Aegisub/aegisub/libaegisub/include/libaegisub/vfr.h

219 lines
8.2 KiB
C++

// Copyright (c) 2010, Thomas Goyne <plorkyeran@aegisub.org>
//
// Permission to use, copy, modify, and distribute this software for any
// purpose with or without fee is hereby granted, provided that the above
// copyright notice and this permission notice appear in all copies.
//
// THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
// WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
// MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
// ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
// WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
// ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
// OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
//
// $Id$
/// @file vfr.h
/// @brief Framerate handling of all sorts
/// @ingroup libaegisub video_input
#pragma once
#ifndef LAGI_PRE
#include <string>
#include <vector>
#include <stdint.h>
#endif
#include <libaegisub/exception.h>
namespace agi {
/// Framerate handling.
namespace vfr {
enum Time {
/// Use the actual frame times
/// With 1 FPS video, frame 0 is [0, 999] ms
EXACT,
/// Calculate based on the rules for start times of lines
/// Lines are first visible on the first frame with start time less than
/// or equal to the start time; thus with 1.0 FPS video, frame 0 is
/// [-999, 0] ms
START,
/// Calculate based on the rules for end times of lines
/// Lines are last visible on the last frame with start time less than the
/// end time; thus with 1.0 FPS video, frame 0 is [1, 1000] ms
END
};
DEFINE_BASE_EXCEPTION_NOINNER(Error, Exception)
/// FPS specified is not a valid frame rate
DEFINE_SIMPLE_EXCEPTION_NOINNER(BadFPS, Error, "vfr/badfps")
/// Unknown timecode file format
DEFINE_SIMPLE_EXCEPTION_NOINNER(UnknownFormat, Error, "vfr/timecodes/unknownformat")
/// Invalid line encountered in a timecode file
DEFINE_SIMPLE_EXCEPTION_NOINNER(MalformedLine, Error, "vfr/timecodes/malformed")
/// Timecode file or vector has too few timecodes to be usable
DEFINE_SIMPLE_EXCEPTION_NOINNER(TooFewTimecodes, Error, "vfr/timecodes/toofew")
/// Timecode file or vector has timecodes that are not monotonically increasing
DEFINE_SIMPLE_EXCEPTION_NOINNER(UnorderedTimecodes, Error, "vfr/timecodes/order")
/// @class Framerate
/// @brief Class for managing everything related to converting frames to times
/// or vice versa
class Framerate {
/// Denominator of the FPS
///
/// For v1 VFR, the assumed FPS is used, for v2 the average FPS
int64_t denominator;
/// Numerator of the FPS
///
/// For v1 VFR, the assumed FPS is used, for v2 the average FPS
int64_t numerator;
/// Unrounded frame-seconds of the final frame in timecodes. For CFR and v2,
/// this is simply frame count * denominator, but for v1 it's the
/// "unrounded" frame count, since override ranges generally don't exactly
/// cover timebase-unit ranges of time. This is needed to match mkvmerge's
/// rounding past the end of the final override range.
int64_t last;
/// Start time in milliseconds of each frame
std::vector<int> timecodes;
/// Does this frame rate need drop frames and have them enabled?
bool drop;
/// Set FPS properties from the timecodes vector
void SetFromTimecodes();
public:
/// @brief VFR from timecodes file
/// @param filename File with v1 or v2 timecodes
///
/// Note that loading a v1 timecode file with Assume X and no overrides is
/// not the same thing as CFR X. When timecodes are loaded from a file,
/// mkvmerge-style rounding is applied, while setting a constant frame rate
/// uses truncation.
