mirror of https://github.com/odrling/Aegisub
998 lines
27 KiB
C++
998 lines
27 KiB
C++
// Copyright (c) 2006, 2007, Niels Martin Hansen
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are met:
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//
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// * Redistributions of source code must retain the above copyright notice,
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// this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright notice,
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// this list of conditions and the following disclaimer in the documentation
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// and/or other materials provided with the distribution.
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// * Neither the name of the Aegisub Group nor the names of its contributors
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// may be used to endorse or promote products derived from this software
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// without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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// POSSIBILITY OF SUCH DAMAGE.
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//
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// Aegisub Project http://www.aegisub.org/
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/// @file auto4_lua.cpp
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/// @brief Lua 5.1-based scripting engine
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/// @ingroup scripting
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///
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#include "auto4_lua.h"
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#include "ass_dialogue.h"
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#include "ass_file.h"
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#include "ass_info.h"
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#include "ass_style.h"
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#include "async_video_provider.h"
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#include "auto4_lua_factory.h"
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#include "command/command.h"
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#include "compat.h"
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#include "include/aegisub/context.h"
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#include "options.h"
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#include "project.h"
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#include "selection_controller.h"
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#include "subs_controller.h"
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#include "video_controller.h"
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#include "utils.h"
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#include <libaegisub/format.h>
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#include <libaegisub/lua/modules.h>
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#include <libaegisub/lua/script_reader.h>
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#include <libaegisub/lua/utils.h>
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#include <libaegisub/make_unique.h>
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#include <libaegisub/path.h>
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#include <algorithm>
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#include <boost/algorithm/string/case_conv.hpp>
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#include <boost/algorithm/string/classification.hpp>
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#include <boost/algorithm/string/predicate.hpp>
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#include <boost/scope_exit.hpp>
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#include <cassert>
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#include <mutex>
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#include <wx/clipbrd.h>
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#include <wx/log.h>
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#include <wx/msgdlg.h>
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using namespace agi::lua;
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using namespace Automation4;
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namespace {
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wxString get_wxstring(lua_State *L, int idx)
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{
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return wxString::FromUTF8(lua_tostring(L, idx));
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}
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wxString check_wxstring(lua_State *L, int idx)
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{
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return to_wx(check_string(L, idx));
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}
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void set_context(lua_State *L, const agi::Context *c)
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{
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// Explicit cast is needed to discard the const
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push_value(L, (void *)c);
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lua_setfield(L, LUA_REGISTRYINDEX, "project_context");
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}
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const agi::Context *get_context(lua_State *L)
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{
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lua_getfield(L, LUA_REGISTRYINDEX, "project_context");
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if (!lua_islightuserdata(L, -1)) {
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lua_pop(L, 1);
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return nullptr;
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}
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const agi::Context * c = static_cast<const agi::Context *>(lua_touserdata(L, -1));
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lua_pop(L, 1);
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return c;
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}
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int get_file_name(lua_State *L)
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{
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const agi::Context *c = get_context(L);
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if (c && !c->subsController->Filename().empty())
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push_value(L, c->subsController->Filename().filename());
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else
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lua_pushnil(L);
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return 1;
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}
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int get_translation(lua_State *L)
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{
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wxString str(check_wxstring(L, 1));
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push_value(L, _(str).utf8_str());
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return 1;
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}
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int clipboard_get(lua_State *L)
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{
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std::string data = GetClipboard();
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if (data.empty())
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lua_pushnil(L);
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else
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push_value(L, data);
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return 1;
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}
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int clipboard_set(lua_State *L)
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{
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std::string str(check_string(L, 1));
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bool succeeded = false;
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#if wxUSE_OLE
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// OLE needs to be initialized on each thread that wants to write to
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// the clipboard, which wx does not handle automatically
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wxClipboard cb;
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#else
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wxClipboard &cb = *wxTheClipboard;
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#endif
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if (cb.Open()) {
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succeeded = cb.SetData(new wxTextDataObject(to_wx(str)));
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cb.Close();
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cb.Flush();
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}
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lua_pushboolean(L, succeeded);
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return 1;
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}
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int clipboard_init(lua_State *L)
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{
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lua_createtable(L, 0, 2);
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set_field<clipboard_get>(L, "get");
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set_field<clipboard_set>(L, "set");
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return 1;
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}
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int frame_from_ms(lua_State *L)
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{
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const agi::Context *c = get_context(L);
