mirror of https://github.com/odrling/Aegisub
485 lines
13 KiB
C++
485 lines
13 KiB
C++
// Copyright (c) 2006, Rodrigo Braz Monteiro
|
|
// All rights reserved.
|
|
//
|
|
// Redistribution and use in source and binary forms, with or without
|
|
// modification, are permitted provided that the following conditions are met:
|
|
//
|
|
// * Redistributions of source code must retain the above copyright notice,
|
|
// this list of conditions and the following disclaimer.
|
|
// * Redistributions in binary form must reproduce the above copyright notice,
|
|
// this list of conditions and the following disclaimer in the documentation
|
|
// and/or other materials provided with the distribution.
|
|
// * Neither the name of the Aegisub Group nor the names of its contributors
|
|
// may be used to endorse or promote products derived from this software
|
|
// without specific prior written permission.
|
|
//
|
|
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
|
|
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
|
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
|
|
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
|
|
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
|
|
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
|
|
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
|
|
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
|
|
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
|
|
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
|
|
// POSSIBILITY OF SUCH DAMAGE.
|
|
//
|
|
// -----------------------------------------------------------------------------
|
|
//
|
|
// AEGISUB
|
|
//
|
|
// Website: http://aegisub.cellosoft.com
|
|
// Contact: mailto:zeratul@cellosoft.com
|
|
//
|
|
|
|
|
|
#pragma once
|
|
|
|
|
|
///////////
|
|
// Headers
|
|
#include "config.h"
|
|
#ifdef WITH_DIRECTSOUND
|
|
|
|
#include <wx/wxprec.h>
|
|
#include "audio_player.h"
|
|
#include "audio_provider.h"
|
|
#include "utils.h"
|
|
#include "main.h"
|
|
#include "frame_main.h"
|
|
#include "audio_player.h"
|
|
#include <mmsystem.h>
|
|
#include <dsound.h>
|
|
|
|
|
|
//////////////
|
|
// Prototypes
|
|
class DirectSoundPlayer;
|
|
|
|
|
|
//////////
|
|
// Thread
|
|
class DirectSoundPlayerThread : public wxThread {
|
|
private:
|
|
DirectSoundPlayer *parent;
|
|
HANDLE stopnotify;
|
|
|
|
public:
|
|
void Stop(); // Notify thread to stop audio playback. Thread safe.
|
|
DirectSoundPlayerThread(DirectSoundPlayer *parent);
|
|
~DirectSoundPlayerThread();
|
|
|
|
wxThread::ExitCode Entry();
|
|
};
|
|
|
|
|
|
////////////////////
|
|
// Portaudio player
|
|
class DirectSoundPlayer : public AudioPlayer {
|
|
friend class DirectSoundPlayerThread;
|
|
|
|
private:
|
|
volatile bool playing;
|
|
float volume;
|
|
int offset;
|
|
DWORD bufSize;
|
|
|
|
volatile int64_t playPos;
|
|
int64_t startPos;
|
|
volatile int64_t endPos;
|
|
DWORD startTime;
|
|
|
|
IDirectSound8 *directSound;
|
|
IDirectSoundBuffer8 *buffer;
|
|
|
|
bool FillBuffer(bool fill);
|
|
|
|
DirectSoundPlayerThread *thread;
|
|
|
|
public:
|
|
DirectSoundPlayer();
|
|
~DirectSoundPlayer();
|
|
|
|
void OpenStream();
|
|
void CloseStream();
|
|
|
|
void Play(int64_t start,int64_t count);
|
|
void Stop(bool timerToo=true);
|
|
bool IsPlaying() { return playing; }
|
|
|
|
int64_t GetStartPosition() { return startPos; }
|
|
int64_t GetEndPosition() { return endPos; }
|
|
int64_t GetCurrentPosition();
|
|
void SetEndPosition(int64_t pos);
|
|
void SetCurrentPosition(int64_t pos);
|
|
|
|
void SetVolume(double vol) { volume = vol; }
|
|
double GetVolume() { return volume; }
|
|
|
|
//wxMutex *GetMutex() { return &DSMutex; }
|
|
};
|
|
|
|
|
|
///////////
|
|
// Factory
|
|
class DirectSoundPlayerFactory : public AudioPlayerFactory {
|
|
public:
|
|
AudioPlayer *CreatePlayer() { return new DirectSoundPlayer(); }
|
|
