g_w; ++i) {
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priv->g[i] =
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(unsigned) (exp(A * (i - priv->g_r) * (i - priv->g_r)) *
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volume_factor + .5);
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volume += priv->g[i];
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}
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if (volume > 256)
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volume_factor -= volume_diff;
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}
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volume = 0;
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for (i = 0; i < priv->g_w; ++i) {
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priv->g[i] =
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(unsigned) (exp(A * (i - priv->g_r) * (i - priv->g_r)) *
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volume_factor + .5);
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volume += priv->g[i];
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}
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// gauss table:
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for (mx = 0; mx < priv->g_w; mx++) {
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for (i = 0; i < 256; i++) {
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priv->gt2[mx + i * priv->g_w] = i * priv->g[mx];
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}
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}
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}
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return 0;
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}
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static void resize_tmp(ass_synth_priv_t *priv, int w, int h)
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{
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if (priv->tmp_w >= w && priv->tmp_h >= h)
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return;
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if (priv->tmp_w == 0)
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priv->tmp_w = 64;
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if (priv->tmp_h == 0)
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priv->tmp_h = 64;
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while (priv->tmp_w < w)
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priv->tmp_w *= 2;
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while (priv->tmp_h < h)
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priv->tmp_h *= 2;
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if (priv->tmp)
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free(priv->tmp);
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priv->tmp = malloc((priv->tmp_w + 1) * priv->tmp_h * sizeof(short));
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}
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ass_synth_priv_t *ass_synth_init(double radius)
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{
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ass_synth_priv_t *priv = calloc(1, sizeof(ass_synth_priv_t));
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generate_tables(priv, radius);
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return priv;
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}
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void ass_synth_done(ass_synth_priv_t *priv)
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{
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if (priv->tmp)
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free(priv->tmp);
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if (priv->g)
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free(priv->g);
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if (priv->gt2)
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free(priv->gt2);
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free(priv);
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}
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static bitmap_t *alloc_bitmap(int w, int h)
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{
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bitmap_t *bm;
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bm = calloc(1, sizeof(bitmap_t));
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bm->buffer = malloc(w * h);
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bm->w = w;
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bm->h = h;
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bm->left = bm->top = 0;
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return bm;
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}
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void ass_free_bitmap(bitmap_t *bm)
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{
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if (bm) {
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if (bm->buffer)
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free(bm->buffer);
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free(bm);
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}
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}
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static bitmap_t *copy_bitmap(const bitmap_t *src)
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{
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bitmap_t *dst = alloc_bitmap(src->w, src->h);
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dst->left = src->left;
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dst->top = src->top;
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memcpy(dst->buffer, src->buffer, src->w * src->h);
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return dst;
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}
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static int check_glyph_area(ass_library_t *library, FT_Glyph glyph)
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{
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FT_BBox bbox;
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long long dx, dy;
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FT_Glyph_Get_CBox(glyph, FT_GLYPH_BBOX_TRUNCATE, &bbox);
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dx = bbox.xMax - bbox.xMin;
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dy = bbox.yMax - bbox.yMin;
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if (dx * dy > 8000000) {
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ass_msg(library, MSGL_WARN, "Glyph bounding box too large: %dx%dpx",
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(int) dx, (int) dy);
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return 1;
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} else
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return 0;
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}
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static bitmap_t *glyph_to_bitmap_internal(ass_library_t *library,
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FT_Glyph glyph, int bord)
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{
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FT_BitmapGlyph bg;
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FT_Bitmap *bit;
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bitmap_t *bm;
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int w, h;
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unsigned char *src;
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unsigned char *dst;
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int i;
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int error;
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if (check_glyph_area(library, glyph))
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return 0;
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error = FT_Glyph_To_Bitmap(&glyph, FT_RENDER_MODE_NORMAL, 0, 0);
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if (error) {
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ass_msg(library, MSGL_WARN, "FT_Glyph_To_Bitmap error %d",
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error);
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return 0;
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}
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bg = (FT_BitmapGlyph) glyph;
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bit = &(bg->bitmap);
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if (bit->pixel_mode != FT_PIXEL_MODE_GRAY) {
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ass_msg(library, MSGL_WARN, "Unsupported pixel mode: %d",
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(int) (bit->pixel_mode));
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FT_Done_Glyph(glyph);
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return 0;
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}
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w = bit->width;
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h = bit->rows;
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bm = alloc_bitmap(w + 2 * bord, h + 2 * bord);
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memset(bm->buffer, 0, bm->w * bm->h);
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bm->left = bg->left - bord;
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bm->top = -bg->top - bord;
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src = bit->buffer;
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dst = bm->buffer + bord + bm->w * bord;
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for (i = 0; i < h; ++i) {
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memcpy(dst, src, w);
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src += bit->pitch;
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dst += bm->w;
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}
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FT_Done_Glyph(glyph);
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return bm;
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}
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/**
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* \brief fix outline bitmap and generate shadow bitmap
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* Two things are done here:
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* 1. Glyph bitmap is subtracted from outline bitmap. This way looks much better in some cases.