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int ms = lua_tointeger(L, -1);
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lua_pop(L, 1);
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if (c && c->project->Timecodes().IsLoaded())
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push_value(L, c->videoController->FrameAtTime(ms, agi::vfr::START));
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else
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lua_pushnil(L);
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return 1;
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}
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int ms_from_frame(lua_State *L)
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{
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const agi::Context *c = get_context(L);
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int frame = lua_tointeger(L, -1);
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lua_pop(L, 1);
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if (c && c->project->Timecodes().IsLoaded())
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push_value(L, c->videoController->TimeAtFrame(frame, agi::vfr::START));
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else
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lua_pushnil(L);
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return 1;
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}
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int video_size(lua_State *L)
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{
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const agi::Context *c = get_context(L);
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if (c && c->project->VideoProvider()) {
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auto provider = c->project->VideoProvider();
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push_value(L, provider->GetWidth());
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push_value(L, provider->GetHeight());
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push_value(L, c->videoController->GetAspectRatioValue());
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push_value(L, (int)c->videoController->GetAspectRatioType());
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return 4;
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}
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else {
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lua_pushnil(L);
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return 1;
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}
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}
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int get_keyframes(lua_State *L)
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{
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const agi::Context *c = get_context(L);
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if (c)
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push_value(L, c->project->Keyframes());
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else
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lua_pushnil(L);
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return 1;
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}
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int decode_path(lua_State *L)
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{
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std::string path = check_string(L, 1);
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lua_pop(L, 1);
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push_value(L, config::path->Decode(path));
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return 1;
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}
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int cancel_script(lua_State *L)
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{
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lua_pushnil(L);
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throw error_tag();
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}
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int lua_text_textents(lua_State *L)
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{
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argcheck(L, !!lua_istable(L, 1), 1, "");
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argcheck(L, !!lua_isstring(L, 2), 2, "");
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// have to check that it looks like a style table before actually converting
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// if it's a dialogue table then an active AssFile object is required
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{
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lua_getfield(L, 1, "class");
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std::string actual_class{lua_tostring(L, -1)};
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boost::to_lower(actual_class);
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if (actual_class != "style")
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return error(L, "Not a style entry");
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lua_pop(L, 1);
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}
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lua_pushvalue(L, 1);
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std::unique_ptr<AssEntry> et(Automation4::LuaAssFile::LuaToAssEntry(L));
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auto st = dynamic_cast<AssStyle*>(et.get());
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lua_pop(L, 1);
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if (!st)
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return error(L, "Not a style entry");
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double width, height, descent, extlead;
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if (!Automation4::CalculateTextExtents(st, check_string(L, 2), width, height, descent, extlead))
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return error(L, "Some internal error occurred calculating text_extents");
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push_value(L, width);
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push_value(L, height);
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push_value(L, descent);
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push_value(L, extlead);
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return 4;
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}
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int project_properties(lua_State *L)
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{
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const agi::Context *c = get_context(L);
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if (!c)
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lua_pushnil(L);
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else {
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lua_createtable(L, 0, 14);
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#define PUSH_FIELD(name) set_field(L, #name, c->ass->Properties.name)
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PUSH_FIELD(automation_scripts);
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PUSH_FIELD(export_filters);
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PUSH_FIELD(export_encoding);
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PUSH_FIELD(style_storage);
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PUSH_FIELD(video_zoom);
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PUSH_FIELD(ar_value);
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PUSH_FIELD(scroll_position);
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PUSH_FIELD(active_row);
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PUSH_FIELD(ar_mode);
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PUSH_FIELD(video_position);
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#undef PUSH_FIELD
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set_field(L, "audio_file", config::path->MakeAbsolute(c->ass->Properties.audio_file, "?script"));
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set_field(L, "video_file", config::path->MakeAbsolute(c->ass->Properties.video_file, "?script"));
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set_field(L, "timecodes_file", config::path->MakeAbsolute(c->ass->Properties.timecodes_file, "?script"));
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set_field(L, "keyframes_file", config::path->MakeAbsolute(c->ass->Properties.keyframes_file, "?script"));
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}
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return 1;
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}
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class LuaFeature {
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int myid = 0;
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protected:
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lua_State *L;
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void RegisterFeature();
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void UnregisterFeature();
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void GetFeatureFunction(const char *function) const;
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LuaFeature(lua_State *L) : L(L) { }
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};
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/// Run a lua function on a background thread
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/// @param L Lua state
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/// @param nargs Number of arguments the function takes
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/// @param nresults Number of values the function returns
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/// @param title Title to use for the progress dialog
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/// @param parent Parent window for the progress dialog
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/// @param can_open_config Can the function open its own dialogs?
