Aegisub/aegisub/src/vfr.cpp

394 lines
10 KiB
C++

// Copyright (c) 2005-2006, Rodrigo Braz Monteiro, Fredrik Mellbin
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
// * Neither the name of the Aegisub Group nor the names of its contributors
// may be used to endorse or promote products derived from this software
// without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
// Aegisub Project http://www.aegisub.org/
//
// $Id$
/// @file vfr.cpp
/// @brief Handle variable frame rate files
/// @ingroup video_input
///
#include "config.h"
#ifndef AGI_PRE
#include <wx/filename.h>
#endif
#include "compat.h"
#include "main.h"
#include "options.h"
#include "text_file_reader.h"
#include "text_file_writer.h"
#include "utils.h"
#include "vfr.h"
/// @brief V2 Clear function
void FrameRate::Clear () {
Frame.clear();
}
/// @brief V2 Add frame
/// @param ms
void FrameRate::AddFrame(int ms) {
Frame.push_back(ms);
}
/// @brief V2 Get Average
void FrameRate::CalcAverage() {
if (Frame.size() <= 1)
throw _("No timecodes to average");
AverageFrameRate = double(Frame.back()) / (Frame.size()-1);
}
/// @brief Constructor
FrameRate::FrameRate() {
Unload();
}
/// @brief Destructor
FrameRate::~FrameRate() {
Unload();
}
/// @brief Loads VFR file
/// @param filename
void FrameRate::Load(wxString filename) {
using namespace std;
Unload();
// Check if file exists
wxFileName filetest(filename);
if (!filetest.FileExists()) throw _T("File not found.");
// Open file
TextFileReader file(filename);
try {
// Read header
wxString curLine;
curLine = file.ReadLineFromFile();
wxString header = curLine;
bool first = (header.Left(7).Lower() == _T("assume "));
// V1, code converted from avcvfr9
if (header == _T("# timecode format v1") || first) {
// Locate the default fps line
do {
// Get next line
if (!first) curLine = file.ReadLineFromFile();
first = false;
// Skip empty lines and comments
if (curLine == _T("") || curLine.Left(1) == _T("#")) continue;
else if (curLine.Left(7).Lower() != _T("assume ")) throw _T("Encountered data before 'Assume <fps>' line");
else {
if (!curLine.Mid(6).ToDouble(&AverageFrameRate) || AverageFrameRate <= 0) throw _T("Invalid 'Assume <fps>' line");
break;
}
} while (file.HasMoreLines());
// Read and expand all timecodes to v2
wxString curline;
double currenttime = 0;
int lposition = -1;
long lstart;
long lend;
double lfps;
while (file.HasMoreLines()) {
curLine = file.ReadLineFromFile();
// Skip empty lines and comments
if (curLine == _T("") || curLine.Left(1) == _T("#"))
continue;
wxString tmp = curLine.AfterFirst(_T(','));
wxString temp = curLine.BeforeFirst(_T(','));
if (!temp.ToLong(&lstart) || lstart < 0)
throw _T("Timecode parsing error, invalid start format found");
temp = tmp.BeforeLast(_T(','));
if (!temp.ToLong(&lend) || lend < 0)
throw _T("Timecode parsing error, invalid end format found");
temp = tmp.AfterLast(_T(','));
if (!temp.ToDouble(&lfps) || lfps <= 0)
throw _T("Timecode parsing error, invalid fps format found");
if (lstart <= lposition)
throw _T("Timecode parsing error, out of order or overlapping timecode range found");
for (int i = 0; i <= lstart - lposition - 2; i++)
AddFrame((int)(floor(currenttime+(i*1000) / AverageFrameRate)));
currenttime += ((lstart - lposition - 1)*1000) / AverageFrameRate;
for (int i = 0; i <= lend - lstart; i++)
AddFrame((int)(floor(currenttime+(i*1000) / lfps)));
currenttime += ((lend - lstart + 1)*1000) / lfps;
lposition = lend;
}
AddFrame(currenttime);
last_time = currenttime;
last_frame = (int)Frame.size() - 1;
}
// V2
else if (header == _T("# timecode format v2")) {
// Assigns new VFR file
FrameRateType = VFR;
long lftime = -1;
long cftime = 0;
last_frame = 0;
// Reads body
while (file.HasMoreLines()) {
curLine = file.ReadLineFromFile();
//skip empty lines and comments
if (curLine == _T("") || curLine.Left(1) == _T("#"))
continue;
wxString tmp = curLine.BeforeFirst(_T('.'));
tmp.ToLong(&cftime);
if (lftime >= cftime)
throw _T("Out of order/too close timecodes found");
AddFrame(cftime);
lftime = cftime;
}
last_time = cftime;
last_frame = (int)Frame.size() - 1;
CalcAverage();
}
// Unknown
else {
throw _T("Unknown time code file format.");
}
}
catch (...) {
Unload();
throw;
}
// Close file
loaded = true;
vfrFile = filename;
FrameRateType = VFR;
// Add to recent
config::mru->Add("Timecodes", STD_STR(filename));
}
/// @brief Save
