Aegisub/core/hotkeys.h

109 lines
2.9 KiB
C++

// Copyright (c) 2005, Rodrigo Braz Monteiro
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
// * Neither the name of the Aegisub Group nor the names of its contributors
// may be used to endorse or promote products derived from this software
// without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
// -----------------------------------------------------------------------------
//
// AEGISUB
//
// Website: http://aegisub.cellosoft.com
// Contact: mailto:zeratul@cellosoft.com
//
#ifndef HOTKEY_H
#define HOTKEY_H
///////////
// Headers
#include <wx/wxprec.h>
#include <map>
//////////////
// Prototypes
class DialogHotkeys;
////////////////
// Hotkey class
class HotkeyType {
public:
int flags;
int keycode;
wxString origName;
HotkeyType();
HotkeyType(wxString text,wxString name);
void Parse(wxString text);
wxString GetText();
static std::map<int,wxString> keyName;
static wxString GetKeyName(int keycode);
static void FillMap();
};
/////////////////////////////
// Class that stores hotkeys
class HotkeyManager {
friend class DialogHotkeys;
private:
bool modified;
wxString filename;
int lastKey;
int lastMod;
public:
std::map<wxString,HotkeyType> key;
HotkeyManager();
~HotkeyManager();
void SetFile(wxString file);
void SetHotkey(wxString function,HotkeyType hotkey);
void SetHotkey(wxString function,wxString hotkey);
void Save();
void Load();
void LoadDefaults();
wxString GetText(wxString function);
wxAcceleratorEntry GetAccelerator(wxString function,int id);
bool IsPressed(wxString function);
void SetPressed(int key,bool ctrl=false,bool alt=false,bool shift=false);
};
///////////////////
// Global instance
extern HotkeyManager Hotkeys;
#endif