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/// @throws agi::UserCancelException if the function fails to run to completion (either due to cancelling or errors)
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void LuaThreadedCall(lua_State *L, int nargs, int nresults, std::string const& title, wxWindow *parent, bool can_open_config);
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class LuaCommand final : public cmd::Command, private LuaFeature {
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std::string cmd_name;
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wxString display;
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wxString help;
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int cmd_type;
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public:
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LuaCommand(lua_State *L);
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~LuaCommand();
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const char* name() const override { return cmd_name.c_str(); }
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wxString StrMenu(const agi::Context *) const override { return display; }
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wxString StrDisplay(const agi::Context *) const override { return display; }
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wxString StrHelp() const override { return help; }
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int Type() const override { return cmd_type; }
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void operator()(agi::Context *c) override;
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bool Validate(const agi::Context *c) override;
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virtual bool IsActive(const agi::Context *c) override;
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static int LuaRegister(lua_State *L);
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};
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class LuaExportFilter final : public ExportFilter, private LuaFeature {
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bool has_config;
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LuaDialog *config_dialog;
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protected:
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std::unique_ptr<ScriptDialog> GenerateConfigDialog(wxWindow *parent, agi::Context *c) override;
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public:
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LuaExportFilter(lua_State *L);
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static int LuaRegister(lua_State *L);
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void ProcessSubs(AssFile *subs, wxWindow *export_dialog) override;
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};
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class LuaScript final : public Script {
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lua_State *L = nullptr;
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std::string name;
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std::string description;
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std::string author;
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std::string version;
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std::vector<cmd::Command*> macros;
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std::vector<std::unique_ptr<ExportFilter>> filters;
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/// load script and create internal structures etc.
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void Create();
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/// destroy internal structures, unreg features and delete environment
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void Destroy();
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static int LuaInclude(lua_State *L);
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public:
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LuaScript(agi::fs::path const& filename);
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~LuaScript() { Destroy(); }
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void RegisterCommand(LuaCommand *command);
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void UnregisterCommand(LuaCommand *command);
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void RegisterFilter(LuaExportFilter *filter);
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static LuaScript* GetScriptObject(lua_State *L);