/// @param filename
void FrameRate::Save(wxString filename) {
TextFileWriter file(filename,_T("ASCII"));
file.WriteLineToFile(_T("# timecode format v2"));
for (size_t i=0;i<Frame.size();i++) {
file.WriteLineToFile(wxString::Format(_T("%f"),(float)Frame[i]));
}
}
/// @brief Unload
void FrameRate::Unload () {
FrameRateType = NONE;
AverageFrameRate = 0;
last_time = 0;
last_frame = 0;
Clear();
loaded = false;
vfrFile = _T("");
}
/// @brief Sets to CFR
/// @param fps
void FrameRate::SetCFR(double fps) {
Unload();
loaded = true;
FrameRateType = CFR;
AverageFrameRate = fps;
}
/// @brief Sets to VFR
/// @param newTimes
void FrameRate::SetVFR(std::vector<int> newTimes) {
Unload();
loaded = true;
FrameRateType = VFR;
// Set new VFR;
Frame = newTimes;
CalcAverage();
last_time = newTimes.back();
last_frame = (int)newTimes.size();
}
/// @brief Gets frame number at time
/// @param ms
/// @param start
/// @return
int FrameRate::PFrameAtTime(int ms,bool start) const {
if (!loaded) return -1;
// Lines begin on the first frame whose start time is greater than or equal
// to the line's start time, and are last visible on the last frame whose
// start time is less than (note: not equal) the line's end time
if (FrameRateType == CFR || Frame.size() == 0 || ms < 0) {
double value = double(ms) * AverageFrameRate / 1000.;
if (start) return (int)ceil(value);
else return (int)floor(value - .0001);
}
else if (FrameRateType == VFR) {
// Inside VFR range
if (ms <= Frame.back()) {
int frame = std::distance(Frame.begin(), std::lower_bound(Frame.begin(), Frame.end(), ms));
if (!start && frame > 0) {
// In the end case, frame is the first frame in which the line
// is no longer visible, so subtract 1
// Don't need to worry about the equal case here as lower_bound
// finds the entry >= ms
// The frame > 0 check isn't actually correct -- the frame
// ending at time 0 should be -1, but parts of the program
// (like PTimeAtFrame below) assume that frames are positive
--frame;
}
return frame;
}
// After VFR range
else {
if (start) return (int)(last_frame + ceil((ms-last_time) * AverageFrameRate / 1000.));
else return (int)(last_frame + floor((ms-last_time - .0001) * AverageFrameRate / 1000.));
}
}
return -1;
}
/// @brief Gets time at frame
/// @param frame
/// @return
int FrameRate::PTimeAtFrame(int frame) const {
// Not loaded
if (!loaded) return -1;
// For negative/zero times, fallback to zero
if (frame <= 0) return 0;
// Constant frame rate
if (FrameRateType == CFR || Frame.size() == 0) {
return (int)floor(double(frame) / AverageFrameRate * 1000.0);
}
// Variable frame rate
else if (FrameRateType == VFR) {
// Is it inside frame rate range? If so, just get the value from timecodes table
if (frame < (signed) Frame.size()) return Frame.at(frame);
// Otherwise, calculate it
else return (int)floor(Frame.back() + double(frame-Frame.size()+1) / AverageFrameRate * 1000.0);
}
// Unknown frame rate type
return -1;
}
/// @brief otherwise for start frames returns the adjusted time for end frames when start=false Get correct frame at time
/// @param ms
/// @param start
/// @return
int FrameRate::GetFrameAtTime(int ms,bool start) const {
return PFrameAtTime(ms,start);
}
/// @brief compensates and returns an end time when start=false Get correct time at frame
/// @param frame Frame number
/// @param start Adjust for start time
/// @param exact Don't do awful things to avoid rounding errors
/// @return
int FrameRate::GetTimeAtFrame(int frame,bool start,bool exact) const {
int finalTime;
// Exact, for display
if (exact) {
finalTime = PTimeAtFrame(frame);
}
// Adjusted, for subs sync
else {
if (start) {
finalTime = (PTimeAtFrame(frame-1) + PTimeAtFrame(frame))/2;
}
else {
//if (FrameRateType == VFR) finalTime = PTimeAtFrame(frame);
//else finalTime = (PTimeAtFrame(frame) + PTimeAtFrame(frame+1))/2;
finalTime = (PTimeAtFrame(frame) + PTimeAtFrame(frame+1))/2;
}
}
return finalTime;
}
/// @brief Get the current list of frames/times
/// @return
std::vector<int> FrameRate::GetFrameTimeList() const {
return Frame;
}
bool FrameRate::operator==(FrameRate const& rgt) {
if (FrameRateType != rgt.FrameRateType) return false;
if (FrameRateType == NONE) return true;
if (FrameRateType == CFR) return AverageFrameRate == rgt.AverageFrameRate;
return Frame == rgt.Frame;
}
/// DOCME
FrameRate VFR_Output;
/// DOCME
FrameRate VFR_Input;