mirror of https://github.com/odrling/Aegisub
194 lines
6.4 KiB
C++
194 lines
6.4 KiB
C++
// Copyright (c) 2011, Thomas Goyne <plorkyeran@aegisub.org>
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//
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// Permission to use, copy, modify, and distribute this software for any
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// purpose with or without fee is hereby granted, provided that the above
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// copyright notice and this permission notice appear in all copies.
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//
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// THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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// WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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// MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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// ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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// WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
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// ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
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// OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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//
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// Aegisub Project http://www.aegisub.org/
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//
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// $Id$
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/// @file audio_provider_convert.cpp
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/// @brief Intermediate sample format-converting audio provider
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/// @ingroup audio_input
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///
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#include "config.h"
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#include "audio_provider_convert.h"
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#include "aegisub_endian.h"
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#include "audio_controller.h"
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#include "include/aegisub/audio_provider.h"
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#include <libaegisub/scoped_ptr.h>
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/// Base class for all wrapping converters
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class AudioProviderConverter : public AudioProvider {
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protected:
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agi::scoped_ptr<AudioProvider> source;
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public:
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AudioProviderConverter(AudioProvider *src) : source(src) {
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channels = source->GetChannels();
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num_samples = source->GetNumSamples();
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sample_rate = source->GetSampleRate();
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bytes_per_sample = source->GetBytesPerSample();
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}
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bool AreSamplesNativeEndian() const { return true; }
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wxString GetFilename() const { return source->GetFilename(); }
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};
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/// Anything -> 16 bit signed machine-endian audio converter
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template<class Target>
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class BitdepthConvertAudioProvider : public AudioProviderConverter {
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int src_bytes_per_sample;
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bool src_is_native_endian;
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public:
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BitdepthConvertAudioProvider(AudioProvider *src) : AudioProviderConverter(src) {
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if (bytes_per_sample > 8)
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throw agi::AudioProviderOpenError("Audio format converter: audio with bitdepths greater than 64 bits/sample is currently unsupported", 0);
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src_is_native_endian = src->AreSamplesNativeEndian();
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src_bytes_per_sample = bytes_per_sample;
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bytes_per_sample = sizeof(Target);
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}
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void GetAudio(void *buf, int64_t start, int64_t count) const {
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std::vector<char> src_buf(count * src_bytes_per_sample * channels);
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source->GetAudio(&src_buf[0], start, count);
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int16_t *dest = reinterpret_cast<int16_t*>(buf);
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for (int64_t i = 0; i < count * channels; ++i) {
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int64_t sample = 0;
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char *sample_ptr = (char*)&sample;
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char *src = &src_buf[i * src_bytes_per_sample];
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// 8 bits per sample is assumed to be unsigned with a bias of 127,
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// while everything else is assumed to be signed with zero bias
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if (src_bytes_per_sample == 1)
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*sample_ptr = static_cast<uint8_t>(*src) - 127;
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else if (src_is_native_endian) {
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#ifdef HAVE_LITTLE_ENDIAN
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memcpy(sample_ptr, src, src_bytes_per_sample);
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#else
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memcpy(sample_ptr + sizeof(int64_t) - src_bytes_per_sample, src, src_bytes_per_sample);
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#endif
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}
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else {
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for (int byte_index = 0; i < src_bytes_per_sample; ++i) {
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#ifdef HAVE_LITTLE_ENDIAN
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sample_ptr[byte_index] = src[src_bytes_per_sample - byte_index - 1];
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#else
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sample_ptr[sizeof(int64_t) - byte_index - 1] = src[byte_index];
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#endif
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}
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}
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if (static_cast<size_t>(src_bytes_per_sample) > sizeof(Target))
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sample >>= (src_bytes_per_sample - sizeof(Target)) * 8;
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else if (static_cast<size_t>(src_bytes_per_sample) < sizeof(Target))
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sample <<= (sizeof(Target) - src_bytes_per_sample ) * 8;
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dest[i] = (Target)sample;
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}
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}
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};
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/// Non-mono 16-bit signed machine-endian -> mono 16-bit signed machine endian converter
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class DownmixAudioProvider : public AudioProviderConverter {
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int src_channels;
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public:
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DownmixAudioProvider(AudioProvider *src) : AudioProviderConverter(src) {
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if (bytes_per_sample != 2)
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throw agi::InternalError("DownmixAudioProvider requires 16-bit input", 0);
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if (channels == 1)
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throw agi::InternalError("DownmixAudioProvider requires multi-channel input", 0);
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src_channels = channels;
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channels = 1;
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}
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void GetAudio(void *buf, int64_t start, int64_t count) const {
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if (count == 0) return;
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std::vector<int16_t> src_buf(count * src_channels);
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source->GetAudio(&src_buf[0], start, count);
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int16_t *dst = reinterpret_cast<int16_t*>(buf);
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// Just average the channels together
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while (count-- > 0) {
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int sum = 0;
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for (int c = 0; c < src_channels; ++c)
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sum += src_buf[count * src_channels + c];
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dst[count] = static_cast<int16_t>(sum / src_channels);
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}
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}
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};
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/// Sample doubler with linear interpolation for the new samples
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/// Requires 16-bit mono input
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class SampleDoublingAudioProvider : public AudioProviderConverter {
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public:
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SampleDoublingAudioProvider(AudioProvider *src) : AudioProviderConverter(src) {
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if (src->GetBytesPerSample() != 2)
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throw agi::InternalError("UpsampleAudioProvider requires 16-bit input", 0);
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if (src->GetChannels() != 1)
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throw agi::InternalError("UpsampleAudioProvider requires mono input", 0);
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sample_rate *= 2;
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num_samples *= 2;
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}
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void GetAudio(void *buf, int64_t start, int64_t count) const {
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if (count == 0) return;
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int not_end = start + count < num_samples;
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int64_t src_count = count / 2;
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source->GetAudio(buf, start / 2, src_count + not_end);
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int16_t *buf16 = reinterpret_cast<int16_t*>(buf);
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if (!not_end) {
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// We weren't able to request a sample past the end so just
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// duplicate the last sample
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buf16[src_count] = buf16[src_count + 1];
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}
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if (count % 2)
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buf16[count - 1] = buf16[src_count];
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// walking backwards so that the conversion can be done in place
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for (int64_t i = src_count - 1; i >= 0; --i) {
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buf16[i * 2] = buf16[i];
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buf16[i * 2 + 1] = (int16_t)(((int32_t)buf16[i] + buf16[i + 1]) / 2);
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}
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}
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};
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AudioProvider *CreateConvertAudioProvider(AudioProvider *source_provider) {
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AudioProvider *provider = source_provider;
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// Ensure 16-bit audio with proper endianness
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if (provider->GetBytesPerSample() != 2 || !provider->AreSamplesNativeEndian())
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provider = new BitdepthConvertAudioProvider<int16_t>(provider);
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// We currently only support mono audio
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if (provider->GetChannels() != 1)
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provider = new DownmixAudioProvider(provider);
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// Some players don't like low sample rate audio
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while (provider->GetSampleRate() < 32000)
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provider = new SampleDoublingAudioProvider(provider);
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return provider;
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}
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