mirror of https://github.com/odrling/Aegisub
93 lines
3.1 KiB
C++
93 lines
3.1 KiB
C++
// Copyright (c) 2008, Simone Cociancich
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are met:
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//
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// * Redistributions of source code must retain the above copyright notice,
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// this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright notice,
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// this list of conditions and the following disclaimer in the documentation
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// and/or other materials provided with the distribution.
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// * Neither the name of the Aegisub Group nor the names of its contributors
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// may be used to endorse or promote products derived from this software
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// without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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// POSSIBILITY OF SUCH DAMAGE.
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//
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// -----------------------------------------------------------------------------
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//
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// AEGISUB
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//
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// Website: http://aegisub.cellosoft.com
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// Contact: mailto:jiifurusu@gmail.com
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//
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#pragma once
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#ifndef _AUTO4_PERL_CONSOLE_H
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#define _AUTO4_PERL_CONSOLE_H
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#include "auto4_perl.h"
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#include <wx/textctrl.h>
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namespace Automation4 {
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class PerlConsole : public PerlFeatureMacro {
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private:
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static PerlConsole *registered;
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// Nested classes are messy, therefore we use them :)
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class Dialog : public wxDialog {
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private:
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wxTextCtrl *txt_out, *txt_hist, *txt_in;
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public:
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Dialog();
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bool Create(wxWindow* parent, wxWindowID id, const wxString& title,
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const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize,
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long style = wxDEFAULT_DIALOG_STYLE, const wxString& name = _T("console_dialog"));
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void InputEnter(wxCommandEvent& evt);
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void Echo(const wxString &str);
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};
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Dialog *dialog;
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wxWindow *parent_window;
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SV *cout;
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wxString evaluate(const wxString &str);
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public:
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PerlConsole(const wxString &name, const wxString &desc, PerlScript *script);
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virtual ~PerlConsole();
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static PerlConsole *GetConsole() { return registered; }
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Dialog *GetDialog() { return dialog; }
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virtual bool Validate(AssFile *subs, const std::vector<int> &selected, int active) { return true; }
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virtual void Process(AssFile *subs, std::vector<int> &selected, int active, wxWindow * const progress_parent);
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static wxString Evaluate(const wxString &str) { if(registered) return registered->evaluate(str); else return _T(""); }
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};
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XS(register_console);
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XS(echo);
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};
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#endif
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