Aegisub/core/dialog_jumpto.h

102 lines
2.7 KiB
C++

// Copyright (c) 2005, Rodrigo Braz Monteiro
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
// * Neither the name of the Aegisub Group nor the names of its contributors
// may be used to endorse or promote products derived from this software
// without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
// -----------------------------------------------------------------------------
//
// AEGISUB
//
// Website: http://aegisub.cellosoft.com
// Contact: mailto:zeratul@cellosoft.com
//
#ifndef DIALOG_JUMPTO_H
#define DIALOG_JUMPTO_H
///////////
// Headers
#include <wx/wxprec.h>
#include "ass_time.h"
//////////////
// Prototypes
class VideoDisplay;
/////////
// Class
class DialogJumpTo : public wxDialog {
private:
bool ready;
long jumpframe;
AssTime jumptime;
VideoDisplay *vid;
wxTextCtrl *JumpTime;
wxTextCtrl *JumpFrame;
public:
DialogJumpTo (wxWindow *parent,VideoDisplay *vid);
void OnKey(wxKeyEvent &event);
void OnClose(bool ok);
void OnEditTime(wxCommandEvent &event);
void OnEditFrame(wxCommandEvent &event);
};
/////////////////
// Event handler
class DialogJumpToEvent : public wxEvtHandler {
private:
DialogJumpTo *control;
void OnKey(wxKeyEvent &event);
void OnClose(wxCommandEvent &event);
void OnOK(wxCommandEvent &event);
void OnEditTime(wxCommandEvent &event);
void OnEditFrame(wxCommandEvent &event);
public:
DialogJumpToEvent(DialogJumpTo *control);
DECLARE_EVENT_TABLE()
};
///////
// IDs
enum {
TEXT_JUMP_TIME = 1100,
TEXT_JUMP_FRAME
};
#endif