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// Script implementation
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void Reload() override { Create(); }
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std::string GetName() const override { return name; }
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std::string GetDescription() const override { return description; }
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std::string GetAuthor() const override { return author; }
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std::string GetVersion() const override { return version; }
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bool GetLoadedState() const override { return L != nullptr; }
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std::vector<cmd::Command*> GetMacros() const override { return macros; }
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std::vector<ExportFilter*> GetFilters() const override;
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};
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LuaScript::LuaScript(agi::fs::path const& filename)
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: Script(filename)
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{
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Create();
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}
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void LuaScript::Create()
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{
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Destroy();
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name = GetPrettyFilename().string();
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// create lua environment
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L = lua_open();
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if (!L) return;
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bool loaded = false;
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BOOST_SCOPE_EXIT_ALL(&) { if (!loaded) Destroy(); };
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LuaStackcheck stackcheck(L);
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// register standard libs
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preload_modules(L);
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stackcheck.check_stack(0);
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// dofile and loadfile are replaced with include
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lua_pushnil(L);
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lua_setglobal(L, "dofile");
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lua_pushnil(L);
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lua_setglobal(L, "loadfile");
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push_value(L, exception_wrapper<LuaInclude>);
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lua_setglobal(L, "include");
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// Replace the default lua module loader with our unicode compatible
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// one and set the module search path
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if (!Install(L, include_path)) {
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description = get_string_or_default(L, 1);
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lua_pop(L, 1);
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return;
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}
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stackcheck.check_stack(0);
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// prepare stuff in the registry
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// store the script's filename
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push_value(L, GetFilename().stem());
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lua_setfield(L, LUA_REGISTRYINDEX, "filename");
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stackcheck.check_stack(0);
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// reference to the script object
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push_value(L, this);
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lua_setfield(L, LUA_REGISTRYINDEX, "aegisub");
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stackcheck.check_stack(0);
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// make "aegisub" table
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lua_pushstring(L, "aegisub");
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lua_createtable(L, 0, 13);
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set_field<LuaCommand::LuaRegister>(L, "register_macro");
