Aegisub/aegisub/src/plugin_manager.cpp

141 lines
3.7 KiB
C++

// Copyright (c) 2008, Rodrigo Braz Monteiro
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
// * Neither the name of the Aegisub Group nor the names of its contributors
// may be used to endorse or promote products derived from this software
// without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
// -----------------------------------------------------------------------------
//
// AEGISUB
//
// Website: http://aegisub.cellosoft.com
// Contact: mailto:zeratul@cellosoft.com
//
///////////
// Headers
#include "config.h"
#include "plugin_manager.h"
#include "video_provider_manager.h"
#include "audio_provider_manager.h"
#include "audio_player_manager.h"
#include "subtitles_provider_manager.h"
#include "spellchecker_manager.h"
///////////////
// Constructor
PluginManager::PluginManager() {
init = false;
#ifdef WITH_AUTO4_LUA
lua = NULL;
#endif
#ifdef WITH_PERL
perl = NULL;
#endif
#ifdef WITH_AUTO3
auto3 = NULL;
#endif
#ifdef WITH_RUBY
ruby = NULL;
#endif
}
//////////////
// Destructor
PluginManager::~PluginManager() {
VideoProviderFactoryManager::ClearProviders();
AudioProviderFactoryManager::ClearProviders();
AudioPlayerFactoryManager::ClearProviders();
SubtitlesProviderFactoryManager::ClearProviders();
SpellCheckerFactoryManager::ClearProviders();
#ifdef WITH_AUTO4_LUA
if (lua) {
lua->Unregister(lua);
delete lua;
lua = NULL;
}
#endif
#ifdef WITH_PERL
if (perl) {
perl->Unregister(perl);
delete perl;
perl = NULL;
}
#endif
#ifdef WITH_AUTO3
if (auto3) {
auto3->Unregister(auto3);
delete auto3;
auto3 = NULL;
}
#endif
#ifdef WITH_RUBY
if (ruby) {
ruby->Unregister(ruby);
delete ruby;
ruby = NULL;
}
#endif
}
//////////////////////////////////
// Registers all built-in plugins
void PluginManager::RegisterBuiltInPlugins() {
if (!init) {
// Managers
VideoProviderFactoryManager::RegisterProviders();
AudioProviderFactoryManager::RegisterProviders();
AudioPlayerFactoryManager::RegisterProviders();
SubtitlesProviderFactoryManager::RegisterProviders();
SpellCheckerFactoryManager::RegisterProviders();
// Automation languages
#ifdef WITH_AUTO4_LUA
lua = new Automation4::LuaScriptFactory();
lua->RegisterFactory();
#endif
#ifdef WITH_PERL
perl = new Automation4::PerlScriptFactory();
perl->RegisterFactory();
#endif
#ifdef WITH_AUTO3
auto3 = new Automation4::Auto3ScriptFactory();
#endif
#ifdef WITH_RUBY
ruby = new Automation4::RubyScriptFactory();
#endif
}
// Done
init = true;
}