44bda6e5d9
Tap-to-time provides the user the ability to tap to the lyrics/syllables of the song in order to time lines or karaoke. It consists of these extra UI interactions: - **Indicator**: tap marker: a designated marker that can be moved to the current audio position; indicated in: - the audio display by a green arrow underneath a marker - the karaoke display by a green-colored syllable - **Control**: tap marker: the tap marker can be changed by selecting syllables on audio display in karaoke mode, or clicking the markers on audio display in dialogue mode - **Control**: ctrl-right-click audio display: starts playing the audio from that exact position until the end of the file - **Option**: Timing/Tap To Time: enables the tap marker indicator and commands - **Button**: time_opt_tap_to_time: toggles the Timing/Tap To Time option - **Button**: time_tap_connect (hotkey I): a command that: - moves the tap marker's position to the current playing audio position - sets the next marker to be the tap marker - if the tap marker is already the last marker AND BOTH autocommit AND next-line-on-commit is ON, will move onto the next line - if moved on to the next line, also sets the start marker to the current audio position, so the two lines are connected, and moves to the next tap marker (essentially reinvoking time_tap_connect once) - **Button**: time_tap_no_connect (hotkey O): similar to time_tap_connect, except it will not set the next line's start position even if moved to the next line Expected workflow: 1) User loads song lyrics 2) User splits each line into syllables 3) User turns on tap-to-time, autocommit, and next-line-on-commit 4) User plays audio from beginning, tapping time_tap_connect to each syllable, occasionally tapping time_tap_no_connect when a break between lines is desired 5) If user messes up a line, they can set the tap marker to where they want to restart from, and ctrl-right-click to start the audio a few seconds before it 6) Syllables can be split/merged at will, and adjustments to timing can be done using normal karaoke timing controls |
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.nuget | ||
automation | ||
build | ||
docs | ||
libaegisub | ||
m4macros | ||
packages | ||
po | ||
src | ||
tests | ||
tools | ||
vendor | ||
.gitignore | ||
.gitmodules | ||
.travis.yml | ||
Aegisub.sln | ||
LICENCE | ||
Makefile | ||
Makefile.inc.in | ||
Makefile.target | ||
README.md | ||
acinclude.m4 | ||
autogen.sh | ||
config.guess | ||
config.sub | ||
configure.ac | ||
header.mk | ||
install-sh |
README.md
Aegisub
For binaries and general information see the homepage.
The bug tracker can be found at http://devel.aegisub.org.
Support is available on the forums or on IRC.
Building Aegisub
Windows
Prerequisites:
- Visual Studio 2015 (the free Community edition is good enough)
- The June 2010 DirectX SDK (the final release before DirectSound was dropped)
- Yasm installed to somewhere on your path.
There are a few optional dependencies:
- msgfmt, to build the translations
- WinRAR, to build the portable installer
- InnoSetup, to build the regular installer
All other dependencies are either stored in the repository or are included as submodules.
Building:
- Clone Aegisub's repository recursively to fetch it and all submodules:
git clone --recursive git@github.com:Aegisub/Aegisub.git
This will take quite a while and requires about 2.5 GB of disk space. - Open Aegisub.sln
- Build the BuildTasks project.
- Build the entire solution.
You should now have a bin
directory in your Aegisub directory which contains aegisub32d.exe
, along with a pile of other files.
The Aegisub installer includes some files not built as part of Aegisub (such as Avisynth and VSFilter), so for a fully functional copy of Aegisub you now need to copy all of the files from an installed copy of Aegisub into your bin
directory (and don't overwrite any of the files already there).
You'll also either need to copy the automation
directory into the bin
directory, or edit your automation search paths to include the automation
directory in the source tree.
After building the solution once, you'll want to switch to the Debug-MinDep configuration, which skips checking if the dependencies are out of date, as that takes a while.
OS X
A vaguely recent version of Xcode and the corresponding command-line tools are required. Nothing older than Xcode 5 has been tested recently, but it is likely that some later versions of Xcode 4 are good enough.
For personal usage, you can use homebrew to install almost all of Aegisub's dependencies:
brew install autoconf automake ffmpeg ffms2 fftw freetype fribidi gettext icu4c libass m4 pkg-config
brew install --devel --with-gc64 luajit
brew link --force icu4c
brew link --force gettext
brew install --with-icu4c boost
wxWidgets is located in vendor/wxWidgets, and can be built like so:
CPPFLAGS="$CPPFLAGS -D__ASSERT_MACROS_DEFINE_VERSIONS_WITHOUT_UNDERSCORES=1" \
./configure --disable-aboutdlg --disable-animatectrl --disable-aui --disable-any \
--disable-bannerwindow --disable-base64 --disable-calendar --disable-caret \
--disable-cmdline --disable-colourpicker --disable-compat28 --disable-config \
--disable-constraints --disable-datepick --disable-dctransform --disable-debugreport \
--disable-dialupman --disable-docview --disable-filehistory --disable-finddlg \
--disable-fs_archive --disable-fs_inet --disable-fs_zip --disable-fsvolume \
--disable-fswatcher --disable-gif --disable-help --disable-html --disable-ipc \
--disable-joystick --disable-jpeg --disable-largefile --disable-markup --disable-mdi \
--disable-mediactrl --disable-metafiles --disable-miniframe --disable-notifmsg \
--disable-numberdlg --disable-pcx --disable-pnm --disable-postscript \
--disable-prefseditor --disable-printarch --disable-progressdlg --disable-propgrid \
--disable-protocol --disable-protocols --disable-rearrangectrl --disable-ribbon \
--disable-richtext --disable-richtooltip --disable-snglinst --disable-sockets \
--disable-sockets --disable-sound --disable-splash --disable-splines \
--disable-std_iostreams --disable-svg --disable-tarstream --disable-tiff \
--disable-tipdlg --disable-tipwindow --disable-url --disable-webkit --disable-webview \
--disable-wizarddlg --disable-xrc \
--enable-geometry --enable-imaglist --enable-listctrl --enable-stc --with-cocoa \
--with-libpng=yes --with-macosx-version-min=10.9 \
--with-opengl \
--without-libjpeg --without-libtiff --without-regex \
&& make
Once the dependencies are installed, build Aegisub with autoreconf && ./configure --with-wxdir=/path/to/Aegisub/vendor/wxWidgets && make && make osx-bundle
.
autoreconf
should be skipped if you are building from a source tarball rather than git
.
Updating Moonscript
From within the Moonscript repository, run bin/moon bin/splat.moon -l moonscript moonscript/ > bin/moonscript.lua
.
Open the newly created bin/moonscript.lua
, and within it make the following changes:
- Prepend the final line of the file,
package.preload["moonscript"]()
, with areturn
, producingreturn package.preload["moonscript"]()
. - Within the function at
package.preload['moonscript.base']
, remove references tomoon_loader
,insert_loader
, andremove_loader
. This means removing their declarations, definitions, and entries in the returned table. - Within the function at
package.preload['moonscript']
, remove the line_with_0.insert_loader()
.
The file is now ready for use, to be placed in automation/include
within the Aegisub repo.
License
All files in this repository are licensed under various GPL-compatible BSD-style licenses; see LICENCE and the individual source files for more information. The official Windows and OS X builds are GPLv2 due to including fftw3.