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* 2. Shadow bitmap is created as a sum of glyph and outline bitmaps.
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*/
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static bitmap_t *fix_outline_and_shadow(bitmap_t *bm_g, bitmap_t *bm_o)
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{
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int x, y;
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const int l = bm_o->left > bm_g->left ? bm_o->left : bm_g->left;
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const int t = bm_o->top > bm_g->top ? bm_o->top : bm_g->top;
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const int r =
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bm_o->left + bm_o->w <
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bm_g->left + bm_g->w ? bm_o->left + bm_o->w : bm_g->left + bm_g->w;
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const int b =
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bm_o->top + bm_o->h <
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bm_g->top + bm_g->h ? bm_o->top + bm_o->h : bm_g->top + bm_g->h;
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bitmap_t *bm_s = copy_bitmap(bm_o);
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unsigned char *g =
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bm_g->buffer + (t - bm_g->top) * bm_g->w + (l - bm_g->left);
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unsigned char *o =
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bm_o->buffer + (t - bm_o->top) * bm_o->w + (l - bm_o->left);
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unsigned char *s =
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bm_s->buffer + (t - bm_s->top) * bm_s->w + (l - bm_s->left);
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for (y = 0; y < b - t; ++y) {
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for (x = 0; x < r - l; ++x) {
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unsigned char c_g, c_o;
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c_g = g[x];
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c_o = o[x];
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o[x] = (c_o > (3 * c_g) / 5) ? c_o - (3 * c_g) / 5 : 0;
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s[x] = (c_o < 0xFF - c_g) ? c_o + c_g : 0xFF;
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}
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g += bm_g->w;
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o += bm_o->w;
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s += bm_s->w;
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}
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assert(bm_s);
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return bm_s;
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}
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/**
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* \brief Shift a bitmap by the fraction of a pixel in x and y direction
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* expressed in 26.6 fixed point
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*/
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static void shift_bitmap(unsigned char *buf, int w, int h, int shift_x,
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int shift_y)
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{
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int x, y, b;
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// Shift in x direction
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if (shift_x > 0) {
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for (y = 0; y < h; y++) {
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for (x = w - 1; x > 0; x--) {
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b = (buf[x + y * w - 1] * shift_x) >> 6;
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buf[x + y * w - 1] -= b;
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buf[x + y * w] += b;
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}
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}
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} else if (shift_x < 0) {
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shift_x = -shift_x;
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for (y = 0; y < h; y++) {
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for (x = 0; x < w - 1; x++) {
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b = (buf[x + y * w + 1] * shift_x) >> 6;
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buf[x + y * w + 1] -= b;
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buf[x + y * w] += b;
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}
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}
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}
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// Shift in y direction
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if (shift_y > 0) {
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for (x = 0; x < w; x++) {
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for (y = h - 1; y > 0; y--) {
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b = (buf[x + (y - 1) * w] * shift_y) >> 6;
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buf[x + (y - 1) * w] -= b;
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buf[x + y * w] += b;
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}
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}
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} else if (shift_y < 0) {
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shift_y = -shift_y;
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for (x = 0; x < w; x++) {
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for (y = 0; y < h - 1; y++) {
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b = (buf[x + (y + 1) * w] * shift_y) >> 6;
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buf[x + (y + 1) * w] -= b;
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buf[x + y * w] += b;
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}
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}
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}
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}
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/*
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* Gaussian blur. An fast pure C implementation from MPlayer.
