mirror of https://github.com/odrling/Aegisub
96 lines
2.8 KiB
C++
96 lines
2.8 KiB
C++
// Copyright (c) 2007, Rodrigo Braz Monteiro
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are met:
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//
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// * Redistributions of source code must retain the above copyright notice,
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// this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright notice,
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// this list of conditions and the following disclaimer in the documentation
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// and/or other materials provided with the distribution.
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// * Neither the name of the Aegisub Group nor the names of its contributors
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// may be used to endorse or promote products derived from this software
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// without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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// POSSIBILITY OF SUCH DAMAGE.
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//
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// Aegisub Project http://www.aegisub.org/
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//
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// $Id$
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/// @file vector2d.h
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/// @see vector2d.cpp
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/// @ingroup utility visual_ts
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///
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/// DOCME
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/// @class Vector2D
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/// @brief DOCME
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///
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/// DOCME
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class Vector2D {
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public:
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/// DOCME
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/// DOCME
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float x,y;
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Vector2D ();
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Vector2D (float _x,float _y);
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Vector2D (const Vector2D &vec);
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void operator = (const Vector2D param);
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bool operator == (const Vector2D param) const;
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bool operator != (const Vector2D param) const;
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Vector2D operator - () const;
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Vector2D operator + (const Vector2D param) const;
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Vector2D operator - (const Vector2D param) const;
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Vector2D operator * (float param) const;
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Vector2D operator / (float param) const;
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Vector2D operator += (const Vector2D param);
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Vector2D operator -= (const Vector2D param);
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Vector2D operator *= (float param);
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Vector2D operator /= (float param);
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Vector2D Unit () const;
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float Cross (const Vector2D param) const;
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float Dot (const Vector2D param) const;
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float Len () const;
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/// @brief DOCME
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/// @return
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///
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float Length () const { return Len(); }
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float SquareLen () const;
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/// @brief DOCME
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///
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float SquareLength () const { return SquareLen(); }
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};
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////////////////////
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// Global operators
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Vector2D operator * (float f,const Vector2D &v);
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Vector2D operator / (float f,const Vector2D &v);
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