Aegisub/aegisub/auto4_perl_console.h

93 lines
3.1 KiB
C++

// Copyright (c) 2008, Simone Cociancich
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
// * Neither the name of the Aegisub Group nor the names of its contributors
// may be used to endorse or promote products derived from this software
// without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
// -----------------------------------------------------------------------------
//
// AEGISUB
//
// Website: http://aegisub.cellosoft.com
// Contact: mailto:jiifurusu@gmail.com
//
#pragma once
#ifndef _AUTO4_PERL_CONSOLE_H
#define _AUTO4_PERL_CONSOLE_H
#include "auto4_perl.h"
#include <wx/textctrl.h>
namespace Automation4 {
class PerlConsole : public PerlFeatureMacro {
private:
static PerlConsole *registered;
// Nested classes are messy, therefore we use them :)
class Dialog : public wxDialog {
private:
wxTextCtrl *txt_out, *txt_hist, *txt_in;
public:
Dialog();
bool Create(wxWindow* parent, wxWindowID id, const wxString& title,
const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize,
long style = wxDEFAULT_DIALOG_STYLE, const wxString& name = _T("console_dialog"));
void InputEnter(wxCommandEvent& evt);
void Echo(const wxString &str);
};
Dialog *dialog;
wxWindow *parent_window;
SV *cout;
wxString evaluate(const wxString &str);
public:
PerlConsole(const wxString &name, const wxString &desc, PerlScript *script);
virtual ~PerlConsole();
static PerlConsole *GetConsole() { return registered; }
Dialog *GetDialog() { return dialog; }
virtual bool Validate(AssFile *subs, const std::vector<int> &selected, int active) { return true; }
virtual void Process(AssFile *subs, std::vector<int> &selected, int active, wxWindow * const progress_parent);
static wxString Evaluate(const wxString &str) { if(registered) return registered->evaluate(str); else return _T(""); }
};
XS(register_console);
XS(echo);
};
#endif