mirror of https://github.com/odrling/Aegisub
142 lines
4.1 KiB
C++
142 lines
4.1 KiB
C++
// Copyright (c) 2005-2007, Rodrigo Braz Monteiro
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are met:
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//
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// * Redistributions of source code must retain the above copyright notice,
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// this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright notice,
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// this list of conditions and the following disclaimer in the documentation
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// and/or other materials provided with the distribution.
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// * Neither the name of the Aegisub Group nor the names of its contributors
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// may be used to endorse or promote products derived from this software
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// without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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// POSSIBILITY OF SUCH DAMAGE.
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//
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// Aegisub Project http://www.aegisub.org/
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//
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// $Id$
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/// @file audio_player_portaudio.h
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/// @see audio_player_portaudio.cpp
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/// @ingroup audio_output
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///
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#ifdef WITH_PORTAUDIO
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///////////
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// Headers
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#include "include/aegisub/audio_player.h"
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#include "include/aegisub/audio_provider.h"
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#include "utils.h"
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extern "C" {
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#include <portaudio.h>
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}
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/// @class PortAudioPlayer
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/// @brief PortAudio Player
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///
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class PortAudioPlayer : public AudioPlayer {
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private:
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/// PortAudio initilisation reference counter.
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static int pa_refcount;
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/// Current volume level.
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float volume;
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/// @brief Stream playback position info.
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struct PositionInfo {
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volatile int64_t current; /// Current position.
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volatile int64_t start; /// Start position.
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volatile int64_t end; /// End position.
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PaTime pa_start; /// PortAudio internal start position.
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};
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PositionInfo pos;
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/// PortAudio stream.
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void *stream;
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static int paCallback(
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const void *inputBuffer,
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void *outputBuffer,
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unsigned long framesPerBuffer,
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const PaStreamCallbackTimeInfo*
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timeInfo,
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PaStreamCallbackFlags
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statusFlags,
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void *userData);
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static void paStreamFinishedCallback(void *userData);
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public:
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PortAudioPlayer();
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~PortAudioPlayer();
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void OpenStream();
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void CloseStream();
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void Play(int64_t start,int64_t count);
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void Stop(bool timerToo=true);
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/// @brief Whether audio is currently being played.
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/// @return Status
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bool IsPlaying();
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/// @brief Position audio will be played from.
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/// @return Start position.
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int64_t GetStartPosition() { return pos.start; }
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/// @brief End position playback will stop at.
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/// @return End position.
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int64_t GetEndPosition() { return pos.end; }
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int64_t GetCurrentPosition();
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/// @brief Set end position of playback
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/// @param pos End position
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void SetEndPosition(int64_t position) { pos.end = position; }
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/// @brief Set current position of playback.
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/// @param pos Current position
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void SetCurrentPosition(int64_t position) { pos.current = position; }
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/// @brief Set volume level
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/// @param vol Volume
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void SetVolume(double vol) { volume = vol; }
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/// @brief Get current volume level
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/// @return Volume level
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double GetVolume() { return volume; }
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wxArrayString GetOutputDevices(wxString favorite);
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};
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/// @class PortAudioPlayerFactory
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/// @brief PortAudio Player Factory
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class PortAudioPlayerFactory : public AudioPlayerFactory {
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public:
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/// @brief Create player
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/// @return New PortAudio Player
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AudioPlayer *CreatePlayer() { return new PortAudioPlayer(); }
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};
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#endif //ifdef WITH_PORTAUDIO
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