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set_field<LuaExportFilter::LuaRegister>(L, "register_filter");
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set_field<lua_text_textents>(L, "text_extents");
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set_field<frame_from_ms>(L, "frame_from_ms");
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set_field<ms_from_frame>(L, "ms_from_frame");
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set_field<video_size>(L, "video_size");
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set_field<get_keyframes>(L, "keyframes");
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set_field<decode_path>(L, "decode_path");
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set_field<cancel_script>(L, "cancel");
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set_field(L, "lua_automation_version", 4);
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set_field<clipboard_init>(L, "__init_clipboard");
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set_field<get_file_name>(L, "file_name");
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set_field<get_translation>(L, "gettext");
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set_field<project_properties>(L, "project_properties");
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// store aegisub table to globals
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lua_settable(L, LUA_GLOBALSINDEX);
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stackcheck.check_stack(0);
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// load user script
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if (!LoadFile(L, GetFilename())) {
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description = get_string_or_default(L, 1);
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lua_pop(L, 1);
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return;
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}
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stackcheck.check_stack(1);
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// and execute it
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// this is where features are registered
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// don't thread this, as there's no point in it and it seems to break on wx 2.8.3, for some reason
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if (lua_pcall(L, 0, 0, 0)) {
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// error occurred, assumed to be on top of Lua stack
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description = agi::format("Error initialising Lua script \"%s\":\n\n%s", GetPrettyFilename().string(), get_string_or_default(L, -1));
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lua_pop(L, 1);
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return;
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}
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stackcheck.check_stack(0);
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lua_getglobal(L, "version");
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if (lua_isnumber(L, -1) && lua_tointeger(L, -1) == 3) {
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lua_pop(L, 1); // just to avoid tripping the stackcheck in debug
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description = "Attempted to load an Automation 3 script as an Automation 4 Lua script. Automation 3 is no longer supported.";
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return;
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}
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name = get_global_string(L, "script_name");
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description = get_global_string(L, "script_description");
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author = get_global_string(L, "script_author");
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version = get_global_string(L, "script_version");
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if (name.empty())
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name = GetPrettyFilename().string();
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lua_pop(L, 1);
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// if we got this far, the script should be ready
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loaded = true;
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}
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void LuaScript::Destroy()
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{