DirectSoundPlayerFactory() : AudioPlayerFactory(_T("dsound")) {}
|
|
} registerDirectSoundPlayer;
|
|
|
|
|
|
///////////////
|
|
// Constructor
|
|
DirectSoundPlayer::DirectSoundPlayer() {
|
|
playing = false;
|
|
volume = 1.0f;
|
|
playPos = 0;
|
|
startPos = 0;
|
|
endPos = 0;
|
|
offset = 0;
|
|
|
|
buffer = NULL;
|
|
directSound = NULL;
|
|
thread = NULL;
|
|
}
|
|
|
|
|
|
//////////////
|
|
// Destructor
|
|
DirectSoundPlayer::~DirectSoundPlayer() {
|
|
CloseStream();
|
|
}
|
|
|
|
|
|
///////////////
|
|
// Open stream
|
|
void DirectSoundPlayer::OpenStream() {
|
|
// Get provider
|
|
AudioProvider *provider = GetProvider();
|
|
|
|
// Initialize the DirectSound object
|
|
HRESULT res;
|
|
res = DirectSoundCreate8(&DSDEVID_DefaultPlayback,&directSound,NULL); // TODO: support selecting audio device
|
|
if (FAILED(res)) throw _T("Failed initializing DirectSound");
|
|
|
|
// Set DirectSound parameters
|
|
AegisubApp *app = (AegisubApp*) wxTheApp;
|
|
directSound->SetCooperativeLevel((HWND)app->frame->GetHandle(),DSSCL_PRIORITY);
|
|
|
|
// Create the wave format structure
|
|
WAVEFORMATEX waveFormat;
|
|
waveFormat.wFormatTag = WAVE_FORMAT_PCM;
|
|
waveFormat.nSamplesPerSec = provider->GetSampleRate();
|
|
waveFormat.nChannels = provider->GetChannels();
|
|
waveFormat.wBitsPerSample = provider->GetBytesPerSample() * 8;
|
|
waveFormat.nBlockAlign = waveFormat.nChannels * waveFormat.wBitsPerSample / 8;
|
|
waveFormat.nAvgBytesPerSec = waveFormat.nSamplesPerSec * waveFormat.nBlockAlign;
|
|
waveFormat.cbSize = sizeof(waveFormat);
|
|
|
|
// Create the buffer initializer
|
|
int aim = waveFormat.nAvgBytesPerSec * 15/100; // 150 ms buffer
|
|
int min = DSBSIZE_MIN;
|
|
int max = DSBSIZE_MAX;
|
|
bufSize = MIN(MAX(min,aim),max);
|
|
DSBUFFERDESC desc;
|
|
desc.dwSize = sizeof(DSBUFFERDESC);
|
|
desc.dwFlags = DSBCAPS_GETCURRENTPOSITION2 | DSBCAPS_GLOBALFOCUS;
|
|
desc.dwBufferBytes = bufSize;
|
|
desc.dwReserved = 0;
|
|
desc.lpwfxFormat = &waveFormat;
|
|
desc.guid3DAlgorithm = GUID_NULL;
|
|
|
|
// Create the buffer
|
|
IDirectSoundBuffer *buf;
|
|
res = directSound->CreateSoundBuffer(&desc,&buf,NULL);
|
|
if (res != DS_OK) throw _T("Failed creating DirectSound buffer");
|
|
|
|
// Copy interface to buffer
|
|
res = buf->QueryInterface(IID_IDirectSoundBuffer8,(LPVOID*) &buffer);
|
|
if (res != S_OK) throw _T("Failed casting interface to IDirectSoundBuffer8");
|
|
|
|
// Set data
|
|
offset = 0;
|
|
}
|
|
|
|
|
|
////////////////
|
|
// Close stream
|
|
void DirectSoundPlayer::CloseStream() {
|
|
// Stop it
|
|
Stop();
|
|
|
|
// Unref the DirectSound buffer
|
|
if (buffer) {
|
|
buffer->Release();
|
|
buffer = NULL;
|
|
}
|
|
|
|
// Unref the DirectSound object
|
|
if (directSound) {
|
|
directSound->Release();
|
|
directSound = NULL;
|
|
}
|
|
}
|
|
|
|
|
|
///////////////
|
|
// Fill buffer
|
|
bool DirectSoundPlayer::FillBuffer(bool fill) {
|
|
if (playPos >= endPos) return false;
|
|
|
|
// Variables
|
|
HRESULT res;
|
|
void *ptr1, *ptr2;
|
|
unsigned long int size1, size2;
|
|
AudioProvider *provider = GetProvider();
|
|
int bytesps = provider->GetBytesPerSample();
|
|
|
|
// To write length
|
|
int toWrite = 0;
|
|
if (fill) {
|
|
toWrite = bufSize;
|
|
}
|
|
else {
|
|
DWORD bufplay;
|
|
res = buffer->GetCurrentPosition(&bufplay, NULL);
|
|
if (FAILED(res)) return false;
|
|
toWrite = (int)bufplay - (int)offset;
|
|
if (toWrite < 0) toWrite += bufSize;
|
|
}
|
|
if (toWrite == 0) return true;
|
|
|
|
// Make sure we only get as many samples as are available
|
|
if (playPos + toWrite/bytesps > endPos) {
|
|
toWrite = (endPos - playPos) * bytesps;
|
|
}
|
|
|
|
// If we're going to fill the entire buffer (ie. at start of playback) start by zeroing it out
|
|
// If it's not zeroed out we might have a playback selection shorter than the buffer
|
|
// and then everything after the playback selection will be junk, which we don't want played.
