mirror of https://github.com/odrling/Aegisub
150 lines
5.2 KiB
C++
150 lines
5.2 KiB
C++
// Copyright (c) 2005-2006, Rodrigo Braz Monteiro, Fredrik Mellbin
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are met:
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//
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// * Redistributions of source code must retain the above copyright notice,
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// this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright notice,
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// this list of conditions and the following disclaimer in the documentation
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// and/or other materials provided with the distribution.
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// * Neither the name of the Aegisub Group nor the names of its contributors
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// may be used to endorse or promote products derived from this software
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// without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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// POSSIBILITY OF SUCH DAMAGE.
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//
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// Aegisub Project http://www.aegisub.org/
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/// @file audio_provider_avs.cpp
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/// @brief Avisynth-based audio provider
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/// @ingroup audio_input
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///
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#ifdef WITH_AVISYNTH
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#include <libaegisub/audio/provider.h>
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#include "avisynth.h"
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#include "avisynth_wrap.h"
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#include "audio_controller.h"
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#include "options.h"
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#include "utils.h"
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#include <libaegisub/access.h>
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#include <libaegisub/charset_conv.h>
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#include <libaegisub/fs.h>
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#include <libaegisub/path.h>
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#include <libaegisub/make_unique.h>
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#include <mutex>
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namespace {
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class AvisynthAudioProvider final : public agi::AudioProvider {
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AviSynthWrapper avs_wrapper;
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PClip clip;
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void LoadFromClip(AVSValue clip);
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void FillBuffer(void *buf, int64_t start, int64_t count) const;
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public:
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AvisynthAudioProvider(agi::fs::path const& filename);
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bool NeedsCache() const override { return true; }
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};
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AvisynthAudioProvider::AvisynthAudioProvider(agi::fs::path const& filename) {
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agi::acs::CheckFileRead(filename);
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std::lock_guard<std::mutex> lock(avs_wrapper.GetMutex());
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try {
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IScriptEnvironment *env = avs_wrapper.GetEnv();
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// Include
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if (agi::fs::HasExtension(filename, "avs"))
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LoadFromClip(env->Invoke("Import", env->SaveString(agi::fs::ShortName(filename).c_str())));
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// Use DirectShowSource
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else {
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const char * argnames[3] = { 0, "video", "audio" };
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AVSValue args[3] = { env->SaveString(agi::fs::ShortName(filename).c_str()), false, true };
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// Load DirectShowSource.dll from app dir if it exists
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agi::fs::path dsspath(config::path->Decode("?data/DirectShowSource.dll"));
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if (agi::fs::FileExists(dsspath))
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env->Invoke("LoadPlugin", env->SaveString(agi::fs::ShortName(dsspath).c_str()));
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// Load audio with DSS if it exists
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if (env->FunctionExists("DirectShowSource"))
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LoadFromClip(env->Invoke("DirectShowSource", AVSValue(args, 3), argnames));
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// Otherwise fail
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else
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throw agi::AudioProviderError("No suitable audio source filter found. Try placing DirectShowSource.dll in the Aegisub application directory.");
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}
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}
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catch (AvisynthError &err) {
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std::string errmsg(err.msg);
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if (errmsg.find("filter graph manager won't talk to me") != errmsg.npos)
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throw agi::AudioDataNotFound("Avisynth error: " + errmsg);
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else
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throw agi::AudioProviderError("Avisynth error: " + errmsg);
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}
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}
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void AvisynthAudioProvider::LoadFromClip(AVSValue clip) {
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// Check if it has audio
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VideoInfo vi = clip.AsClip()->GetVideoInfo();
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if (!vi.HasAudio()) throw agi::AudioDataNotFound("No audio found.");
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IScriptEnvironment *env = avs_wrapper.GetEnv();
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// Convert to one channel
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AVSValue script = env->Invoke(OPT_GET("Audio/Downmixer")->GetString().c_str(), clip);
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// Convert to 16 bits per sample
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script = env->Invoke("ConvertAudioTo16bit", script);
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vi = script.AsClip()->GetVideoInfo();
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// Convert sample rate
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int setsample = OPT_GET("Provider/Audio/AVS/Sample Rate")->GetInt();
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if (setsample == 0 && vi.SamplesPerSecond() < 32000)
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setsample = 44100;
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if (setsample != 0) {
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AVSValue args[2] = { script, setsample };
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script = env->Invoke("ResampleAudio", AVSValue(args, 2));
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}
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// Set clip
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PClip tempclip = script.AsClip();
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vi = tempclip->GetVideoInfo();
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// Read properties
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channels = vi.AudioChannels();
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decoded_samples = num_samples = vi.num_audio_samples;
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sample_rate = vi.SamplesPerSecond();
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bytes_per_sample = vi.BytesPerAudioSample();
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float_samples = false;
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this->clip = tempclip;
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}
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void AvisynthAudioProvider::FillBuffer(void *buf, int64_t start, int64_t count) const {
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clip->GetAudio(buf, start, count, avs_wrapper.GetEnv());
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}
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}
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std::unique_ptr<agi::AudioProvider> CreateAvisynthAudioProvider(agi::fs::path const& file, agi::BackgroundRunner *) {
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return agi::make_unique<AvisynthAudioProvider>(file);
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}
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#endif
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