mirror of https://github.com/odrling/Aegisub
144 lines
3.4 KiB
C++
144 lines
3.4 KiB
C++
// Copyright (c) 2005, Rodrigo Braz Monteiro
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are met:
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//
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// * Redistributions of source code must retain the above copyright notice,
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// this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright notice,
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// this list of conditions and the following disclaimer in the documentation
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// and/or other materials provided with the distribution.
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// * Neither the name of the Aegisub Group nor the names of its contributors
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// may be used to endorse or promote products derived from this software
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// without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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// POSSIBILITY OF SUCH DAMAGE.
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//
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// -----------------------------------------------------------------------------
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//
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// AEGISUB
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//
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// Website: http://aegisub.cellosoft.com
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// Contact: mailto:zeratul@cellosoft.com
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//
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///////////
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// Headers
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#include <wx/wxprec.h>
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#include "audio_player_portaudio.h"
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#ifdef USE_DSOUND
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#include "audio_player_dsound.h"
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#endif
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#include "audio_provider.h"
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///////////////
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// Constructor
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AudioPlayer::AudioPlayer() {
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provider = NULL;
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displayTimer = NULL;
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}
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//////////////
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// Destructor
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AudioPlayer::~AudioPlayer() {
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if (displayTimer) {
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displayTimer->Stop();
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}
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CloseStream();
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}
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////////////////
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// Set provider
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void AudioPlayer::SetProvider(AudioProvider *_provider) {
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provider = _provider;
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}
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////////////////
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// Get provider
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AudioProvider *AudioPlayer::GetProvider() {
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return provider;
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}
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/////////////
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// Get mutex
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wxMutex *AudioPlayer::GetMutex() {
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return NULL;
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}
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/////////////
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// Set timer
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void AudioPlayer::SetDisplayTimer(wxTimer *timer) {
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displayTimer = timer;
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}
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/////////////////////
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// Ask to stop later
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void AudioPlayer::RequestStop() {
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wxCommandEvent event(wxEVT_STOP_AUDIO, 1000);
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event.SetEventObject(this);
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wxMutexGuiEnter();
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AddPendingEvent(event);
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wxMutexGuiLeave();
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}
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/////////
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// Event
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DEFINE_EVENT_TYPE(wxEVT_STOP_AUDIO)
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BEGIN_EVENT_TABLE(AudioPlayer, wxEvtHandler)
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EVT_COMMAND (1000, wxEVT_STOP_AUDIO, AudioPlayer::OnStopAudio)
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END_EVENT_TABLE()
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void AudioPlayer::OnStopAudio(wxCommandEvent &event) {
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Stop(false);
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}
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//////////////
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// Get player
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AudioPlayer* AudioPlayer::GetAudioPlayer() {
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// Prepare
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AudioPlayer *player = NULL;
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try {
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// Get DirectSound player
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#ifdef USE_DSOUND
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player = new DirectSoundPlayer;
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#endif
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// Get PortAudio player
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if (!player) player = new PortAudioPlayer;
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}
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catch (...) {
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delete player;
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player = NULL;
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throw;
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}
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// Got player?
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if (!player) throw _T("Unable to create audio player.");
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// Return
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return player;
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}
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