mirror of https://github.com/odrling/Aegisub
109 lines
2.9 KiB
C++
109 lines
2.9 KiB
C++
// Copyright (c) 2005, Rodrigo Braz Monteiro
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are met:
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//
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// * Redistributions of source code must retain the above copyright notice,
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// this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright notice,
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// this list of conditions and the following disclaimer in the documentation
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// and/or other materials provided with the distribution.
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// * Neither the name of the Aegisub Group nor the names of its contributors
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// may be used to endorse or promote products derived from this software
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// without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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// POSSIBILITY OF SUCH DAMAGE.
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//
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// -----------------------------------------------------------------------------
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//
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// AEGISUB
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//
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// Website: http://aegisub.cellosoft.com
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// Contact: mailto:zeratul@cellosoft.com
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//
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#ifndef HOTKEY_H
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#define HOTKEY_H
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///////////
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// Headers
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#include <wx/wxprec.h>
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#include <map>
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//////////////
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// Prototypes
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class DialogHotkeys;
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////////////////
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// Hotkey class
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class HotkeyType {
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public:
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int flags;
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int keycode;
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wxString origName;
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HotkeyType();
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HotkeyType(wxString text,wxString name);
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void Parse(wxString text);
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wxString GetText();
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static std::map<int,wxString> keyName;
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static wxString GetKeyName(int keycode);
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static void FillMap();
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};
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/////////////////////////////
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// Class that stores hotkeys
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class HotkeyManager {
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friend class DialogHotkeys;
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private:
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bool modified;
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wxString filename;
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int lastKey;
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int lastMod;
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public:
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std::map<wxString,HotkeyType> key;
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HotkeyManager();
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~HotkeyManager();
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void SetFile(wxString file);
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void SetHotkey(wxString function,HotkeyType hotkey);
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void SetHotkey(wxString function,wxString hotkey);
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void Save();
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void Load();
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void LoadDefaults();
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wxString GetText(wxString function);
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wxAcceleratorEntry GetAccelerator(wxString function,int id);
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bool IsPressed(wxString function);
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void SetPressed(int key,bool ctrl=false,bool alt=false,bool shift=false);
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};
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///////////////////
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// Global instance
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extern HotkeyManager Hotkeys;
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#endif
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