Aegisub/aegisub/libaegisub/include/libaegisub/cajun/elements.inl

413 lines
11 KiB
C++

/**********************************************
License: BSD
Project Webpage: http://cajun-jsonapi.sourceforge.net/
Author: Terry Caton
***********************************************/
#include "visitor.h"
#include "reader.h"
#include <cassert>
#include <algorithm>
#include <map>
/*
TODO:
* better documentation
*/
namespace json
{
inline Exception::Exception(const std::string& sMessage) :
std::runtime_error(sMessage) {}
/////////////////////////
// UnknownElement members
class UnknownElement::Imp
{
public:
virtual ~Imp() {}
virtual Imp* Clone() const = 0;
virtual bool Compare(const Imp& imp) const = 0;
virtual void Accept(ConstVisitor& visitor) const = 0;
virtual void Accept(Visitor& visitor) = 0;
};
template <typename ElementTypeT>
class UnknownElement::Imp_T : public UnknownElement::Imp
{
public:
Imp_T(const ElementTypeT& element) : m_Element(element) {}
virtual Imp* Clone() const { return new Imp_T<ElementTypeT>(*this); }
virtual void Accept(ConstVisitor& visitor) const { visitor.Visit(m_Element); }
virtual void Accept(Visitor& visitor) { visitor.Visit(m_Element); }
virtual bool Compare(const Imp& imp) const
{
ConstCastVisitor_T<ElementTypeT> castVisitor;
imp.Accept(castVisitor);
return castVisitor.m_pElement &&
m_Element == *castVisitor.m_pElement;
}
private:
ElementTypeT m_Element;
};
class UnknownElement::ConstCastVisitor : public ConstVisitor
{
virtual void Visit(const Array& array) {}
virtual void Visit(const Object& object) {}
virtual void Visit(const Number& number) {}
virtual void Visit(const String& string) {}
virtual void Visit(const Boolean& boolean) {}
virtual void Visit(const Null& null) {}
};
template <typename ElementTypeT>
class UnknownElement::ConstCastVisitor_T : public ConstCastVisitor
{
public:
ConstCastVisitor_T() : m_pElement(0) {}
virtual void Visit(const ElementTypeT& element) { m_pElement = &element; } // we don't know what this is, but it overrides one of the base's no-op functions
const ElementTypeT* m_pElement;
};
class UnknownElement::CastVisitor : public Visitor
{
virtual void Visit(Array& array) {}
virtual void Visit(Object& object) {}
virtual void Visit(Number& number) {}
virtual void Visit(String& string) {}
virtual void Visit(Boolean& boolean) {}
virtual void Visit(Null& null) {}
};
template <typename ElementTypeT>
class UnknownElement::CastVisitor_T : public CastVisitor
{
public:
CastVisitor_T() : m_pElement(0) {}
virtual void Visit(ElementTypeT& element) { m_pElement = &element; } // we don't know what this is, but it overrides one of the base's no-op functions
ElementTypeT* m_pElement;
};
inline UnknownElement::UnknownElement() : m_pImp( new Imp_T<Null>( Null() ) ) {}
inline UnknownElement::UnknownElement(const UnknownElement& unknown) : m_pImp( unknown.m_pImp->Clone()) {}
inline UnknownElement::UnknownElement(const Object& object) : m_pImp( new Imp_T<Object>(object) ) {}
inline UnknownElement::UnknownElement(const Array& array) : m_pImp( new Imp_T<Array>(array) ) {}
inline UnknownElement::UnknownElement(const Number& number) : m_pImp( new Imp_T<Number>(number) ) {}
inline UnknownElement::UnknownElement(const Boolean& boolean) : m_pImp( new Imp_T<Boolean>(boolean) ) {}
inline UnknownElement::UnknownElement(const String& string) : m_pImp( new Imp_T<String>(string) ) {}
inline UnknownElement::UnknownElement(const Null& null) : m_pImp( new Imp_T<Null>(null) ) {}
inline UnknownElement::~UnknownElement() { delete m_pImp; }
inline UnknownElement::operator const Object& () const { return CastTo<Object>(); }
inline UnknownElement::operator const Array& () const { return CastTo<Array>(); }
inline UnknownElement::operator const Number& () const { return CastTo<Number>(); }
inline UnknownElement::operator const Boolean& () const { return CastTo<Boolean>(); }
inline UnknownElement::operator const String& () const { return CastTo<String>(); }
inline UnknownElement::operator const Null& () const { return CastTo<Null>(); }
inline UnknownElement::operator Object& () { return ConvertTo<Object>(); }
inline UnknownElement::operator Array& () { return ConvertTo<Array>(); }
inline UnknownElement::operator Number& () { return ConvertTo<Number>(); }
inline UnknownElement::operator Boolean& () { return ConvertTo<Boolean>(); }
inline UnknownElement::operator String& () { return ConvertTo<String>(); }
inline UnknownElement::operator Null& () { return ConvertTo<Null>(); }
inline UnknownElement& UnknownElement::operator = (const UnknownElement& unknown)
{
delete m_pImp;
m_pImp = unknown.m_pImp->Clone();
return *this;
}
inline UnknownElement& UnknownElement::operator[] (const std::string& key)
{
// the people want an object. make us one if we aren't already
Object& object = ConvertTo<Object>();
return object[key];
}
inline const UnknownElement& UnknownElement::operator[] (const std::string& key) const
{
// throws if we aren't an object
const Object& object = CastTo<Object>();
return object[key];
}
inline UnknownElement& UnknownElement::operator[] (size_t index)
{
// the people want an array. make us one if we aren't already
Array& array = ConvertTo<Array>();
return array[index];
}
inline const UnknownElement& UnknownElement::operator[] (size_t index) const
{
// throws if we aren't an array
const Array& array = CastTo<Array>();
return array[index];
}
