Aegisub/devel/athenasub/src/colour.cpp

124 lines
3.6 KiB
C++

// Copyright (c) 2008, Rodrigo Braz Monteiro
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
// * Neither the name of the Aegisub Group nor the names of its contributors
// may be used to endorse or promote products derived from this software
// without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
// -----------------------------------------------------------------------------
//
// AEGISUB/ATHENASUB
//
// Website: http://www.aegisub.net
// Contact: mailto:amz@aegisub.net
//
#include "Athenasub.h"
#include "colour.h"
#include "utils.h"
using namespace Athenasub;
////////////////
// Constructors
Colour::Colour ()
{
r = g = b = a = 0;
}
Colour::Colour (unsigned char red,unsigned char green,unsigned char blue,unsigned char alpha)
{
r = red;
g = green;
b = blue;
a = alpha;
}
Colour::Colour (int red,int green,int blue,int alpha)
{
SetRed(red);
SetGreen(green);
SetBlue(blue);
SetAlpha(alpha);
}
////////////////////////
// Set colour component
void Colour::SetRed(int red) { r = (unsigned char) Mid(0,red,255); }
void Colour::SetGreen(int green) { g = (unsigned char) Mid(0,green,255); }
void Colour::SetBlue(int blue) { b = (unsigned char) Mid(0,blue,255); }
void Colour::SetAlpha(int alpha) { a = (unsigned char) Mid(0,alpha,255); }
//////////////
// Parse text
void Colour::Parse(String value,bool reverse)
{
// Prepare
unsigned char c;
char ostr[12];
ostr[11]=0;
unsigned long outval;
int oindex=11;
bool ishex=false;
// Determines whether it is hexadecimal or decimal
for(int i=(int)value.Length()-1;i>=0&&oindex>=0;i--) {
c=(char) value[i];
if (isxdigit(c) || c=='-') {
ostr[--oindex] = c;
if (c>='A') ishex = true;
}
else if (c == 'H' || c == 'h') ishex = true;
}
// Convert to decimal
outval=strtoul(ostr+oindex,0,ishex?16:10);
// Split components
b = (unsigned char)(outval & 0xFF);
g = (unsigned char)((outval>>8) & 0xFF);
r = (unsigned char)((outval>>16)& 0xFF);
a = (unsigned char)((outval>>24)& 0xFF);
// Reverse
if (reverse) {
unsigned char aux = r;
r = b;
b = aux;
}
}
/////////////////////////////
// Generate Visual Basic hex
String Colour::GetVBHex(bool withAlpha,bool withHeader,bool withFooter) const
{
String work;
if (withHeader) work += "&H";
if (withAlpha) work += wxString::Format(_T("%02X"),a);
work += wxString::Format(_T("%02X%02X%02X"),b,g,r);
if (withFooter) work += "&";
return work;
}