mirror of https://github.com/odrling/Aegisub
190 lines
8.0 KiB
C++
190 lines
8.0 KiB
C++
// Copyright (c) 2010, Niels Martin Hansen
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are met:
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//
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// * Redistributions of source code must retain the above copyright notice,
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// this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright notice,
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// this list of conditions and the following disclaimer in the documentation
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// and/or other materials provided with the distribution.
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// * Neither the name of the Aegisub Group nor the names of its contributors
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// may be used to endorse or promote products derived from this software
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// without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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// POSSIBILITY OF SUCH DAMAGE.
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//
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// Aegisub Project http://www.aegisub.org/
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/// @file audio_timing.h
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/// @brief Construction-functions for timing controller objects
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/// @ingroup audio_ui
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class AssDialogue;
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class AssFile;
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class AssKaraoke;
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class AudioRenderingStyleRanges;
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namespace agi { struct Context; }
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#include "audio_marker.h"
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/// @class AudioTimingController
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/// @brief Base class for objects controlling audio timing
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///
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/// There is just one active audio timing controller at a time per audio
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/// controller. The timing controller manages the timing mode and supplies
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/// markers that can be manipulated to the audio display, as well as the
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/// current selection.
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///
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/// The timing controller must then be sent the marker drag events as well as
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/// clicks in empty areas of the audio display.
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class AudioTimingController : public AudioMarkerProvider, public AudioLabelProvider {
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protected:
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/// The primary playback range has changed, usually as a result of user interaction.
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agi::signal::Signal<> AnnounceUpdatedPrimaryRange;
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/// One or more rendering style ranges have changed in the timing controller.
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agi::signal::Signal<> AnnounceUpdatedStyleRanges;
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public:
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/// @brief Get any warning message to show in the audio display
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/// @return The warning message to show, may be empty if there is none
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virtual wxString GetWarningMessage() const = 0;
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/// @brief Get the time range the user is most likely to want to see for the current state
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/// @return A time range
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///
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/// This is used for "bring working area into view" operations.
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virtual TimeRange GetIdealVisibleTimeRange() const = 0;
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/// @brief Get the primary playback range
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/// @return A time range
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///
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/// Get the time range the user is most likely to want to play back
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/// currently.
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virtual TimeRange GetPrimaryPlaybackRange() const = 0;
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/// @brief Get the active line's time
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/// @return A time range
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///
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/// Get the time range which the active line would have if any pending
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/// modifications were committed.
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virtual TimeRange GetActiveLineRange() const = 0;
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/// @brief Get all rendering style ranges
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/// @param[out] ranges Rendering ranges will be added to this
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virtual void GetRenderingStyles(AudioRenderingStyleRanges &ranges) const = 0;
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enum NextMode {
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/// Advance to the next timing unit, whether it's a line or a sub-part
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/// of a line such as a karaoke syllable
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TIMING_UNIT = 0,
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/// @brief Advance to the next line
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///
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/// This may create a new line if there are no more lines in the file,
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/// but should never modify existing lines
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LINE,
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/// @brief Advance to the next line using default timing
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///
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/// This may create new lines when needed, and should discard any
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/// existing timing data in favor of the defaults
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LINE_RESET_DEFAULT
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};
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/// @brief Go to next timing unit
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/// @param mode What sort of timing unit should be advanced to
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virtual void Next(NextMode mode) = 0;
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/// @brief Go to the previous timing unit
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///
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/// Rewinds the timing controller to the previous timing unit.
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virtual void Prev() = 0;
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/// @brief Commit all changes
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///
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/// Stores all changes permanently.
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virtual void Commit() = 0;
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/// @brief Revert all changes
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///
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/// Revert all changes to the last committed state.
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virtual void Revert() = 0;
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/// Add lead-in time to the current timing unit
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virtual void AddLeadIn() = 0;
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/// Add lead-out time to the current timing unit
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virtual void AddLeadOut() = 0;
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/// Modify the length of the current and possibly following timing units
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/// @param delta Amount to add in centiseconds
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/// @param shift_following Should the following things be shifted by delta?
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virtual void ModifyLength(int delta, bool shift_following) = 0;
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/// Modify the start time of the current timing unit
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/// @param delta Amount to add in centiseconds
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virtual void ModifyStart(int delta) = 0;
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/// @brief Determine if a position is close to a draggable marker
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/// @param ms The time in milliseconds to test
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/// @param sensitivity Distance in milliseconds to consider markers as nearby
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/// @return True if a marker is close by the given time, as defined by sensitivity
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///
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/// This is solely for hit-testing against draggable markers, for
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/// controlling the mouse cursor.
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virtual bool IsNearbyMarker(int ms, int sensitivity, bool alt_down) const = 0;
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/// @brief The user pressed the left mouse button on the audio
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/// @param ms The time in milliseconds the user clicked
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/// @param ctrl_down Is the user currently holding the ctrl key down?
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/// @param sensitivity Distance in milliseconds to consider existing markers
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/// @param snap_range Maximum snapping range in milliseconds
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/// @return All audio markers at the clicked position which are eligible
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/// to be dragged, if any.
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virtual std::vector<AudioMarker*> OnLeftClick(int ms, bool ctrl_down, bool alt_down, int sensitivity, int snap_range) = 0;
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/// @brief The user pressed the right mouse button on the audio
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/// @param ms The time in milliseconds the user clicked
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/// @param ctrl_down Is the user currently holding the ctrl key down?
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/// @param sensitivity Distance in milliseconds to consider existing markers
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/// @param snap_range Maximum snapping range in milliseconds
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/// @return All audio markers at the clicked position which are eligible
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/// to be dragged, if any.
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virtual std::vector<AudioMarker*> OnRightClick(int ms, bool ctrl_down, int sensitivity, int snap_range) = 0;
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/// @brief The user dragged one or more timing markers
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/// @param marker The markers being dragged. This is guaranteed to be
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/// a vector returned from OnLeftClick or OnRightClick.
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/// @param new_position Time position the marker was dragged to
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/// @param snap_range Maximum snapping range in milliseconds
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virtual void OnMarkerDrag(std::vector<AudioMarker*> const& marker, int new_position, int snap_range) = 0;
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/// @brief Destructor
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virtual ~AudioTimingController() = default;
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DEFINE_SIGNAL_ADDERS(AnnounceUpdatedPrimaryRange, AddUpdatedPrimaryRangeListener)
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DEFINE_SIGNAL_ADDERS(AnnounceUpdatedStyleRanges, AddUpdatedStyleRangesListener)
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};
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/// @brief Create a standard dialogue audio timing controller
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/// @param c Project context
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std::unique_ptr<AudioTimingController> CreateDialogueTimingController(agi::Context *c);
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/// @brief Create a karaoke audio timing controller
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/// @param c Project context
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/// @param kara Karaoke model
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std::unique_ptr<AudioTimingController> CreateKaraokeTimingController(agi::Context *c, AssKaraoke *kara, agi::signal::Connection& file_changed);
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