|
|
if (fill) {
|
|
RetryClear:
|
|
res = buffer->Lock(0, bufSize, &ptr1, &size1, &ptr2, &size2, 0);
|
|
if (res == DSERR_BUFFERLOST) {
|
|
buffer->Restore();
|
|
goto RetryClear;
|
|
}
|
|
memset(ptr1, 0, size1);
|
|
memset(ptr2, 0, size2);
|
|
buffer->Unlock(ptr1, size1, ptr2, size2);
|
|
}
|
|
|
|
// Lock buffer
|
|
RetryLock:
|
|
if (fill) {
|
|
res = buffer->Lock(offset, toWrite, &ptr1, &size1, &ptr2, &size2, 0);
|
|
}
|
|
else {
|
|
res = buffer->Lock(offset, toWrite, &ptr1, &size1, &ptr2, &size2, 0);//DSBLOCK_FROMWRITECURSOR);
|
|
}
|
|
|
|
// Buffer lost?
|
|
if (res == DSERR_BUFFERLOST) {
|
|
wxLogDebug(_T("Lost DSound buffer"));
|
|
buffer->Restore();
|
|
goto RetryLock;
|
|
}
|
|
|
|
// Error
|
|
if (FAILED(res)) return false;
|
|
|
|
// Convert size to number of samples
|
|
unsigned long int count1 = size1 / bytesps;
|
|
unsigned long int count2 = size2 / bytesps;
|
|
|
|
if (count1) wxLogDebug(_T("DS fill: %05lu -> %05lu"), (unsigned long)playPos, (unsigned long)playPos+count1);
|
|
if (count2) wxLogDebug(_T("DS fill: %05lu => %05lu"), (unsigned long)playPos+count1, (unsigned long)playPos+count1+count2);
|
|
if (!count1 && !count2) wxLogDebug(_T("DS fill: nothing"));
|
|
|
|
// Get source wave
|
|
if (count1) provider->GetAudioWithVolume(ptr1, playPos, count1, volume);
|
|
if (count2) provider->GetAudioWithVolume(ptr2, playPos+count1, count2, volume);
|
|
playPos += count1+count2;
|
|
|
|
// Unlock
|
|
buffer->Unlock(ptr1,count1*bytesps,ptr2,count2*bytesps);
|
|
|
|
// Update offset
|
|
offset = (offset + count1*bytesps + count2*bytesps) % bufSize;
|
|
|
|
return playPos < endPos;
|
|
}
|
|
|
|
|
|
////////
|
|
// Play
|
|
void DirectSoundPlayer::Play(int64_t start,int64_t count) {
|
|
// Make sure that it's stopped
|
|
Stop();
|
|
// The thread is now guaranteed dead
|
|
|
|
HRESULT res;
|
|
|
|
// We sure better have a buffer
|
|
assert(buffer);
|
|
|
|
// Set variables
|
|
startPos = start;
|
|
endPos = start+count;
|
|
playPos = start;
|
|
offset = 0;
|
|
|
|
// Fill whole buffer
|
|
FillBuffer(true);
|
|
|
|
DWORD play_flag = 0;
|
|
if (count*provider->GetBytesPerSample() > bufSize) {
|
|
// Start thread
|
|
thread = new DirectSoundPlayerThread(this);
|
|
thread->Create();
|
|
thread->Run();
|
|
play_flag = DSBPLAY_LOOPING;
|
|
}
|
|
|
|
// Play
|
|
buffer->SetCurrentPosition(0);
|
|
res = buffer->Play(0,0,play_flag);
|
|
if (SUCCEEDED(res)) playing = true;
|
|
startTime = GetTickCount();
|
|
|
|
// Update timer
|
|
if (displayTimer && !displayTimer->IsRunning()) displayTimer->Start(15);
|
|
}
|
|
|
|
|
|
////////
|
|
// Stop
|
|
void DirectSoundPlayer::Stop(bool timerToo) {
|
|
// Stop the thread
|
|
if (thread) {
|
|
if (thread->IsAlive()) {
|
|
thread->Stop();
|
|
thread->Wait();
|
|
}
|
|
thread = NULL;
|
|
}
|
|
// The thread is now guaranteed dead and there are no concurrency problems to worry about
|
|
|
|
// Stop
|
|
if (buffer) buffer->Stop(); // the thread should have done this already
|
|
|
|
// Reset variables
|
|
playing = false;
|
|
playPos = 0;
|
|
startPos = 0;
|
|
endPos = 0;
|
|
offset = 0;
|
|
|
|
// Stop timer
|
|
if (timerToo && displayTimer) {
|
|
displayTimer->Stop();
|
|
}
|
|
}
|
|
|
|
|
|
///////////
|
|
// Set end
|
|