Framerate(std::string const& filename);
/// @brief CFR constructor
/// @param fps Frames per second or 0 for unloaded
Framerate(double fps = 0.);
/// @brief CFR constructor with rational timebase
/// @param numerator Timebase numerator
/// @param denominator Timebase denominator
/// @param drop Enable drop frames if the FPS requires it
Framerate(int64_t numerator, int64_t denominator, bool drop=true);
/// @brief VFR from frame times
/// @param timecodes Vector of frame start times in milliseconds
Framerate(std::vector<int> const& timecodes);
/// Atomic CFR assignment operator
Framerate &operator=(double);
/// Helper function for the std::swap specialization
void swap(Framerate &right) throw();
/// @brief Get the frame visible at a given time
/// @param ms Time in milliseconds
/// @param type Time mode
///
/// When type is EXACT, the frame returned is the frame visible at the given
/// time; when it is START or END it is the frame on which a line with that
/// start/end time would first/last be visible
int FrameAtTime(int ms, Time type = EXACT) const;
/// @brief Get the time at a given frame
/// @param frame Frame number
/// @param type Time mode
///
/// When type is EXACT, the frame's exact start time is returned; START and
/// END give a time somewhere within the range that will result in the line
/// starting/ending on that frame
///
/// With v2 timecodes, frames outside the defined range are not an error
/// and are guaranteed to be monotonically increasing/decreasing values
/// which when passed to FrameAtTime will return the original frame; they
/// are not guaranteed to be sensible or useful for any other purpose
///
/// v1 timecodes and CFR do not have a defined range, and will give sensible
/// results for all frame numbers
int TimeAtFrame(int frame, Time type = EXACT) const;
/// @brief Get the components of the SMPTE timecode for the given time
/// @param[out] h Hours component
/// @param[out] m Minutes component
/// @param[out] s Seconds component
/// @param[out] f Frames component
///
/// For NTSC (30000/1001), this generates proper SMPTE timecodes with drop
/// frames handled. For multiples of NTSC, this multiplies the number of
/// dropped frames. For other non-integral frame rates, it drops frames in
/// an undefined manner which results in no more than half a second error
/// from wall clock time.
///
/// For integral frame rates, no frame dropping occurs.
void SmpteAtTime(int ms, int *h, int *m, int *s, int *f) const;
/// @brief Get the components of the SMPTE timecode for the given frame
/// @param[out] h Hours component
/// @param[out] m Minutes component
/// @param[out] s Seconds component
/// @param[out] f Frames component
///
/// For NTSC (30000/1001), this generates proper SMPTE timecodes with drop
/// frames handled. For multiples of NTSC, this multiplies the number of
/// dropped frames. For other non-integral frame rates, it drops frames in
/// an undefined manner which results in no more than half a second error
/// from wall clock time.
///
/// For integral frame rates, no frame dropping occurs.
void SmpteAtFrame(int frame, int *h, int *m, int *s, int *f) const;
/// @brief Get the frame indicated by the SMPTE timecode components
/// @param h Hours component
/// @param m Minutes component
/// @param s Seconds component
/// @param f Frames component
/// @return Frame number
/// @see SmpteAtFrame
int FrameAtSmpte(int h, int m, int s, int f) const;
/// @brief Get the time indicated by the SMPTE timecode components
/// @param h Hours component
/// @param m Minutes component
/// @param s Seconds component
/// @param f Frames component
/// @return Time in milliseconds
/// @see SmpteAtTime
int TimeAtSmpte(int h, int m, int s, int f) const;
/// @brief Save the current time codes to a file as v2 timecodes
/// @param file File name
/// @param length Minimum number of frames to output
///
/// The length parameter is only particularly useful for v1 timecodes (and
/// CFR, but saving CFR timecodes is a bit silly). Extra timecodes generated
/// to hit length with v2 timecodes will monotonically increase but may not
/// be otherwise sensible.
void Save(std::string const& file, int length = -1) const;
/// Is this frame rate possibly variable?
bool IsVFR() const {return timecodes.size() > 1; }
/// Does this represent a valid frame rate?
bool IsLoaded() const { return numerator > 0; }
/// Get average FPS of this frame rate
double FPS() const { return double(numerator) / denominator; }
/// Does this frame rate need drop frames for SMPTE timeish frame numbers?
bool NeedsDropFrames() const { return drop; }
};
} // namespace vfr
} // namespace agi