Aegisub/aegisub/src/auto4_lua_scriptreader.h

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1.4 KiB
C++

// Copyright (c) 2011, Thomas Goyne <plorkyeran@aegisub.org>
//
// Permission to use, copy, modify, and distribute this software for any
// purpose with or without fee is hereby granted, provided that the above
// copyright notice and this permission notice appear in all copies.
//
// THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
// WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
// MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
// ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
// WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
// ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
// OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
/// @file auto4_lua_scriptreader.h
/// @see auto4_lua_scriptreader.cpp
/// @ingroup scripting
///
#include <libaegisub/fs_fwd.h>
#include <iosfwd>
#include <memory>
#include <string>
struct lua_State;
namespace agi { namespace charset { class IconvWrapper; } }
namespace Automation4 {
class LuaScriptReader {
std::unique_ptr<agi::charset::IconvWrapper> conv;
std::unique_ptr<std::istream> file;
char buf[512];
const char *Read(size_t *bytes_read);
public:
LuaScriptReader(agi::fs::path const& filename);
~LuaScriptReader();
static const char* reader_func(lua_State *, void *data, size_t *size);
};
}