mirror of https://github.com/odrling/Aegisub
195 lines
4.9 KiB
C++
195 lines
4.9 KiB
C++
// Copyright (c) 2005, Rodrigo Braz Monteiro
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are met:
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//
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// * Redistributions of source code must retain the above copyright notice,
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// this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright notice,
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// this list of conditions and the following disclaimer in the documentation
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// and/or other materials provided with the distribution.
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// * Neither the name of the Aegisub Group nor the names of its contributors
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// may be used to endorse or promote products derived from this software
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// without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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// POSSIBILITY OF SUCH DAMAGE.
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//
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// Aegisub Project http://www.aegisub.org/
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//
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// $Id$
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/// @file aegisublocale.cpp
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/// @brief Enumerate available locales for picking translation on Windows
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/// @ingroup utility
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///
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///////////
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// Headers
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#include "config.h"
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#ifndef AGI_PRE
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#include <locale.h>
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#include <wx/dir.h>
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#include <wx/filename.h>
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#include <wx/intl.h>
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#include <wx/stdpaths.h>
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#include <wx/choicdlg.h> // Keep this last so wxUSE_CHOICEDLG is set.
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#endif
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#include "aegisublocale.h"
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#include "standard_paths.h"
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/// @brief Constructor
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///
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AegisubLocale::AegisubLocale () {
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locale = NULL;
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curCode = -1;
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}
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/// @brief DOCME
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///
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AegisubLocale::~AegisubLocale() {
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delete locale;
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}
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/// @brief Initialize
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/// @param language
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///
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void AegisubLocale::Init(int language) {
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if (language == -1) language = wxLANGUAGE_ENGLISH;
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if (locale) delete locale;
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if (!wxLocale::IsAvailable(language)) {
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language = wxLANGUAGE_UNKNOWN;
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}
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curCode = language;
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locale = new wxLocale(language);
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#ifdef __WINDOWS__
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locale->AddCatalogLookupPathPrefix(StandardPaths::DecodePath("?data/locale/"));
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locale->AddCatalog("aegisub");
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#else
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locale->AddCatalog(GETTEXT_PACKAGE);
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#endif
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locale->AddCatalog("wxstd");
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setlocale(LC_NUMERIC, "C");
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setlocale(LC_CTYPE, "C");
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}
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/// @brief Pick a language
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/// @return
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///
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int AegisubLocale::PickLanguage() {
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// Get list
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wxArrayInt langs = GetAvailableLanguages();
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// Check if english is in it, else add it
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if (langs.Index(wxLANGUAGE_ENGLISH) == wxNOT_FOUND) {
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langs.Insert(wxLANGUAGE_ENGLISH,0);
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}
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// Check if user local language is available, if so, make it first
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int user = wxLocale::GetSystemLanguage();
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if (langs.Index(user) != wxNOT_FOUND) {
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langs.Remove(user);
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langs.Insert(user,0);
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}
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// Generate names
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wxArrayString langNames;
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for (size_t i=0;i<langs.Count();i++) {
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langNames.Add(wxLocale::GetLanguageName(langs[i]));
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}
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// Nothing to pick
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if (langs.Count() == 0) return -1;
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// Popup
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int picked = wxGetSingleChoiceIndex("Please choose a language:","Language",langNames,NULL,-1,-1,true,300,400);
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if (picked == -1) return -1;
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return langs[picked];
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}
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/// @brief Get list of available languages
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///
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wxArrayInt AegisubLocale::GetAvailableLanguages() {
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wxArrayInt final;
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#ifdef __WINDOWS__
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wxString temp1;
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// Open directory
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wxString folder = StandardPaths::DecodePath("?data/locale/");
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wxDir dir;
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if (!dir.Exists(folder)) return final;
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if (!dir.Open(folder)) return final;
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// Enumerate folders
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for (bool cont = dir.GetFirst(&temp1,"",wxDIR_DIRS);cont;cont = dir.GetNext(&temp1)) {
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// Check if .so exists inside folder
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wxFileName file(folder + temp1 + "/aegisub.mo");
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if (file.FileExists()) {
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const wxLanguageInfo *lang = wxLocale::FindLanguageInfo(temp1);
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if (lang) {
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final.Add(lang->Language);
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}
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}
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}
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#else
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const char* langs[] = {
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"ca",
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"cs",
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"da",
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"de",
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"el",
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"es",
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"fi",
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"fr_FR",
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"hu",
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"it",
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"ja",
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"ko",
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"pt_BR",
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"ru",
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"vi",
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"zh_CN",
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"zh_TW"
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};
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size_t len = sizeof(langs)/sizeof(char*);
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for (size_t i=0; i<len; i++) {
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const wxLanguageInfo *lang = wxLocale::FindLanguageInfo(langs[i]);
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// If the locale file doesn't exist then don't list it as an option.
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wxString locDir = wxStandardPaths::Get().GetLocalizedResourcesDir(langs[i], wxStandardPathsBase::ResourceCat_Messages);
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wxFileName file(wxString::Format("%s/%s.mo", locDir, GETTEXT_PACKAGE));
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if (lang && file.FileExists()) final.Add(lang->Language);
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}
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#endif
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return final;
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}
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