Aegisub/automation/include/aegisub/util.moon

223 lines
6.3 KiB
Plaintext

-- Copyright (c) 2005-2010, Niels Martin Hansen, Rodrigo Braz Monteiro
-- Copyright (c) 2013, Thomas Goyne <plorkyeran@aegisub.org>
--
-- Permission to use, copy, modify, and distribute this software for any
-- purpose with or without fee is hereby granted, provided that the above
-- copyright notice and this permission notice appear in all copies.
--
-- THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
-- WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
-- MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
-- ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
-- WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
-- ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
-- OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
error = error
pairs = pairs
select = select
sformat = string.format
tonumber = tonumber
type = type
local *
-- Make a shallow copy of a table
copy = (tbl) -> {k, v for k, v in pairs tbl}
-- Make a deep copy of a table
-- Retains equality of table references inside the copy and handles self-referencing structures
deep_copy = (tbl) ->
seen = {}
copy = (val) ->
return val if type(val) != 'table'
return seen[val] if seen[val]
seen[val] = val
{k, copy(v) for k, v in pairs val}
copy tbl
-- Generates ASS hexadecimal string from R, G, B integer components, in &HBBGGRR& format
ass_color = (r, g, b) -> sformat "&H%02X%02X%02X&", b, g, r
-- Format an alpha-string for \Xa style overrides
ass_alpha = (a) -> sformat "&H%02X&", a
-- Format an ABGR string for use in style definitions (these don't end with & either)
ass_style_color = (r, g, b, a) -> sformat "&H%02X%02X%02X%02X", a, b, g, r
-- Extract colour components of an ASS colour
extract_color = (s) ->
local a, b, g, r
-- Try a style first
a, b, g, r = s\match '&H(%x%x)(%x%x)(%x%x)(%x%x)'
if a then
return tonumber(r, 16), tonumber(g, 16), tonumber(b, 16), tonumber(a, 16)
-- Then a colour override
b, g, r = s\match '&H(%x%x)(%x%x)(%x%x)&'
if b then
return tonumber(r, 16), tonumber(g, 16), tonumber(b, 16), 0
-- Then an alpha override
a = s\match '&H(%x%x)&'
if a then
return 0, 0, 0, tonumber(a, 16)
-- Ok how about HTML format then?
r, g, b, a = s\match '#(%x%x)(%x?%x?)(%x?%x?)(%x?%x?)'
if r then
return tonumber(r, 16), tonumber(g, 16) or 0, tonumber(b, 16) or 0, tonumber(a, 16) or 0
-- Create an alpha override code from a style definition colour code
alpha_from_style = (scolor) -> ass_alpha select 4, extract_color scolor
-- Create an colour override code from a style definition colour code
color_from_style = (scolor) ->
r, g, b = extract_color scolor
ass_color r or 0, g or 0, b or 0
-- Converts HSV (Hue, Saturation, Value) to RGB
HSV_to_RGB = (H, S, V) ->
r, g, b = 0, 0, 0
-- Saturation is zero, make grey
if S == 0
r = clamp(V*255, 0, 255)
g = r
b = r
-- Else, calculate color
else
-- Calculate subvalues
H = math.abs(H) % 360 -- Put H in range [0, 360)
Hi = math.floor(H/60)
f = H/60.0 - Hi
p = V*(1-S)
q = V*(1-f*S)
t = V*(1-(1-f)*S)
-- Do math based on hue index
if Hi == 0
r = V*255.0
g = t*255.0
b = p*255.0
elseif Hi == 1
r = q*255.0
g = V*255.0
b = p*255.0
elseif Hi == 2
r = p*255.0
g = V*255.0
b = t*255.0
elseif Hi == 3
r = p*255.0
g = q*255.0
b = V*255.0
elseif Hi == 4
r = t*255.0
g = p*255.0
b = V*255.0
elseif Hi == 5
r = V*255.0
g = p*255.0
b = q*255.0
else
error "math.floor(H % 360 / 60) should be [0, 6), is #{Hi}?"
return r, g, b
-- Convert HSL (Hue, Saturation, Luminance) to RGB
-- Contributed by Gundamn
HSL_to_RGB = (H, S, L) ->
local r, g, b
-- Make sure input is in range
H = math.abs(H) % 360
S = clamp(S, 0, 1)
L = clamp(L, 0, 1)
if S == 0 -- Simple case if saturation is 0, all grey
r = L
g = L
b = L
else
-- More common case, saturated colour
Q = if L < 0.5
L * (1.0 + S)
else
L + S - (L * S)
P = 2.0 * L - Q
Hk = H / 360
local Tr, Tg, Tb
if Hk < 1/3
Tr = Hk + 1/3
Tg = Hk
Tb = Hk + 2/3
elseif Hk > 2/3
Tr = Hk - 2/3
Tg = Hk
Tb = Hk - 1/3
else
Tr = Hk + 1/3
Tg = Hk
Tb = Hk - 1/3
get_component = (T) ->
if T < 1/6
P + ((Q - P) * 6.0 * T)
elseif 1/6 <= T and T < 1/2
Q
elseif 1/2 <= T and T < 2/3
P + ((Q - P) * (2/3 - T) * 6.0)
else
P
r = get_component(Tr)
g = get_component(Tg)
b = get_component(Tb)
return math.floor(r*255+0.5), math.floor(g*255+0.5), math.floor(b*255+0.5)
-- Removes spaces at the start and end of string
trim = (s) -> s\gsub '^%s*(.-)%s*$', '%1'
-- Get the 'head' and 'tail' of a string, treating it as a sequence of words separated by one or more space-characters
headtail = (s) ->
a, b, head, tail = s\find '(.-)%s+(.*)'
if a then head, tail else s, ''
-- Iterator function for headtail
words = (s) -> ->
return if s == ''
head, tail = headtail s
s = tail
head
-- Clamp a number value to a range
clamp = (val, min, max) ->
if val < min then min elseif val > max then max else val
-- Interpolate between two numbers
interpolate = (pct, min, max) ->
if pct <= 0 then min elseif pct >= 1 then max else pct * (max - min) + min
-- Interpolate between two colour values, given in either style definition or style override format
-- Return in style override format
interpolate_color = (pct, first, last) ->
r1, g1, b1 = extract_color first
r2, g2, b2 = extract_color last
r, g, b = interpolate(pct, r1, r2), interpolate(pct, g1, g2), interpolate(pct, b1, b2)
ass_color r, g, b
-- Interpolate between two alpha values, given either in style override or as part as a style definition colour
-- Return in style override format
interpolate_alpha = (pct, first, last) ->
ass_alpha interpolate pct, select(4, extract_color first), select(4, extract_color last)
{ :copy, :deep_copy, :ass_color, :ass_alpha, :ass_style_color,
:extract_color, :alpha_from_style, :color_from_style, :HSV_to_RGB,
:HSL_to_RGB, :trim, :headtail, :words, :clamp, :interpolate,
:interpolate_color, :interpolate_alpha }