void DirectSoundPlayer::SetEndPosition(int64_t pos) {
|
|
if (playing) endPos = pos;
|
|
}
|
|
|
|
|
|
////////////////////////
|
|
// Set current position
|
|
void DirectSoundPlayer::SetCurrentPosition(int64_t pos) {
|
|
startPos = playPos = pos;
|
|
startTime = GetTickCount();
|
|
}
|
|
|
|
|
|
////////////////////////
|
|
// Get current position
|
|
int64_t DirectSoundPlayer::GetCurrentPosition() {
|
|
// Check if buffer is loaded
|
|
if (!buffer || !playing) return 0;
|
|
|
|
// FIXME: this should be based on not duration played but actual sample being heard
|
|
// (during vidoeo playback, cur_frame might get changed to resync)
|
|
DWORD curtime = GetTickCount();
|
|
int64_t tdiff = curtime - startTime;
|
|
return startPos + tdiff * provider->GetSampleRate() / 1000;
|
|
}
|
|
|
|
|
|
//////////////////////
|
|
// Thread constructor
|
|
DirectSoundPlayerThread::DirectSoundPlayerThread(DirectSoundPlayer *par) : wxThread(wxTHREAD_JOINABLE) {
|
|
parent = par;
|
|
stopnotify = CreateEvent(NULL, true, false, NULL);
|
|
}
|
|
|
|
|
|
/////////////////////
|
|
// Thread destructor
|
|
DirectSoundPlayerThread::~DirectSoundPlayerThread() {
|
|
CloseHandle(stopnotify);
|
|
}
|
|
|
|
|
|
//////////////////////
|
|
// Thread entry point
|
|
wxThread::ExitCode DirectSoundPlayerThread::Entry() {
|
|
// Wake up thread every half second to fill buffer as needed
|
|
// This more or less assumes the buffer is at least one second long
|
|
while (WaitForSingleObject(stopnotify, 50) == WAIT_TIMEOUT) {
|
|
if (!parent->FillBuffer(false)) {
|
|
// FillBuffer returns false when end of stream is reached
|
|
wxLogDebug(_T("DS thread hit end of stream"));
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Now fill buffer with silence
|
|
DWORD bytesFilled = 0;
|
|
while (WaitForSingleObject(stopnotify, 50) == WAIT_TIMEOUT) {
|
|
void *buf1, *buf2;
|
|
DWORD size1, size2;
|
|
DWORD playpos;
|
|
HRESULT res;
|
|
res = parent->buffer->GetCurrentPosition(&playpos, NULL);
|
|
if (FAILED(res)) break;
|
|
int toWrite = playpos - parent->offset;
|
|
while (toWrite < 0) toWrite += parent->bufSize;
|
|
res = parent->buffer->Lock(parent->offset, toWrite, &buf1, &size1, &buf2, &size2, 0);
|
|
if (FAILED(res)) break;
|
|
if (size1) memset(buf1, 0, size1);
|
|
if (size2) memset(buf2, 0, size2);
|
|
if (size1) wxLogDebug(_T("DS blnk: %05ld -> %05ld"), (unsigned long)parent->playPos+bytesFilled, (unsigned long)parent->playPos+bytesFilled+size1);
|
|
if (size2) wxLogDebug(_T("DS blnk: %05ld => %05ld"), (unsigned long)parent->playPos+bytesFilled+size1, (unsigned long)parent->playPos+bytesFilled+size1+size2);
|
|
bytesFilled += size1 + size2;
|
|
parent->buffer->Unlock(buf1, size1, buf2, size2);
|
|
if (bytesFilled > parent->bufSize) break;
|
|
parent->offset = (parent->offset + size1 + size2) % parent->bufSize;
|
|
}
|
|
|
|
WaitForSingleObject(stopnotify, 150);
|
|
|
|
wxLogDebug(_T("DS thread dead"));
|
|
|
|
parent->playing = false;
|
|
parent->buffer->Stop();
|
|
return 0;
|
|
}
|
|
|
|
|
|
////////////////////////
|
|
// Stop playback thread
|
|
void DirectSoundPlayerThread::Stop() {
|
|
// Increase the stopnotify by one, causing a wait for it to succeed
|
|
SetEvent(stopnotify);
|
|
}
|
|
|
|
#endif // WITH_DIRECTSOUND
|