mirror of https://github.com/odrling/Aegisub
187 lines
6.6 KiB
C++
187 lines
6.6 KiB
C++
// Copyright (c) 2006, Rodrigo Braz Monteiro
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are met:
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//
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// * Redistributions of source code must retain the above copyright notice,
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// this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright notice,
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// this list of conditions and the following disclaimer in the documentation
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// and/or other materials provided with the distribution.
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// * Neither the name of the Aegisub Group nor the names of its contributors
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// may be used to endorse or promote products derived from this software
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// without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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// POSSIBILITY OF SUCH DAMAGE.
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//
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// Aegisub Project http://www.aegisub.org/
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//
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// $Id$
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/// @file base_grid.h
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/// @see base_grid.cpp
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/// @ingroup main_ui
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///
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#pragma once
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#ifndef AGI_PRE
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#include <map>
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#include <vector>
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#include <wx/grid.h>
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#include <wx/scrolbar.h>
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#endif
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#include <libaegisub/signal.h>
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#include "selection_controller.h"
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namespace agi {
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struct Context;
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class OptionValue;
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}
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class AssDialogue;
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typedef SelectionController<AssDialogue> SubtitleSelectionController;
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typedef SelectionListener<AssDialogue> SubtitleSelectionListener;
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/// DOCME
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/// @class BaseGrid
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/// @brief DOCME
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///
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/// DOCME
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class BaseGrid : public wxWindow, public BaseSelectionController<AssDialogue> {
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int lineHeight; ///< Height of a line in pixels in the current font
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bool holding; ///< Is a drag selection in process?
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wxFont font; ///< Current grid font
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wxScrollBar *scrollBar; ///< The grid's scrollbar
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bool byFrame; ///< Should times be displayed as frame numbers
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wxBrush rowColors[7]; ///< Cached brushes used for row backgrounds
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/// Row from which the selection shrinks/grows from when selecting via the
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/// keyboard, shift-clicking or dragging
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int extendRow;
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Selection selection; ///< Currently selected lines
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AssDialogue *active_line; ///< The currently active line or 0 if none
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std::vector<AssDialogue*> index_line_map; ///< Row number -> dialogue line
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std::map<AssDialogue*,int> line_index_map; ///< Dialogue line -> row number
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/// Selection batch nesting depth; changes are commited only when this
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/// hits zero
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int batch_level;
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/// Has the active line been changed in the current batch?
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bool batch_active_line_changed;
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/// Lines which will be added to the selection when the current batch is
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/// completed; should be disjoint from selection
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Selection batch_selection_added;
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/// Lines which will be removed from the selection when the current batch
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/// is completed; should be a subset of selection
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Selection batch_selection_removed;
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/// Connection for video seek event. Stored explicitly so that it can be
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/// blocked if the relevant option is disabled
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agi::signal::Connection seek_listener;
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/// Cached grid body context menu
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wxMenu *context_menu;
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void OnContextMenu(wxContextMenuEvent &evt);
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void OnHighlightVisibleChange(agi::OptionValue const& opt);
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void OnKeyDown(wxKeyEvent &event);
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void OnMouseEvent(wxMouseEvent &event);
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void OnPaint(wxPaintEvent &event);
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void OnScroll(wxScrollEvent &event);
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void OnShowColMenu(wxCommandEvent &event);
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void OnSize(wxSizeEvent &event);
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void OnSubtitlesCommit(int type);
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void OnSubtitlesOpen();
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void OnSubtitlesSave();
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void DrawImage(wxDC &dc, bool paint_columns[]);
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void GetRowStrings(int row, AssDialogue *line, bool *paint_columns, wxString *strings, bool replace, wxString const& rep_char) const;
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void ScrollTo(int y);
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int colWidth[16]; ///< Width in pixels of each column
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int time_cols_x; ///< Left edge of the times columns
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int time_cols_w; ///< Width of the two times columns
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int text_col_x; ///< Left edge of the text column
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int text_col_w; ///< Width of the text column
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static const int columns = 10; ///< Total number of columns
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bool showCol[columns]; ///< Column visibility mask
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int yPos;
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void AdjustScrollbar();
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void SetColumnWidths();
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bool IsDisplayed(const AssDialogue *line) const;
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// Re-implement functions from BaseSelectionController to add batching
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void AnnounceActiveLineChanged(AssDialogue *new_line);
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void AnnounceSelectedSetChanged(const Selection &lines_added, const Selection &lines_removed);
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protected:
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agi::Context *context; ///< Current project context
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public:
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// SelectionController implementation
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void SetActiveLine(AssDialogue *new_line);
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AssDialogue * GetActiveLine() const { return active_line; }
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void SetSelectedSet(const Selection &new_selection);
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void GetSelectedSet(Selection &res) const { res = selection; }
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Selection const& GetSelectedSet() const { return selection; }
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void NextLine();
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void PrevLine();
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void BeginBatch();
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void EndBatch();
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void SetByFrame(bool state);
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void SelectRow(int row, bool addToSelected = false, bool select=true);
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int GetFirstSelRow() const;
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wxArrayInt GetSelection() const;
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void ClearMaps();
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/// @brief Update the row <-> AssDialogue mappings
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/// @param preserve_selected_rows Try to keep the same rows selected rather
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/// rather than the same lines
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void UpdateMaps(bool preserve_selected_rows = false);
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void UpdateStyle();
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int GetRows() const { return index_line_map.size(); }
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void MakeCellVisible(int row, int col,bool center=true);
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/// @brief Get dialogue by index
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/// @param n Index to look up
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/// @return Subtitle dialogue line for index, or 0 if invalid index
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AssDialogue *GetDialogue(int n) const;
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/// @brief Get index by dialogue line
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/// @param diag Dialogue line to look up
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/// @return Subtitle index for object, or -1 if unknown subtitle
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int GetDialogueIndex(AssDialogue *diag) const;
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BaseGrid(wxWindow* parent, agi::Context *context, const wxSize& size = wxDefaultSize, long style = wxWANTS_CHARS, const wxString& name = wxPanelNameStr);
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~BaseGrid();
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DECLARE_EVENT_TABLE()
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};
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