mirror of https://github.com/odrling/Aegisub
74 lines
2.8 KiB
C++
74 lines
2.8 KiB
C++
// Copyright (c) 2007, Rodrigo Braz Monteiro
|
|
// All rights reserved.
|
|
//
|
|
// Redistribution and use in source and binary forms, with or without
|
|
// modification, are permitted provided that the following conditions are met:
|
|
//
|
|
// * Redistributions of source code must retain the above copyright notice,
|
|
// this list of conditions and the following disclaimer.
|
|
// * Redistributions in binary form must reproduce the above copyright notice,
|
|
// this list of conditions and the following disclaimer in the documentation
|
|
// and/or other materials provided with the distribution.
|
|
// * Neither the name of the Aegisub Group nor the names of its contributors
|
|
// may be used to endorse or promote products derived from this software
|
|
// without specific prior written permission.
|
|
//
|
|
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
|
|
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
|
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
|
|
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
|
|
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
|
|
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
|
|
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
|
|
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
|
|
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
|
|
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
|
|
// POSSIBILITY OF SUCH DAMAGE.
|
|
//
|
|
// -----------------------------------------------------------------------------
|
|
//
|
|
// AEGISUB
|
|
//
|
|
// Website: http://aegisub.cellosoft.com
|
|
// Contact: mailto:zeratul@cellosoft.com
|
|
//
|
|
|
|
|
|
#pragma once
|
|
|
|
|
|
//////////////////
|
|
// OpenGL Wrapper
|
|
class OpenGLWrapper {
|
|
private:
|
|
float r1,g1,b1,a1;
|
|
float r2,g2,b2,a2;
|
|
int lw;
|
|
|
|
|
|
static void Initialize();
|
|
static GLuint CreateStandardVertexShader();
|
|
static GLuint CreateYV12PixelShader();
|
|
static GLuint CreateShaderProgram(GLuint vertex,GLuint pixel);
|
|
|
|
public:
|
|
static wxMutex glMutex;
|
|
|
|
void SetLineColour(wxColour col,float alpha=1.0f,int width=1);
|
|
void SetFillColour(wxColour col,float alpha=1.0f);
|
|
void SetModeLine();
|
|
void SetModeFill();
|
|
void DrawLine(float x1,float y1,float x2,float y2);
|
|
void DrawEllipse(float x,float y,float radiusX,float radiusY);
|
|
void DrawCircle(float x,float y,float radius) { DrawEllipse(x,y,radius,radius); }
|
|
void DrawRectangle(float x1,float y1,float x2,float y2);
|
|
void DrawRing(float x,float y,float r1,float r2,float ar=1.0f,float arcStart=0.0f,float arcEnd=0.0f);
|
|
|
|
static bool UseShaders();
|
|
static bool IsExtensionSupported(const char *ext);
|
|
static bool ShadersAvailable();
|
|
static void SetShader(GLuint i);
|
|
static void DestroyShaderProgram(GLuint i);
|
|
static GLuint CreateYV12Shader(float tw,float th,float tws);
|
|
};
|