Aegisub/core/main.h

100 lines
2.7 KiB
C++

// Copyright (c) 2005, Rodrigo Braz Monteiro
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
// * Neither the name of the Aegisub Group nor the names of its contributors
// may be used to endorse or promote products derived from this software
// without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
// -----------------------------------------------------------------------------
//
// AEGISUB
//
// Website: http://aegisub.cellosoft.com
// Contact: mailto:zeratul@cellosoft.com
//
#ifndef MAIN_H
#define MAIN_H
///////////////////
// Include headers
#include <wx/wxprec.h>
#include <wx/stackwalk.h>
#include <fstream>
#include "aegisublocale.h"
//////////////
// Prototypes
class FrameMain;
////////////////////////////////
// Application class definition
class AegisubApp: public wxApp {
private:
void OnMouseWheel(wxMouseEvent &event);
void OnKey(wxKeyEvent &key);
public:
AegisubLocale locale;
FrameMain *frame;
static wxString fullPath;
static wxString folderName;
void GetFullPath(wxString arg);
void GetFolderName();
void RegistryAssociate();
void AssociateType(wxString type);
bool OnInit();
int OnRun();
//#ifndef _DEBUG
void OnUnhandledException();
void OnFatalException();
//#endif
//int OnRun();
DECLARE_EVENT_TABLE()
};
////////////////
// Stack walker
class StackWalker: public wxStackWalker {
private:
std::ofstream file;
public:
StackWalker();
~StackWalker();
void OnStackFrame(const wxStackFrame& frame);
};
#endif