Aegisub/build/libass/libass.vcxproj.filters

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XML

<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Source Files">
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat</Extensions>
</Filter>
<Filter Include="Header Files">
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
<Extensions>h;hpp;hxx;hm;inl;inc;xsd</Extensions>
</Filter>
<Filter Include="Assembly Files">
<UniqueIdentifier>{56793734-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
<Extensions>asm</Extensions>
</Filter>
</ItemGroup>
<ItemGroup>
<Yasm Include="$(LibassSrcDir)\libass\x86\be_blur.asm">
<Filter>Assembly Files</Filter>
</Yasm>
<Yasm Include="$(LibassSrcDir)\libass\x86\blend_bitmaps.asm">
<Filter>Assembly Files</Filter>
</Yasm>
<Yasm Include="$(LibassSrcDir)\libass\x86\blur.asm">
<Filter>Assembly Files</Filter>
</Yasm>
<Yasm Include="$(LibassSrcDir)\libass\x86\cpuid.asm">
<Filter>Assembly Files</Filter>
</Yasm>
<ClInclude Include="$(LibassSrcDir)\libass\x86\cpuid.h">
<Filter>Assembly Files</Filter>
</ClInclude>
<Yasm Include="$(LibassSrcDir)\libass\x86\gaussian.asm">
<Filter>Assembly Files</Filter>
</Yasm>
<Yasm Include="$(LibassSrcDir)\libass\x86\rasterizer.asm">
<Filter>Assembly Files</Filter>
</Yasm>
<Yasm Include="$(LibassSrcDir)\libass\x86\utils.asm">
<Filter>Assembly Files</Filter>
</Yasm>
<Yasm Include="$(LibassSrcDir)\libass\x86\x86inc.asm">
<Filter>Assembly Files</Filter>
</Yasm>
</ItemGroup>
<ItemGroup>
<ClInclude Include="$(LibassSrcDir)\libass\ass.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="$(LibassSrcDir)\libass\ass_bitmap.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="$(LibassSrcDir)\libass\ass_cache.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="$(LibassSrcDir)\libass\ass_cache_template.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="$(LibassSrcDir)\libass\ass_compat.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="$(LibassSrcDir)\libass\ass_directwrite.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="$(LibassSrcDir)\libass\ass_drawing.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="$(LibassSrcDir)\libass\ass_font.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="$(LibassSrcDir)\libass\ass_fontselect.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="$(LibassSrcDir)\libass\ass_func_template.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="$(LibassSrcDir)\libass\ass_library.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="$(LibassSrcDir)\libass\ass_outline.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="$(LibassSrcDir)\libass\ass_parse.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="$(LibassSrcDir)\libass\ass_rasterizer.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="$(LibassSrcDir)\libass\ass_render.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="$(LibassSrcDir)\libass\ass_shaper.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="$(LibassSrcDir)\libass\ass_string.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="$(LibassSrcDir)\libass\ass_types.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="$(LibassSrcDir)\libass\ass_utils.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="$(LibassSrcDir)\libass\dwrite_c.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="$(MSBuildThisFileDirectory)config.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="$(MSBuildThisFileDirectory)strings.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="$(LibassSrcDir)\libass\ass.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="$(LibassSrcDir)\libass\ass_bitmap.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="$(LibassSrcDir)\libass\ass_blur.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="$(LibassSrcDir)\libass\ass_cache.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="$(LibassSrcDir)\libass\ass_directwrite.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="$(LibassSrcDir)\libass\ass_drawing.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="$(LibassSrcDir)\libass\ass_font.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="$(LibassSrcDir)\libass\ass_fontselect.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="$(LibassSrcDir)\libass\ass_library.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="$(LibassSrcDir)\libass\ass_outline.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="$(LibassSrcDir)\libass\ass_parse.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="$(LibassSrcDir)\libass\ass_rasterizer.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="$(LibassSrcDir)\libass\ass_rasterizer_c.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="$(LibassSrcDir)\libass\ass_render.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="$(LibassSrcDir)\libass\ass_render_api.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="$(LibassSrcDir)\libass\ass_shaper.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="$(LibassSrcDir)\libass\ass_string.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="$(LibassSrcDir)\libass\ass_strtod.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="$(LibassSrcDir)\libass\ass_utils.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\libass_gdi_fontselect.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
</Project>