mirror of https://github.com/odrling/Aegisub
151 lines
4.0 KiB
C++
151 lines
4.0 KiB
C++
// Copyright (c) 2005, Rodrigo Braz Monteiro
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are met:
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//
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// * Redistributions of source code must retain the above copyright notice,
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// this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright notice,
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// this list of conditions and the following disclaimer in the documentation
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// and/or other materials provided with the distribution.
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// * Neither the name of the Aegisub Group nor the names of its contributors
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// may be used to endorse or promote products derived from this software
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// without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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// POSSIBILITY OF SUCH DAMAGE.
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//
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// -----------------------------------------------------------------------------
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//
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// AEGISUB
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//
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// Website: http://aegisub.cellosoft.com
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// Contact: mailto:zeratul@cellosoft.com
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//
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///////////
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// Headers
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#include "toggle_bitmap.h"
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#include <wx/wxprec.h>
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#include <wx/tglbtn.h>
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#include <wx/settings.h>
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#include <wx/dcclient.h>
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///////////////
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// Constructor
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ToggleBitmap::ToggleBitmap(wxWindow *parent,wxWindowID id,const wxBitmap &image,const wxSize &size)
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: wxControl (parent,id,wxDefaultPosition,wxDefaultSize,wxSUNKEN_BORDER)
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{
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// Set variables
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img = image;
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state = false;
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// Set size
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int w,h;
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if (size.GetWidth() != -1) w = size.GetWidth();
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else w = img.GetWidth();
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if (size.GetHeight() != -1) h = size.GetHeight();
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else h = img.GetHeight();
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SetClientSize(w,h);
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GetSize(&w,&h);
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SetSizeHints(w,h,w,h);
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}
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/////////////
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// Get state
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bool ToggleBitmap::GetValue() {
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return state;
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}
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/////////////
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// Set state
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void ToggleBitmap::SetValue(bool _state) {
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// Set flag
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state = _state;
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// Refresh
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Refresh(false);
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}
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//////////////
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// Draw image
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void ToggleBitmap::DrawImage(wxDC &dc) {
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// Get size
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int w,h;
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GetClientSize(&w,&h);
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// Get background color
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wxColour bgColor;
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if (state) bgColor = wxColour(0,255,0);
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else bgColor = wxColour(255,0,0);
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wxColor sysCol = wxSystemSettings::GetColour(wxSYS_COLOUR_BTNHIGHLIGHT);
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int r,g,b;
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r = (sysCol.Red() + bgColor.Red()) / 2;
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g = (sysCol.Green() + bgColor.Green()) / 2;
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b = (sysCol.Blue() + bgColor.Blue()) / 2;
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bgColor.Set(r,g,b);
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// Draw background
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dc.SetPen(*wxTRANSPARENT_PEN);
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dc.SetBrush(wxBrush(bgColor));
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dc.DrawRectangle(0,0,w,h);
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// Draw bitmap
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dc.DrawBitmap(img,(w-img.GetWidth())/2,(h-img.GetHeight())/2,true);
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}
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///////////////
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// Event table
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BEGIN_EVENT_TABLE(ToggleBitmap,wxControl)
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EVT_MOUSE_EVENTS(ToggleBitmap::OnMouseEvent)
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EVT_PAINT(ToggleBitmap::OnPaint)
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END_EVENT_TABLE()
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////////////////
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// Mouse events
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void ToggleBitmap::OnMouseEvent(wxMouseEvent &event) {
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// Get mouse position
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int x = event.GetX();
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int y = event.GetY();
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int w,h;
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GetClientSize(&w,&h);
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bool inside = true;
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if (x < 0 || y < y || x >= w || y >= h) inside = false;
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// Left click to toggle state
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if (inside && event.ButtonDown(wxMOUSE_BTN_LEFT)) {
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// Update
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state = !state;
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Refresh(false);
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// Send event
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wxCommandEvent sendEvent(wxEVT_COMMAND_TOGGLEBUTTON_CLICKED,GetId());
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AddPendingEvent(sendEvent);
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}
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}
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///////////////
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// Paint event
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void ToggleBitmap::OnPaint(wxPaintEvent &event) {
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wxPaintDC dc(this);
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DrawImage(dc);
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}
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