Aegisub/aegisub/src/dialog_splash.cpp

118 lines
3.2 KiB
C++

// Copyright (c) 2005, Rodrigo Braz Monteiro
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
// * Neither the name of the Aegisub Group nor the names of its contributors
// may be used to endorse or promote products derived from this software
// without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
// Aegisub Project http://www.aegisub.org/
//
// $Id$
/// @file dialog_splash.cpp
/// @brief Splash screen
/// @ingroup configuration_ui
///
////////////
// Includes
#include "config.h"
#ifndef AGI_PRE
#include <wx/dcclient.h>
#include <wx/display.h>
#include <wx/string.h>
#endif
#include "dialog_splash.h"
#include "libresrc/libresrc.h"
/// @brief Constructor
/// @param parent
///
SplashScreen::SplashScreen(wxWindow *parent)
: wxFrame (parent, -1, _T(""), wxDefaultPosition, wxSize(420,240), wxSTAY_ON_TOP | wxFRAME_NO_TASKBAR , _T("Splash"))
{
// Set parent
par = parent;
// Get splash
splash = GETIMAGE(splash_misc);
#if wxUSE_DISPLAY == 1
// Center on current display
if (wxDisplay::GetCount() < 1) CentreOnParent();
else {
// Get parent position
wxRect parRect = parent->GetRect();
// Get display number
int point = wxDisplay::GetFromPoint(wxPoint(parRect.GetX() + parRect.GetWidth()/2,parRect.GetY() + parRect.GetHeight()/2));
if (point == wxNOT_FOUND) point = 0;
// Get display size
wxDisplay display(point);
wxRect dr = display.GetGeometry();
// Calculate position and center it there
wxRect window = GetScreenRect();
window = window.CenterIn(dr);
Move(window.GetLeft(),window.GetTop());
}
#else
// Center on window
CentreOnParent();
#endif
// Prepare
wxClientDC dc(this);
dc.DrawBitmap(splash,0,0);
}
/// @brief Destructor
///
SplashScreen::~SplashScreen () {
}
///////////////
// Event table
BEGIN_EVENT_TABLE(SplashScreen, wxFrame)
EVT_PAINT(SplashScreen::OnPaint)
END_EVENT_TABLE()
/// @brief OnPaint
/// @param event
///
void SplashScreen::OnPaint(wxPaintEvent& event) {
wxPaintDC dc(this);
dc.DrawBitmap(splash,0,0);
}