mirror of https://github.com/odrling/Aegisub
157 lines
4.1 KiB
C++
157 lines
4.1 KiB
C++
// Copyright (c) 2005, Rodrigo Braz Monteiro
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are met:
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//
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// * Redistributions of source code must retain the above copyright notice,
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// this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright notice,
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// this list of conditions and the following disclaimer in the documentation
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// and/or other materials provided with the distribution.
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// * Neither the name of the Aegisub Group nor the names of its contributors
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// may be used to endorse or promote products derived from this software
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// without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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// POSSIBILITY OF SUCH DAMAGE.
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//
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// -----------------------------------------------------------------------------
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//
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// AEGISUB
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//
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// Website: http://aegisub.cellosoft.com
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// Contact: mailto:zeratul@cellosoft.com
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//
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#ifndef VIDEO_DISPLAY_H
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#define VIDEO_DISPLAY_H
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///////////
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// Headers
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#include <wx/wxprec.h>
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#ifdef __WINDOWS__
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#include <windows.h>
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#endif
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#include <time.h>
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//////////////
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// Prototypes
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class SubtitlesGrid;
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class VideoSlider;
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class AudioProvider;
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class AudioDisplay;
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class AssDialogue;
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class VideoProvider;
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//////////////
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// Main class
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class VideoDisplay: public wxWindow {
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friend class AudioProvider;
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private:
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wxString tempfile;
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int mouse_x,mouse_y;
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wxBitmap *backbuffer;
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wxSize origSize;
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bool threaded;
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int nextFrame;
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clock_t PlayTime;
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clock_t StartTime;
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wxTimer Playback;
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int StartFrame;
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int EndFrame;
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int PlayNextFrame;
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double arValue;
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int arType;
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wxBitmap GetFrame(int n);
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wxBitmap GetFrame() { return GetFrame(frame_n); };
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void UpdateSize();
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void SaveSnapshot();
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void OnPaint(wxPaintEvent& event);
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void OnMouseEvent(wxMouseEvent& event);
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void OnMouseLeave(wxMouseEvent& event);
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void OnCopyToClipboard(wxCommandEvent &event);
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void OnSaveSnapshot(wxCommandEvent &event);
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void OnCopyCoords(wxCommandEvent &event);
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void OnPlayTimer(wxTimerEvent &event);
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void DrawTrackingOverlay( wxDC &dc );
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public:
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VideoProvider *provider;
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wxArrayInt KeyFrames;
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SubtitlesGrid *grid;
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wxString videoName;
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int w,h;
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int frame_n;
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int length;
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bool loaded;
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bool IsPlaying;
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double fps;
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double zoomValue;
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bool bTrackerEditing;
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int MovementEdit;
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double TrackerEdit;
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int MouseDownX, MouseDownY;
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VideoSlider *ControlSlider;
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wxComboBox *zoomBox;
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wxTextCtrl *PositionDisplay;
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wxTextCtrl *SubsPosition;
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AssDialogue *curLine;
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AudioDisplay *audio;
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VideoDisplay(wxWindow* parent, wxWindowID id, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = 0, const wxString& name = wxPanelNameStr);
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~VideoDisplay();
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void SetVideo(const wxString &filename);
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void Reset();
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void Unload();
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void JumpToFrame(int n);
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void JumpToTime(int ms);
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void RefreshSubtitles();
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void RefreshVideo();
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void DrawText( wxPoint Pos, wxString Text );
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void UpdatePositionDisplay();
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void SetZoom(double value);
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void SetZoomPos(int pos);
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void UpdateSubsRelativeTime();
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void GetScriptSize(int &w,int &h);
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wxString GetTempWorkFile ();
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double GetARFromType(int type);
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void SetAspectRatio(int type,double value=1.0);
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int GetAspectRatioType() { return arType; }
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double GetAspectRatioValue() { return arValue; }
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void Play();
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void PlayLine();
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void Stop();
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DECLARE_EVENT_TABLE()
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};
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#endif
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