mirror of https://github.com/odrling/Aegisub
118 lines
3.1 KiB
C++
118 lines
3.1 KiB
C++
// Copyright (c) 2005, Rodrigo Braz Monteiro
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are met:
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//
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// * Redistributions of source code must retain the above copyright notice,
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// this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright notice,
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// this list of conditions and the following disclaimer in the documentation
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// and/or other materials provided with the distribution.
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// * Neither the name of the Aegisub Group nor the names of its contributors
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// may be used to endorse or promote products derived from this software
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// without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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// POSSIBILITY OF SUCH DAMAGE.
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//
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// -----------------------------------------------------------------------------
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//
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// AEGISUB
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//
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// Website: http://aegisub.cellosoft.com
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// Contact: mailto:zeratul@cellosoft.com
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//
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#ifndef DIALOG_TRANSLATION_H
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#define DIALOG_TRANSLATION_H
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///////////
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// Headers
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#include <wx/wxprec.h>
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#include "scintilla_text_ctrl.h"
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//////////////
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// Prototypes
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class AssFile;
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class AssDialogue;
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class SubtitlesGrid;
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class AudioDisplay;
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/////////
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// Class
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class DialogTranslation : public wxDialog {
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private:
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AudioDisplay *audio;
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AssFile *subs;
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SubtitlesGrid *grid;
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AssDialogue *current;
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wxWindow *main;
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int curline;
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int curblock;
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wxStaticText *LineCount;
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ScintillaTextCtrl *OrigText;
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ScintillaTextCtrl *TransText;
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wxCheckBox *PreviewCheck;
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void OnMinimize(wxIconizeEvent &event);
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void OnPlayButton(wxCommandEvent &event);
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void OnClose(wxCommandEvent &event);
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bool JumpToLine(int n,int block);
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void UpdatePreview();
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static int lastx, lasty;
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public:
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bool enablePreview;
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DialogTranslation (wxWindow *parent,AssFile *subs,SubtitlesGrid *grid,int startrow=0,bool preview=false);
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void Play();
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void OnTransBoxKey(wxKeyEvent &event);
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DECLARE_EVENT_TABLE()
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};
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/////////////////
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// Event handler
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class DialogTranslationEvent : public wxEvtHandler {
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private:
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DialogTranslation *control;
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void OnPreviewCheck(wxCommandEvent &event);
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void OnTransBoxKey(wxKeyEvent &event);
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public:
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DialogTranslationEvent(DialogTranslation *control);
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DECLARE_EVENT_TABLE()
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};
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///////
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// IDs
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enum {
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TEXT_ORIGINAL = 1100,
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TEXT_TRANS,
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PREVIEW_CHECK,
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BUTTON_TRANS_PLAY
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};
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#endif
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