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// Assume the script object is clean if there's no Lua state
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if (!L) return;
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// loops backwards because commands remove themselves from macros when
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// they're unregistered
|
|
for (int i = macros.size() - 1; i >= 0; --i)
|
|
cmd::unreg(macros[i]->name());
|
|
|
|
filters.clear();
|
|
|
|
lua_close(L);
|
|
L = nullptr;
|
|
}
|
|
|
|
std::vector<ExportFilter*> LuaScript::GetFilters() const
|
|
{
|
|
std::vector<ExportFilter *> ret;
|
|
ret.reserve(filters.size());
|
|
for (auto& filter : filters) ret.push_back(filter.get());
|
|
return ret;
|
|
}
|
|
|
|
void LuaScript::RegisterCommand(LuaCommand *command)
|
|
{
|
|
for (auto macro : macros) {
|
|
if (macro->name() == command->name()) {
|
|
error(L, "A macro named '%s' is already defined in script '%s'",
|
|
command->StrDisplay(nullptr).utf8_str().data(), name.c_str());
|
|
}
|
|
}
|
|
macros.push_back(command);
|
|
}
|
|
|
|
void LuaScript::UnregisterCommand(LuaCommand *command)
|
|
{
|
|
macros.erase(remove(macros.begin(), macros.end(), command), macros.end());
|
|
}
|
|
|
|
void LuaScript::RegisterFilter(LuaExportFilter *filter)
|
|
{
|
|
filters.emplace_back(filter);
|
|
}
|
|
|
|
LuaScript* LuaScript::GetScriptObject(lua_State *L)
|
|
{
|
|
lua_getfield(L, LUA_REGISTRYINDEX, "aegisub");
|
|
void *ptr = lua_touserdata(L, -1);
|
|
lua_pop(L, 1);
|
|
return (LuaScript*)ptr;
|
|
}
|
|
|
|
|
|
int LuaScript::LuaInclude(lua_State *L)
|
|
{
|
|
const LuaScript *s = GetScriptObject(L);
|
|
|
|
const std::string filename(check_string(L, 1));
|
|
agi::fs::path filepath;
|
|
|
|
// Relative or absolute path
|
|
if (!boost::all(filename, !boost::is_any_of("/\\")))
|
|
filepath = s->GetFilename().parent_path()/filename;
|
|
else { // Plain filename
|
|
for (auto const& dir : s->include_path) {
|
|
filepath = dir/filename;
|
|
if (agi::fs::FileExists(filepath))
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (!agi::fs::FileExists(filepath))
|
|
return error(L, "Lua include not found: %s", filename.c_str());
|
|
|
|
if (!LoadFile(L, filepath))
|
|
return error(L, "Error loading Lua include \"%s\":\n%s", filename.c_str(), check_string(L, 1).c_str());
|
|
|
|
int pretop = lua_gettop(L) - 1; // don't count the function value itself
|
|
lua_call(L, 0, LUA_MULTRET);
|
|
return lua_gettop(L) - pretop;
|
|
}
|
|
|
|
void LuaThreadedCall(lua_State *L, int nargs, int nresults, std::string const& title, wxWindow *parent, bool can_open_config)
|
|
{
|
|
bool failed = false;
|
|
BackgroundScriptRunner bsr(parent, title);
|
|
bsr.Run([&](ProgressSink *ps) {
|
|
LuaProgressSink lps(L, ps, can_open_config);
|
|
|
|
// Insert our error handler under the function to call
|
|
lua_pushcclosure(L, add_stack_trace, 0);
|
|
lua_insert(L, -nargs - 2);
|
|
|
|
if (lua_pcall(L, nargs, nresults, -nargs - 2)) {
|
|
if (!lua_isnil(L, -1)) {
|
|
// if the call failed, log the error here
|
|
ps->Log("\n\nLua reported a runtime error:\n");
|
|
ps->Log(get_string_or_default(L, -1));
|
|
}
|
|
lua_pop(L, 2);
|
|
failed = true;
|
|
}
|
|
else
|
|
lua_remove(L, -nresults - 1);
|
|
|
|
lua_gc(L, LUA_GCCOLLECT, 0);
|
|
});
|
|
if (failed)
|
|
throw agi::UserCancelException("Script threw an error");
|
|
}
|
|
|
|
// LuaFeature
|
|
void LuaFeature::RegisterFeature()
|
|
{
|
|
myid = luaL_ref(L, LUA_REGISTRYINDEX);
|
|
}
|
|
|
|
void LuaFeature::UnregisterFeature()
|
|
{
|
|
luaL_unref(L, LUA_REGISTRYINDEX, myid);
|
|
}
|
|
|
|
void LuaFeature::GetFeatureFunction(const char *function) const
|
|
{
|
|
// get this feature's function pointers
|
|
lua_rawgeti(L, LUA_REGISTRYINDEX, myid);
|
|
// get pointer for validation function
|
|
push_value(L, function);
|
|
lua_rawget(L, -2);
|
|
// remove the function table
|
|
lua_remove(L, -2);
|
|
assert(lua_isfunction(L, -1));
|
|
}
|
|
|
|
// LuaFeatureMacro
|
|
int LuaCommand::LuaRegister(lua_State *L)
|
|
{
|
|
static std::mutex mutex;
|
|
auto command = agi::make_unique<LuaCommand>(L);
|
|
{
|
|
std::lock_guard<std::mutex> lock(mutex);
|
|
cmd::reg(std::move(command));
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
LuaCommand::LuaCommand(lua_State *L)
|
|
: LuaFeature(L)
|
|
, display(check_wxstring(L, 1))
|
|
, help(get_wxstring(L, 2))
|
|
, cmd_type(cmd::COMMAND_NORMAL)
|
|
{
|
|
lua_getfield(L, LUA_REGISTRYINDEX, "filename");
|
|
cmd_name = agi::format("automation/lua/%s/%s", check_string(L, -1), check_string(L, 1));
|
|
|
|
if (!lua_isfunction(L, 3))
|
|
error(L, "The macro processing function must be a function");
|
|
|
|