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*/
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static void ass_gauss_blur(unsigned char *buffer, unsigned short *tmp2,
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int width, int height, int stride, int *m2,
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int r, int mwidth)
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{
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int x, y;
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unsigned char *s = buffer;
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unsigned short *t = tmp2 + 1;
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for (y = 0; y < height; y++) {
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memset(t - 1, 0, (width + 1) * sizeof(short));
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for (x = 0; x < r; x++) {
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const int src = s[x];
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if (src) {
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register unsigned short *dstp = t + x - r;
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int mx;
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unsigned *m3 = (unsigned *) (m2 + src * mwidth);
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for (mx = r - x; mx < mwidth; mx++) {
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dstp[mx] += m3[mx];
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}
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}
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}
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for (; x < width - r; x++) {
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const int src = s[x];
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if (src) {
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register unsigned short *dstp = t + x - r;
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int mx;
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unsigned *m3 = (unsigned *) (m2 + src * mwidth);
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for (mx = 0; mx < mwidth; mx++) {
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dstp[mx] += m3[mx];
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}
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}
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}
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for (; x < width; x++) {
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const int src = s[x];
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if (src) {
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register unsigned short *dstp = t + x - r;
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int mx;
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const int x2 = r + width - x;
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unsigned *m3 = (unsigned *) (m2 + src * mwidth);
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for (mx = 0; mx < x2; mx++) {
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dstp[mx] += m3[mx];
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}
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}
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}
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s += stride;
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t += width + 1;
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}
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t = tmp2;
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for (x = 0; x < width; x++) {
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for (y = 0; y < r; y++) {
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unsigned short *srcp = t + y * (width + 1) + 1;
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int src = *srcp;
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if (src) {
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register unsigned short *dstp = srcp - 1 + width + 1;
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const int src2 = (src + 128) >> 8;
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unsigned *m3 = (unsigned *) (m2 + src2 * mwidth);
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int mx;
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*srcp = 128;
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for (mx = r - 1; mx < mwidth; mx++) {
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*dstp += m3[mx];
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dstp += width + 1;
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}
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}
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}
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for (; y < height - r; y++) {
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unsigned short *srcp = t + y * (width + 1) + 1;
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int src = *srcp;
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if (src) {
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register unsigned short *dstp = srcp - 1 - r * (width + 1);
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const int src2 = (src + 128) >> 8;
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unsigned *m3 = (unsigned *) (m2 + src2 * mwidth);
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int mx;
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*srcp = 128;
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for (mx = 0; mx < mwidth; mx++) {
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*dstp += m3[mx];
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dstp += width + 1;
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}
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}
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}
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for (; y < height; y++) {
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unsigned short *srcp = t + y * (width + 1) + 1;
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int src = *srcp;
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if (src) {
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const int y2 = r + height - y;
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register unsigned short *dstp = srcp - 1 - r * (width + 1);
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const int src2 = (src + 128) >> 8;
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unsigned *m3 = (unsigned *) (m2 + src2 * mwidth);
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int mx;
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*srcp = 128;
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for (mx = 0; mx < y2; mx++) {
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*dstp += m3[mx];
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dstp += width + 1;
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}
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}
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}
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t++;
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}
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t = tmp2;
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s = buffer;
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for (y = 0; y < height; y++) {
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for (x = 0; x < width; x++) {
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s[x] = t[x] >> 8;
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}
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s += stride;
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t += width + 1;
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}
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}
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/**
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* \brief Blur with [[1,2,1]. [2,4,2], [1,2,1]] kernel
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* This blur is the same as the one employed by vsfilter.
