mirror of https://github.com/odrling/Aegisub
85 lines
3.2 KiB
C
85 lines
3.2 KiB
C
// Copyright (c) 2005, Niels Martin Hansen
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are met:
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//
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// * Redistributions of source code must retain the above copyright notice,
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// this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright notice,
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// this list of conditions and the following disclaimer in the documentation
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// and/or other materials provided with the distribution.
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// * Neither the name of the Aegisub Group nor the names of its contributors
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// may be used to endorse or promote products derived from this software
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// without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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// POSSIBILITY OF SUCH DAMAGE.
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//
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// Aegisub Project http://www.aegisub.org/
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//
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// $Id$
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/// @file colorspace.h
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/// @see colorspace.cpp
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/// @ingroup utility
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///
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#ifndef AGI_PRE
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#include <wx/colour.h>
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#include <wx/string.h>
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#endif
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/// @brief DOCME
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/// @param val
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///
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inline unsigned int clip_colorval(int val)
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{
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if (val < 0) return 0;
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if (val > 255) return 255;
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return val;
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}
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// Convert an YUV color to RGB; all values are expected to be in range 0..255
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void yuv_to_rgb(int Y, int U, int V, unsigned char *R, unsigned char *G, unsigned char *B);
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// Convert a HSL color to RGB; all values are expected to be in range 0..255
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void hsl_to_rgb(int H, int S, int L, unsigned char *R, unsigned char *G, unsigned char *B);
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// Convert a HSV color to RGB; all values are expected to be in range 0..255
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void hsv_to_rgb(int H, int S, int V, unsigned char *R, unsigned char *G, unsigned char *B);
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// Convert an RGB color to YUV; all values are expected to be in range 0..255
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void rgb_to_yuv(int R, int G, int B, unsigned char *Y, unsigned char *U, unsigned char *V);
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// Convert an RGB color to HSL; all values are expected to be in range 0..255
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void rgb_to_hsl(int R, int G, int B, unsigned char *H, unsigned char *S, unsigned char *L);
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// Convert an RGB color to HSV; all values are expected to be in range 0..255
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void rgb_to_hsv(int R, int G, int B, unsigned char *H, unsigned char *S, unsigned char *V);
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void hsv_to_hsl(int iH, int iS, int iV, unsigned char *oH, unsigned char *oS, unsigned char *oL);
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void hsl_to_hsv(int iH, int iS, int iL, unsigned char *oH, unsigned char *oS, unsigned char *oV);
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// Convert a wxColour to a HTML hex string
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wxString color_to_html(wxColour color);
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// Convert a HTML hex string to a wxColour
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wxColour html_to_color(wxString html);
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