if (lua_isfunction(L, 4))
|
|
cmd_type |= cmd::COMMAND_VALIDATE;
|
|
|
|
if (lua_isfunction(L, 5))
|
|
cmd_type |= cmd::COMMAND_TOGGLE;
|
|
|
|
// new table for containing the functions for this feature
|
|
lua_createtable(L, 0, 3);
|
|
|
|
// store processing function
|
|
push_value(L, "run");
|
|
lua_pushvalue(L, 3);
|
|
lua_rawset(L, -3);
|
|
|
|
// store validation function
|
|
push_value(L, "validate");
|
|
lua_pushvalue(L, 4);
|
|
lua_rawset(L, -3);
|
|
|
|
// store active function
|
|
push_value(L, "isactive");
|
|
lua_pushvalue(L, 5);
|
|
lua_rawset(L, -3);
|
|
|
|
// store the table in the registry
|
|
RegisterFeature();
|
|
|
|
LuaScript::GetScriptObject(L)->RegisterCommand(this);
|
|
}
|
|
|
|
LuaCommand::~LuaCommand()
|
|
{
|
|
UnregisterFeature();
|
|
LuaScript::GetScriptObject(L)->UnregisterCommand(this);
|
|
}
|
|
|
|
static std::vector<int> selected_rows(const agi::Context *c)
|
|
{
|
|
auto const& sel = c->selectionController->GetSelectedSet();
|
|
int offset = c->ass->Info.size() + c->ass->Styles.size();
|
|
std::vector<int> rows;
|
|
rows.reserve(sel.size());
|
|
for (auto line : sel)
|
|
rows.push_back(line->Row + offset + 1);
|
|
sort(begin(rows), end(rows));
|
|
return rows;
|
|
}
|
|
|
|
bool LuaCommand::Validate(const agi::Context *c)
|
|
{
|
|
if (!(cmd_type & cmd::COMMAND_VALIDATE)) return true;
|
|
|
|
set_context(L, c);
|
|
|
|
GetFeatureFunction("validate");
|
|
auto subsobj = new LuaAssFile(L, c->ass.get());
|
|
|
|
push_value(L, selected_rows(c));
|
|
if (auto active_line = c->selectionController->GetActiveLine())
|
|
push_value(L, active_line->Row + c->ass->Info.size() + c->ass->Styles.size() + 1);
|
|
|
|
int err = lua_pcall(L, 3, 2, 0);
|
|
|
|
subsobj->ProcessingComplete();
|
|
|
|
if (err) {
|
|
wxLogWarning("Runtime error in Lua macro validation function:\n%s", get_wxstring(L, -1));
|
|
lua_pop(L, 1);
|
|
return false;
|
|
}
|
|
|
|
bool result = !!lua_toboolean(L, -2);
|
|
|
|
wxString new_help_string(get_wxstring(L, -1));
|
|
if (new_help_string.size()) {
|
|
help = new_help_string;
|
|
cmd_type |= cmd::COMMAND_DYNAMIC_HELP;
|
|
}
|
|
|
|
lua_pop(L, 2);
|
|
|
|
return result;
|
|
}
|
|
|
|
void LuaCommand::operator()(agi::Context *c)
|
|
{
|
|
LuaStackcheck stackcheck(L);
|
|
set_context(L, c);
|
|
stackcheck.check_stack(0);
|
|
|
|
GetFeatureFunction("run");
|
|
auto subsobj = new LuaAssFile(L, c->ass.get(), true, true);
|
|
|
|
int original_offset = c->ass->Info.size() + c->ass->Styles.size() + 1;
|
|
auto original_sel = selected_rows(c);
|
|
int original_active = 0;
|
|
if (auto active_line = c->selectionController->GetActiveLine())
|
|
original_active = active_line->Row + original_offset;
|
|
|
|
push_value(L, original_sel);
|
|
push_value(L, original_active);
|
|
|
|
try {
|
|
LuaThreadedCall(L, 3, 2, from_wx(StrDisplay(c)), c->parent, true);
|
|
|
|
auto lines = subsobj->ProcessingComplete(StrDisplay(c));
|
|
|
|
AssDialogue *active_line = nullptr;
|
|
int active_idx = original_active;
|
|
|
|
// Check for a new active row
|
|
if (lua_isnumber(L, -1)) {
|
|
active_idx = lua_tointeger(L, -1);
|
|
if (active_idx < 1 || active_idx > (int)lines.size()) {
|
|
wxLogError("Active row %d is out of bounds (must be 1-%u)", active_idx, lines.size());
|
|
active_idx = original_active;
|
|
}
|
|
}
|
|
|
|
stackcheck.check_stack(2);
|
|
lua_pop(L, 1);
|
|
|
|
// top of stack will be selected lines array, if any was returned
|
|
if (lua_istable(L, -1)) {
|
|
std::set<AssDialogue*> sel;
|
|
lua_for_each(L, [&] {
|
|
if (lua_isnumber(L, -1)) {
|
|
int cur = lua_tointeger(L, -1);
|
|
if (cur < 1 || cur > (int)lines.size()) {
|
|
wxLogError("Selected row %d is out of bounds (must be 1-%u)", cur, lines.size());
|
|
throw LuaForEachBreak();
|
|
}
|
|
|
|
auto diag = dynamic_cast<AssDialogue*>(lines[cur - 1]);
|
|
if (!diag) {
|
|
wxLogError("Selected row %d is not a dialogue line", cur);
|
|
throw LuaForEachBreak();
|
|
}
|
|
|
|
sel.insert(diag);
|
|
if (!active_line || active_idx == cur)
|
|
active_line = diag;
|
|
}
|
|
});
|
|
|
|
AssDialogue *new_active = c->selectionController->GetActiveLine();
|
|
if (active_line && (active_idx > 0 || !sel.count(new_active)))
|
|
new_active = active_line;
|
|
c->selectionController->SetSelectionAndActive(std::move(sel), new_active);
|
|
}
|
|
else {
|
|
lua_pop(L, 1);
|
|
|
|
Selection new_sel;
|
|
AssDialogue *new_active = nullptr;
|
|
|
|
int prev = original_offset;
|
|
auto it = c->ass->Events.begin();
|
|
for (int row : original_sel) {
|
|
while (row > prev && it != c->ass->Events.end()) {
|
|
++prev;
|
|
++it;
|
|
}
|
|
if (row != prev) break;
|
|
new_sel.insert(&*it);
|
|
if (row == original_active)
|
|
new_active = &*it;