template <typename ElementTypeT>
const ElementTypeT& UnknownElement::CastTo() const
{
ConstCastVisitor_T<ElementTypeT> castVisitor;
m_pImp->Accept(castVisitor);
if (castVisitor.m_pElement == 0)
throw Exception("Bad cast");
return *castVisitor.m_pElement;
}
template <typename ElementTypeT>
ElementTypeT& UnknownElement::ConvertTo()
{
CastVisitor_T<ElementTypeT> castVisitor;
m_pImp->Accept(castVisitor);
if (castVisitor.m_pElement == 0)
{
// we're not the right type. fix it & try again
*this = ElementTypeT();
m_pImp->Accept(castVisitor);
}
return *castVisitor.m_pElement;
}
inline void UnknownElement::Accept(ConstVisitor& visitor) const { m_pImp->Accept(visitor); }
inline void UnknownElement::Accept(Visitor& visitor) { m_pImp->Accept(visitor); }
inline bool UnknownElement::operator == (const UnknownElement& element) const
{
return m_pImp->Compare(*element.m_pImp);
}
//////////////////
// Object members
inline Object::Member::Member(const std::string& nameIn, const UnknownElement& elementIn) :
name(nameIn), element(elementIn) {}
inline bool Object::Member::operator == (const Member& member) const
{
return name == member.name &&
element == member.element;
}
class Object::Finder : public std::unary_function<Object::Member, bool>
{
public:
Finder(const std::string& name) : m_name(name) {}
bool operator () (const Object::Member& member) {
return member.name == m_name;
}
private:
std::string m_name;
};
inline Object::iterator Object::Begin() { return m_Members.begin(); }
inline Object::iterator Object::End() { return m_Members.end(); }
inline Object::const_iterator Object::Begin() const { return m_Members.begin(); }
inline Object::const_iterator Object::End() const { return m_Members.end(); }
inline size_t Object::Size() const { return m_Members.size(); }
inline bool Object::Empty() const { return m_Members.empty(); }
inline Object::iterator Object::Find(const std::string& name)
{
return std::find_if(m_Members.begin(), m_Members.end(), Finder(name));
}
inline Object::const_iterator Object::Find(const std::string& name) const
{
return std::find_if(m_Members.begin(), m_Members.end(), Finder(name));
}
inline Object::iterator Object::Insert(const Member& member)
{
return Insert(member, End());
}
inline Object::iterator Object::Insert(const Member& member, iterator itWhere)
{
iterator it = Find(member.name);
if (it != m_Members.end())
throw Exception("Object member already exists: " + member.name);
it = m_Members.insert(itWhere, member);
return it;
}
inline Object::iterator Object::Erase(iterator itWhere)
{
return m_Members.erase(itWhere);
}
inline UnknownElement& Object::operator [](const std::string& name)
{
iterator it = Find(name);
if (it == m_Members.end())
{
Member member(name);
it = Insert(member, End());
}
return it->element;
}
inline const UnknownElement& Object::operator [](const std::string& name) const
{
const_iterator it = Find(name);
if (it == End())
throw Exception("Object member not found: " + name);
return it->element;
}
inline void Object::Clear()
{
m_Members.clear();
}
inline bool Object::operator == (const Object& object) const
{
return m_Members == object.m_Members;
}
/////////////////
// Array members
inline Array::iterator Array::Begin() { return m_Elements.begin(); }
inline Array::iterator Array::End() { return m_Elements.end(); }
inline Array::const_iterator Array::Begin() const { return m_Elements.begin(); }
inline Array::const_iterator Array::End() const { return m_Elements.end(); }
inline Array::iterator Array::Insert(const UnknownElement& element, iterator itWhere)
{
return m_Elements.insert(itWhere, element);
}
inline Array::iterator Array::Insert(const UnknownElement& element)
{
return Insert(element, End());
}
inline Array::iterator Array::Erase(iterator itWhere)
{
return m_Elements.erase(itWhere);
}
inline void Array::Resize(size_t newSize)
{
m_Elements.resize(newSize);
}
inline size_t Array::Size() const { return m_Elements.size(); }
inline bool Array::Empty() const { return m_Elements.empty(); }
inline UnknownElement& Array::operator[] (size_t index)
{
size_t nMinSize = index + 1; // zero indexed
if (m_Elements.size() < nMinSize)
m_Elements.resize(nMinSize);
return m_Elements[index];
}
inline const UnknownElement& Array::operator[] (size_t index) const
{
if (index >= m_Elements.size())
throw Exception("Array out of bounds");
return m_Elements[index];
}
inline void Array::Clear() {
m_Elements.clear();
}
inline bool Array::operator == (const Array& array) const
{
return m_Elements == array.m_Elements;
}
////////////////////////
// TrivialType_T members
template <typename DataTypeT>
TrivialType_T<DataTypeT>::TrivialType_T(const DataTypeT& t) :
m_tValue(t) {}
template <typename DataTypeT>
TrivialType_T<DataTypeT>::operator DataTypeT&()
{
return Value();
}
template <typename DataTypeT>
TrivialType_T<DataTypeT>::operator const DataTypeT&() const
{
return Value();
}
template <typename DataTypeT>
DataTypeT& TrivialType_T<DataTypeT>::Value()
{
return m_tValue;
}
template <typename DataTypeT>
const DataTypeT& TrivialType_T<DataTypeT>::Value() const
{
return m_tValue;
}
template <typename DataTypeT>
bool TrivialType_T<DataTypeT>::operator == (const TrivialType_T<DataTypeT>& trivial) const
{
return m_tValue == trivial.m_tValue;
}
//////////////////
// Null members
inline bool Null::operator == (const Null& trivial) const
{
return true;
}
} // End namespace