Aegisub/aegisub/src/ass_time.h

107 lines
3.7 KiB
C++

// Copyright (c) 2005, Rodrigo Braz Monteiro
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
// * Neither the name of the Aegisub Group nor the names of its contributors
// may be used to endorse or promote products derived from this software
// without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
// -----------------------------------------------------------------------------
//
// AEGISUB
//
// Website: http://aegisub.cellosoft.com
// Contact: mailto:zeratul@cellosoft.com
//
#pragma once
///////////
// Headers
#include <wx/wxprec.h>
#include <wx/string.h>
#include <stdint.h>
/////////////////////////////
// Class for Ass format time
class AssTime {
private:
int time; // Miliseconds
public:
static bool UseMSPrecision;
AssTime();
int GetTimeHours();
int GetTimeMinutes();
int GetTimeSeconds();
int GetTimeMiliseconds();
int GetTimeCentiseconds();
int GetMS() const; // Returns miliseconds
void SetMS(int ms); // Sets values to miliseconds
void ParseASS(const wxString text); // Sets value to text-form time, in ASS format
void ParseSRT(const wxString text); // Sets value to text-form time, in SRT format
wxString GetASSFormated(bool ms=false); // Returns the ASS representation of time
wxString GetSRTFormated(); // Returns the SRT representation of time
};
// Comparison operators
bool operator == (AssTime &t1, AssTime &t2);
bool operator != (AssTime &t1, AssTime &t2);
bool operator < (AssTime &t1, AssTime &t2);
bool operator > (AssTime &t1, AssTime &t2);
bool operator <= (AssTime &t1, AssTime &t2);
bool operator >= (AssTime &t1, AssTime &t2);
/////////////////////////////
// Class for that annoying SMPTE format timecodes stuff
class FractionalTime {
private:
int time; // milliseconds, like in AssTime
int num, den; // numerator/denominator
bool drop; // EVIL
wxString sep; // separator; someone might have separators of more than one character :V
// A period is roughly 10 minutes and is used for the dropframe stuff;
// SMPTE dropframe timecodes drops 18 timestamps per 18000, hence the number 17982.
static const int frames_per_period = 17982;
public:
// dumb assumption? I give no fuck
// NOTE: separator can be a regex! at least if you only plan on doing SMPTE->somethingelse.
FractionalTime(wxString separator, int numerator=30, int denominator=1, bool dropframe=false);
~FractionalTime();
AssTime ToAssTime(wxString fractime);
int ToMillisecs(wxString fractime);
wxString FromAssTime(AssTime time);
wxString FromMillisecs(int64_t msec);
};