mirror of https://github.com/odrling/Aegisub
218 lines
5.3 KiB
C++
218 lines
5.3 KiB
C++
// Copyright (c) 2005, Rodrigo Braz Monteiro
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are met:
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//
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// * Redistributions of source code must retain the above copyright notice,
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// this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright notice,
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// this list of conditions and the following disclaimer in the documentation
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// and/or other materials provided with the distribution.
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// * Neither the name of the Aegisub Group nor the names of its contributors
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// may be used to endorse or promote products derived from this software
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// without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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// POSSIBILITY OF SUCH DAMAGE.
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//
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// -----------------------------------------------------------------------------
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//
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// AEGISUB
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//
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// Website: http://aegisub.cellosoft.com
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// Contact: mailto:zeratul@cellosoft.com
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//
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///////////
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// Headers
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#include <wx/textctrl.h>
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#include "validators.h"
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#include "utils.h"
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///////////////
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// Constructor
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NumValidator::NumValidator(wxString* _valPtr,bool isfloat,bool issigned) {
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isFloat = isfloat;
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isSigned = issigned;
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valPtr = _valPtr;
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// Get value
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if (valPtr) {
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if (isFloat) {
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valPtr->ToDouble(&fValue);
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}
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else {
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long tLong;
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valPtr->ToLong(&tLong);
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iValue = tLong;
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}
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}
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}
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////////////////////
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// Copy constructor
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NumValidator::NumValidator(const NumValidator &from)
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: wxValidator()
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{
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valPtr = from.valPtr;
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isFloat = from.isFloat;
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isSigned = from.isSigned;
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SetWindow(from.GetWindow());
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}
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///////////////
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// Event table
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BEGIN_EVENT_TABLE(NumValidator, wxValidator)
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EVT_CHAR(NumValidator::OnChar)
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END_EVENT_TABLE()
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/////////
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// Clone
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wxObject* NumValidator::Clone() const {
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NumValidator *clone = new NumValidator(valPtr,isFloat,isSigned);
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return clone;
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}
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////////////
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// Validate
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bool NumValidator::Validate(wxWindow* parent) {
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wxTextCtrl *ctrl = (wxTextCtrl*) GetWindow();
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wxString value = ctrl->GetValue();
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// Is the control enabled?
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if (!ctrl->IsEnabled()) return true;
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// Check length
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if (value.Length() < 1) return false;
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// Check each character
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bool gotDecimal = false;
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for (size_t i=0;i<value.Length();i++) {
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if (!CheckCharacter(value[i],i==0,true,gotDecimal)) return false;
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}
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// All clear
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return true;
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}
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///////////////////////////////////////
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// Check if a given character is valid
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bool NumValidator::CheckCharacter(int chr,bool isFirst,bool canSign,bool &gotDecimal) {
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// Check sign
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if (chr == _T('-') || chr == _T('+')) {
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if (!isFirst || !canSign || !isSigned) return false;
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else return true;
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}
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// Don't allow anything before a sign
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if (isFirst && !canSign) return false;
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// Check decimal point
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if (chr == _T('.') || chr == _T(',')) {
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if (!isFloat || gotDecimal) return false;
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else {
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gotDecimal = true;
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return true;
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}
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}
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// Check digit
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if (chr < _T('0') || chr > _T('9')) return false;
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return true;
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}
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/////////////////////
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// Filter keypresses
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void NumValidator::OnChar(wxKeyEvent& event) {
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wxTextCtrl *ctrl = (wxTextCtrl*) GetWindow();
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wxString value = ctrl->GetValue();
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int chr = event.GetKeyCode();
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// Special keys
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if (chr < WXK_SPACE || chr == WXK_DELETE || chr > WXK_START) {
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event.Skip();
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return;
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}
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// Get selection
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long from,to;
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ctrl->GetSelection(&from,&to);
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// Count decimal points and signs outside selection
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int decimals = 0;
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int signs = 0;
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wxChar curchr;
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for (size_t i=0;i<value.Length();i++) {
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if (i >= (unsigned)from && i < (unsigned)to) continue;
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curchr = value[i];
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if (curchr == _T('.') || curchr == _T(',')) decimals++;
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if (curchr == _T('+') || curchr == _T('-')) signs++;
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}
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bool gotDecimal = decimals > 0;
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bool isFirst = from == 0;
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bool canSign = signs == 0;
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// Check character
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if (!CheckCharacter(chr,isFirst,canSign,gotDecimal)) {
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if (!wxValidator::IsSilent()) wxBell();
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return;
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}
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// OK
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event.Skip();
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return;
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}
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//////////////////////
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// Transfer to window
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bool NumValidator::TransferToWindow() {
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wxTextCtrl *ctrl = (wxTextCtrl*) GetWindow();
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if (isFloat) ctrl->SetValue(PrettyFloatD(fValue));
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else ctrl->SetValue(wxString::Format(_T("%d"),iValue));
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return true;
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}
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///////////////////////
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// Receive from window
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bool NumValidator::TransferFromWindow() {
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wxTextCtrl *ctrl = (wxTextCtrl*) GetWindow();
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wxString value = ctrl->GetValue();
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// Validate
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bool ok = Validate(ctrl);
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if (!ok) return false;
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// Transfer
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if (isFloat) {
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value.ToDouble(&fValue);
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}
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else {
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long tLong;
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value.ToLong(&tLong);
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iValue = tLong;
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}
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return true;
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}
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