|
|
}
|
|
|
|
if (new_sel.empty() && !c->ass->Events.empty())
|
|
new_sel.insert(&c->ass->Events.front());
|
|
if (!new_sel.count(new_active))
|
|
new_active = *new_sel.begin();
|
|
c->selectionController->SetSelectionAndActive(std::move(new_sel), new_active);
|
|
}
|
|
|
|
stackcheck.check_stack(0);
|
|
}
|
|
catch (agi::UserCancelException const&) {
|
|
subsobj->Cancel();
|
|
}
|
|
stackcheck.check_stack(0);
|
|
}
|
|
|
|
bool LuaCommand::IsActive(const agi::Context *c)
|
|
{
|
|
if (!(cmd_type & cmd::COMMAND_TOGGLE)) return false;
|
|
|
|
LuaStackcheck stackcheck(L);
|
|
|
|
set_context(L, c);
|
|
stackcheck.check_stack(0);
|
|
|
|
GetFeatureFunction("isactive");
|
|
auto subsobj = new LuaAssFile(L, c->ass.get());
|
|
push_value(L, selected_rows(c));
|
|
if (auto active_line = c->selectionController->GetActiveLine())
|
|
push_value(L, active_line->Row + c->ass->Info.size() + c->ass->Styles.size() + 1);
|
|
|
|
int err = lua_pcall(L, 3, 1, 0);
|
|
subsobj->ProcessingComplete();
|
|
|
|
bool result = false;
|
|
if (err)
|
|
wxLogWarning("Runtime error in Lua macro IsActive function:\n%s", get_wxstring(L, -1));
|
|
else
|
|
result = !!lua_toboolean(L, -1);
|
|
|
|
// clean up stack (result or error message)
|
|
stackcheck.check_stack(1);
|
|
lua_pop(L, 1);
|
|
|
|
return result;
|
|
}
|
|
|
|
// LuaFeatureFilter
|
|
LuaExportFilter::LuaExportFilter(lua_State *L)
|
|
: ExportFilter(check_string(L, 1), lua_tostring(L, 2), lua_tointeger(L, 3))
|
|
, LuaFeature(L)
|
|
{
|
|
if (!lua_isfunction(L, 4))
|
|
error(L, "The filter processing function must be a function");
|
|
|
|
// new table for containing the functions for this feature
|
|
lua_createtable(L, 0, 2);
|
|
|
|
// store processing function
|
|
push_value(L, "run");
|
|
lua_pushvalue(L, 4);
|
|
lua_rawset(L, -3);
|
|
|
|
// store config function
|
|
push_value(L, "config");
|
|
lua_pushvalue(L, 5);
|
|
has_config = lua_isfunction(L, -1);
|
|
lua_rawset(L, -3);
|
|
|
|
// store the table in the registry
|
|
RegisterFeature();
|
|
|
|
LuaScript::GetScriptObject(L)->RegisterFilter(this);
|
|
}
|
|
|
|
int LuaExportFilter::LuaRegister(lua_State *L)
|
|
{
|
|
static std::mutex mutex;
|
|
auto filter = agi::make_unique<LuaExportFilter>(L);
|
|
{
|
|
std::lock_guard<std::mutex> lock(mutex);
|
|
AssExportFilterChain::Register(std::move(filter));
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
void LuaExportFilter::ProcessSubs(AssFile *subs, wxWindow *export_dialog)
|
|
{
|
|
LuaStackcheck stackcheck(L);
|
|
|
|
GetFeatureFunction("run");
|
|
stackcheck.check_stack(1);
|
|
|
|
// The entire point of an export filter is to modify the file, but
|
|
// setting undo points makes no sense
|
|
auto subsobj = new LuaAssFile(L, subs, true);
|
|
assert(lua_isuserdata(L, -1));
|
|
stackcheck.check_stack(2);
|
|
|
|
// config
|
|
if (has_config && config_dialog) {
|
|
int results_produced = config_dialog->LuaReadBack(L);
|
|
assert(results_produced == 1);
|
|
(void) results_produced; // avoid warning on release builds
|
|
// TODO, write back stored options here
|
|
} else {
|
|
// no config so put an empty table instead
|
|
lua_newtable(L);
|
|
}
|
|
assert(lua_istable(L, -1));
|
|
stackcheck.check_stack(3);
|
|
|
|
try {
|
|
LuaThreadedCall(L, 2, 0, GetName(), export_dialog, false);
|
|
stackcheck.check_stack(0);
|
|
subsobj->ProcessingComplete();
|
|
}
|
|
catch (agi::UserCancelException const&) {
|
|
subsobj->Cancel();
|
|
throw;
|
|
}
|
|
}
|
|
|
|
std::unique_ptr<ScriptDialog> LuaExportFilter::GenerateConfigDialog(wxWindow *parent, agi::Context *c)
|
|
{
|
|
if (!has_config)
|
|
return nullptr;
|
|
|
|
set_context(L, c);
|
|
|
|
GetFeatureFunction("config");
|
|
|
|
// prepare function call
|
|
auto subsobj = new LuaAssFile(L, c->ass.get());
|
|
// stored options
|
|
lua_newtable(L); // TODO, nothing for now
|
|
|
|
// do call
|
|
int err = lua_pcall(L, 2, 1, 0);
|
|
subsobj->ProcessingComplete();
|
|
|
|
if (err) {
|
|
wxLogWarning("Runtime error in Lua config dialog function:\n%s", get_wxstring(L, -1));
|
|
lua_pop(L, 1); // remove error message
|
|
} else {
|
|
// Create config dialogue from table on top of stack
|
|
config_dialog = new LuaDialog(L, false);
|
|
}
|
|
|
|
return std::unique_ptr<ScriptDialog>{config_dialog};
|
|
}
|
|
}
|
|
|
|
namespace Automation4 {
|
|
LuaScriptFactory::LuaScriptFactory()
|
|
: ScriptFactory("Lua", "*.lua,*.moon")
|
|
{
|
|
}
|
|
|
|
std::unique_ptr<Script> LuaScriptFactory::Produce(agi::fs::path const& filename) const
|
|
{
|
|
if (agi::fs::HasExtension(filename, "lua") || agi::fs::HasExtension(filename, "moon"))
|
|
return agi::make_unique<LuaScript>(filename);
|
|
return nullptr;
|
|
}
|
|
}
|