mirror of https://github.com/odrling/Aegisub
205 lines
4.7 KiB
C++
205 lines
4.7 KiB
C++
// Copyright (c) 2009, Amar Takhar <verm@aegisub.org>
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//
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// Permission to use, copy, modify, and distribute this software for any
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// purpose with or without fee is hereby granted, provided that the above
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// copyright notice and this permission notice appear in all copies.
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//
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// THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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// WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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// MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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// ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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// WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
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// ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
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// OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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//
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// $Id$
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/// @file platform.cpp
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/// @brief Base functions for the Platform class.
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/// @ingroup base
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#ifndef R_PRECOMP
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#include <wx/string.h>
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#include <wx/app.h>
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#include <wx/gdicmn.h> // Display* functions.
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#include <wx/version.h> // Version info.
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#include <wx/intl.h> // Locale info.
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#include <wx/glcanvas.h>
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#endif
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#include "include/platform.h"
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//#include "platform_windows.h"
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#include "platform_unix.h"
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#include "platform_unix_bsd.h"
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//#include "platform_unix_linux.h"
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//#include "platform_unix_osx.h"
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extern "C" {
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#ifdef __WXMAC__
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#include "OpenGL/glu.h"
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#include "OpenGL/gl.h"
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#else
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#include <GL/glu.h>
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#include <GL/gl.h>
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#endif
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}
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/// @brief Constructor.
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Platform* Platform::GetPlatform() {
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#if defined(__WINDOWS__)
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Platform *p = new PlatformWindows;
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#elif defined(__UNIX__)
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# if defined(__FREEBSD__)
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Platform *p = new PlatformUnixBSD;
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# elif defined(__LINUX__)
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Platform *p = new PlatformUnixLinux;
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# elif defined(__APPLE__)
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Platform *p = new PlatformUnixOSX;
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# else
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Platform *p = new PlatformUnix;
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# endif
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#else
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Platform *p = NULL;
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#endif // __UNIX__
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p->Init();
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return p;
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}
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/// @brief Init variables to avoid duplicate instantiations.
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void Platform::Init() {
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locale = new wxLocale();
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locale->Init();
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}
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/**
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* @brief Gather video adapter information via OpenGL
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*
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*/
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wxString Platform::GetVideoInfo(enum Platform::VideoInfo which) {
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int attList[] = { WX_GL_RGBA, WX_GL_DOUBLEBUFFER, 0 };
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wxGLCanvas *glc = new wxGLCanvas(wxTheApp->GetTopWindow(), wxID_ANY, attList, wxDefaultPosition, wxDefaultSize);
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wxGLContext *ctx = new wxGLContext(glc, 0);
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wxGLCanvas &cr = *glc;
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ctx->SetCurrent(cr);
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wxString value;
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switch (which) {
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case VIDEO_EXT:
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value = wxString(glGetString(GL_EXTENSIONS));
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break;
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case VIDEO_RENDERER:
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value = wxString(glGetString(GL_RENDERER));
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break;
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case VIDEO_VENDOR:
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value = wxString(glGetString(GL_VENDOR));
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break;
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case VIDEO_VERSION:
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value = wxString(glGetString(GL_VERSION));
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}
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delete ctx;
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delete glc;
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return value;
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}
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const char* Platform::ArchName() {
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return plat.GetArchName().c_str();
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};
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const char* Platform::OSFamily() {
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return plat.GetOperatingSystemFamilyName().c_str();
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};
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const char* Platform::OSName() {
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return plat.GetOperatingSystemIdName().c_str();
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};
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const char* Platform::Endian() {
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return plat.GetEndiannessName().c_str();
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};
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int Platform::DisplayColour() {
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return wxColourDisplay();
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//wxString::Format(L"%d", wxColourDisplay());
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}
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wxString Platform::DisplayDepth() {
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return wxString::Format(L"%d", wxDisplayDepth());
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}
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wxString Platform::DisplaySize() {
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int x, y;
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wxDisplaySize(&x, &y);
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return wxString::Format(L"%d %d", x, y);
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}
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wxString Platform::DisplayPPI() {
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return wxString::Format(L"%d %d", wxGetDisplayPPI().GetWidth(), wxGetDisplayPPI().GetHeight());
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}
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const char* Platform::wxVersion() {
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return wxString::Format(L"%d.%d.%d.%d", wxMAJOR_VERSION, wxMINOR_VERSION, wxRELEASE_NUMBER, wxSUBRELEASE_NUMBER).c_str();
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}
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const char* Platform::Locale() {
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return wxLocale().GetSysName().c_str();
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}
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const char* Platform::Language() {
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const wxLanguageInfo *info = locale->GetLanguageInfo(locale->GetLanguage());
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return info->CanonicalName.c_str();
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}
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const char* Platform::SystemLanguage() {
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const wxLanguageInfo *info = locale->GetLanguageInfo(locale->GetSystemLanguage());
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return info->CanonicalName.c_str();
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}
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std::string Platform::Date() {
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return "";
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}
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std::string Platform::Signature() {
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return "";
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}
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#ifdef __UNIX__
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wxString Platform::DesktopEnvironment() {
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return "";
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}
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#endif
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wxString Platform::OpenGLVendor() {
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return GetVideoInfo(VIDEO_VENDOR);
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}
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wxString Platform::OpenGLRenderer() {
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return GetVideoInfo(VIDEO_RENDERER);
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}
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wxString Platform::OpenGLVersion() {
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return GetVideoInfo(VIDEO_VERSION);
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}
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wxString Platform::OpenGLExt() {
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return GetVideoInfo(VIDEO_EXT);
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}
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#ifdef __APPLE__
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wxString Platform::PatchLevel() {
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return "";
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}
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wxString Platform::QuickTimeExt() {
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return "";
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}
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wxString Platform::HardwareModel() {
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return "";
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}
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#endif
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