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*/
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static void be_blur(unsigned char *buf, int w, int h)
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{
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unsigned int x, y;
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unsigned int old_sum, new_sum;
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for (y = 0; y < h; y++) {
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old_sum = 2 * buf[y * w];
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for (x = 0; x < w - 1; x++) {
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new_sum = buf[y * w + x] + buf[y * w + x + 1];
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buf[y * w + x] = (old_sum + new_sum) >> 2;
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old_sum = new_sum;
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}
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}
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for (x = 0; x < w; x++) {
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old_sum = 2 * buf[x];
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for (y = 0; y < h - 1; y++) {
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new_sum = buf[y * w + x] + buf[(y + 1) * w + x];
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buf[y * w + x] = (old_sum + new_sum) >> 2;
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old_sum = new_sum;
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}
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}
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}
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int glyph_to_bitmap(ass_library_t *library, ass_synth_priv_t *priv_blur,
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FT_Glyph glyph, FT_Glyph outline_glyph,
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bitmap_t **bm_g, bitmap_t **bm_o, bitmap_t **bm_s,
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int be, double blur_radius, FT_Vector shadow_offset)
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{
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blur_radius *= 2;
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int bbord = be > 0 ? sqrt(2 * be) : 0;
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int gbord = blur_radius > 0.0 ? blur_radius + 1 : 0;
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int bord = FFMAX(bbord, gbord);
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if (bord == 0 && (shadow_offset.x || shadow_offset.y))
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bord = 1;
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assert(bm_g && bm_o && bm_s);
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*bm_g = *bm_o = *bm_s = 0;
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if (glyph)
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*bm_g = glyph_to_bitmap_internal(library, glyph, bord);
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if (!*bm_g)
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return 1;
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if (outline_glyph) {
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*bm_o = glyph_to_bitmap_internal(library, outline_glyph, bord);
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if (!*bm_o) {
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ass_free_bitmap(*bm_g);
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return 1;
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}
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}
|
|
|
|
// Apply box blur (multiple passes, if requested)
|
|
while (be--) {
|
|
if (*bm_o)
|
|
be_blur((*bm_o)->buffer, (*bm_o)->w, (*bm_o)->h);
|
|
else
|
|
be_blur((*bm_g)->buffer, (*bm_g)->w, (*bm_g)->h);
|
|
}
|
|
|
|
// Apply gaussian blur
|
|
if (blur_radius > 0.0) {
|
|
if (*bm_o)
|
|
resize_tmp(priv_blur, (*bm_o)->w, (*bm_o)->h);
|
|
else
|
|
resize_tmp(priv_blur, (*bm_g)->w, (*bm_g)->h);
|
|
generate_tables(priv_blur, blur_radius);
|
|
if (*bm_o)
|
|
ass_gauss_blur((*bm_o)->buffer, priv_blur->tmp,
|
|
(*bm_o)->w, (*bm_o)->h, (*bm_o)->w,
|
|
(int *) priv_blur->gt2, priv_blur->g_r,
|
|
priv_blur->g_w);
|
|
else
|
|
ass_gauss_blur((*bm_g)->buffer, priv_blur->tmp,
|
|
(*bm_g)->w, (*bm_g)->h, (*bm_g)->w,
|
|
(int *) priv_blur->gt2, priv_blur->g_r,
|
|
priv_blur->g_w);
|
|
}
|
|
|
|
if (*bm_o)
|
|
*bm_s = fix_outline_and_shadow(*bm_g, *bm_o);
|
|
else
|
|
*bm_s = copy_bitmap(*bm_g);
|
|
|
|
shift_bitmap((*bm_s)->buffer, (*bm_s)->w,(*bm_s)->h,
|
|
shadow_offset.x, shadow_offset.y);
|
|
|
|
assert(bm_s);
|
|
return 0;
|
|
}
|